[antonag07]
P.S. To the author - it wouldn't hurt to also debug the scripts, but that's up to chance.
Is something not working correctly?
Well, for example, here:
[antonag07] As I understand it, this won't work - because the third Castle (next to Benabar) becomes ours only after talking to that hero - and soon "a messenger arrives with bad news."
Yes, after the conversation. Obtaining the Castle next to the monk Ossillion - if you don't have the knight Benabar, will not lead to 'this message'. The path to the second Castle is very tricky - through a whirlpool.
We get the Castle even without having the knight (the tournament champion standing near the outpost and turning into a horse) - we talk to the monk (he has 1 Seraphim), we can automatically fire him, replacing the Seraphim with any "white" warrior;
There are also glitches with the notice board - if you get all the quests at once, the Necromancer will be extremely passive (I didn't even see him in action);
There is also an oversight with the reverse transition of villages back under the Orcish flag - it would be good to warn about this in an elegant way;
I would encrypt access to the whirlpool - even by linking it to the destruction of elementals in a ring (3 groups);
The presence of the Tears of Ashi on the map is unclear - we get access to it when it is no longer needed