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Posts from The Fall of Voron

2.7 (3 ratings)

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JonnyP
In reply to JonnyP
#16
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JonnyP
[antonag07]

P.S. To the author - it wouldn't hurt to also debug the scripts, but that's up to chance.
Is something not working correctly?



Well, for example, here:
JonnyP
[antonag07] As I understand it, this won't work - because the third Castle (next to Benabar) becomes ours only after talking to that hero - and soon "a messenger arrives with bad news."

Yes, after the conversation. Obtaining the Castle next to the monk Ossillion - if you don't have the knight Benabar, will not lead to 'this message'. The path to the second Castle is very tricky - through a whirlpool.

We get the Castle even without having the knight (the tournament champion standing near the outpost and turning into a horse) - we talk to the monk (he has 1 Seraphim), we can automatically fire him, replacing the Seraphim with any "white" warrior;

There are also glitches with the notice board - if you get all the quests at once, the Necromancer will be extremely passive (I didn't even see him in action);

There is also an oversight with the reverse transition of villages back under the Orcish flag - it would be good to warn about this in an elegant way;

I would encrypt access to the whirlpool - even by linking it to the destruction of elementals in a ring (3 groups);

The presence of the Tears of Ashi on the map is unclear - we get access to it when it is no longer needed
In reply to antonag07
#17
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We get the Castle even without having a knight (a tournament champion standing near the outpost and turning into a horse) -
there are 2 options - either you get a monster and an artifact, or a hero.

We talk to the monk (he has 1 Seraphim), and we can automatically fire him, replacing his Seraphim with any "white" warrior;
there is such a quest, and he himself says that he is a 'priest of the new church of Isabel' - that's how it was designed.
After talking to both of them (the main thing is to talk to them) - a scout will run up and bla...bla...bla...

There are also bugs with the bulletin board - if you get all the quests at once, the Necromancer will be extremely passive (I didn't even see him in action);

They are all four standing there - 'waiting for their death' :D - that's how it should be.

There is also an oversight with the reverse transfer of villages back under the Orcish flag - it would be good to warn about this in an elegant way;
Well, yes, there's no point in sitting in cities when legions of Orcs are marching on the capital.... :cool:

I would make access to the Water Elemental Lair conditional - even by linking it to the destruction of elementals in a ring (3 groups)
why? they can be left untouched, 'summoning a ship' is only needed - this is to distract

The presence of the Tears of Ashi on the map is unclear - we get access to it when it is no longer needed
I agree, the obelisks have multiplied like rabbits ;)
In reply to JonnyP
#18
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JonnyP
Yeah. Go to the notice board – it will appear. (It's better to check it more often ;) )

Do you mean in the tavern? Where is the notice board?:confused:
In reply to asseco
#19
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asseco
Do you mean in the tavern? Where the notice board is?:confused:
Right next to the 'Raven Peak' Castle.
P.S.: Right-click on the scroll texture to read the quest; this will explain what needs to be done if it's unclear.
In reply to JonnyP
#20
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JonnyP
We get the Castle even without having a Knight (a Tournament champion standing near the outpost and turning into a horse) -
there are 2 options - either you get a monster and an artifact, or a hero.


Can a hero only be obtained by defeating him in the arena? If so, this is not very effective, because by that time I only had about 80 archers and 2 horses, and we can't physically deal 4000 damage (assemble an army and get a hero as a reward - but what do we need him for?).
We talk to the monk (he has 1 Seraphim), we can automatically fire him, replacing the Seraphim with any "white" warrior;
there is such a quest, and he himself says that he is a 'priest of the new church of Isabel' - this is how it was intended.
After talking to both of them (the main thing is to talk to them) - a scout will run up and bla...bla...bla...


I understand that this is a design choice with the red troops - I'm talking about the fact that by the time of this conversation, the hero-champion was not part of our troops (he left, leaving a horse near the outpost).

There are also glitches with the bulletin board - if you get all the quests at once, the Necromancer will be extremely passive (I never saw him in action);

They are all four standing there - 'waiting for their death' :D - that's how it should be.

There is also an oversight with the reverse transfer of villages under the Orcish flag - it would be good to warn about this in an elegant way;
Well, yes, there's no point in sitting in cities when legions of Orcs are marching on the capital.... :cool:


I'm saying that it wouldn't hurt to add some dialogue here (in an elegant verbal form - in general, I can write some ;) ).
I would lock access to the Water Veins - even by linking it to the destruction of elementals in a ring (3 groups)
why? they can be ignored, 'summoning a ship' is only needed - this is to distract.


That's what I'm talking about - they are standing there for "beauty", but they could also be "useful" (i.e., script it so that they also summon a ship at the same time).
The presence of the Tears of Ashi on the map is unclear - we get access to it when it is no longer needed
I agree, the obelisks have multiplied like rabbits ;)

Yes, I don't see any problems with the large number of obelisks - just move the Tears to another location - and that's it! :smile11:
In reply to antonag07
#21
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Can the hero only be obtained by defeating him in the arena? If so, that's not very efficient, because at that time I only had about 80 archers and 2 horses, and we can't physically deal 4000 damage (assemble an army and get a hero as a reward - but why do we need him?).

Yeah. That's what I was saying, it's better to wait - why waste troops for nothing. Let him be a 'harvest collector' later :D

I understand that this is a design choice with the red troops - I'm talking about the fact that at the time of this conversation, the champion hero was not part of our troops (he left, leaving a horse near the outpost).

Well, I talked to both of them - a checkmark appeared in the quest - that's it. I just didn't express it clearly, it happens :cool:

I'm saying that it wouldn't hurt to add some dialogue here (in an elegant verbal form - in general, I can write some).

Sure, but I still won't get around to working on the map - laziness has completely taken over :smile30:

That's what I'm talking about - they're just there for "decoration", but they could also be "useful" (i.e., script it so that they automatically summon a ship).

Forget about it - they're good for experience :cool:

No, I don't see any problems with a large number of obelisks - it would just be necessary to move the Tear to another location - and that's it!
It's fine where it is, hidden - let it stay there. It's better to reduce the number of obelisks in the Orcish zone :smile31:
#22
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I completed it on "Hero" difficulty quite easily. The AI in all cases acts foolishly, retreating at the start of the battle. Although the danger to my hero is moderate. Kurak (with an "impossible to win" danger level) retreated in the middle of the battle. Which is also unclear – why, he had at least a 50% chance of winning. I used the classic strategy – Subjugation Berserk, plus I acquired a set of dwarven armor. I didn't bother with the third castle. I didn't encounter the Elf or Necromancer (mentioned above in the comments). Through diplomacy, I recruited about 200 centaurs. So, the price of one centaur on the slave market is about 14,000. Is this a bug or a design feature? In general, the main drawback is that the AI always retreats in every battle.
#23
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I don't know. In my game, on normal difficulty, only the neutrals sometimes ran away. So, when I saw Kurak with his legions, I didn't even bother to fight... My question to the author: why make missions "impossible" on easier levels? After capturing the third "village," there's no opportunity to gather troops, let alone figure out what's happening in the unexplored part of the map...
In reply to vadim_t
#24
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vadim_t
Question to the author: why make missions "impossible" at low levels? After capturing the third "village," there's no opportunity to gather troops, let alone figure out what's happening in the unexplored part of the map...
That's how it was designed ;)
Regarding heroes fleeing – this shouldn't happen. Perhaps you have a mod installed that enhances the AI, because the computer generally doesn't have the habit of fleeing.
As for Kurak – all recruited heroes will participate in the defense; you just need to wait until he gets closer to the Raven Peak. (It's not the most successful implementation, but I did my best).
Regarding the companions – I don't know, I probably messed up again. I think the price was slightly higher than the purchase price.
#25
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So, is it impossible to win, period?
In reply to asseco
#26
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asseco
So, is it impossible to win at all?
Why not? It is possible.
In reply to JonnyP
#27
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JonnyP
Why not? Maybe.


Well, I don't know. I started playing on Recruit difficulty. At first, everything seemed to be going well. It became possible to defeat neutrals with all four heroes at once. I defeated the Barbarians. But when Kukarakan arrived, it became impossible. I left my strongest hero – an archer – in the castle. And as it turned out, they started defeating them one by one, even in the field, without any cover. My weak heart couldn't take it :smile05: :smile05:
In reply to asseco
#28
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asseco
Well, I don't know. I started playing on Recruit difficulty. At first, everything seemed to be going well. It became possible to defeat the neutrals with all four heroes at once. I defeated the Barbarians. But when Kukarakan arrived, it became impossible. I left my strongest hero – an archer – in the castle. And as it turned out, they started defeating them one by one, even in the field, without any cover. My weak heart couldn't handle it :smile05: :smile05:
Try leaving a small army for Ossillion – it will be a great help to Lord Beron ;)
#29
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My Lord Inquisitor is quite strong; he stayed in Barbarian territory... I just couldn't cope with the death of my favorite archery instructor... And Crow was left alone, only one peasant remained, so I decided there was nothing to catch...

Added 1 hour 34 minutes ago
JonnyP
Try leaving a small army for Ossillion - it will be a great help to Lord Beron ;)

Indeed... I passed and won. "Changed the history of Ashan," although only on recruit difficulty:( Good map, interesting. It would just be nice to have more hints so that you don't give up too early. And it would be better to be able to find Ash. :smile17:
In reply to asseco
#30
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asseco
My Lord Inquisitor is quite strong; he stayed in Barbarian territory... I just couldn't bear the loss of my favorite archery instructor... And the Raven was left alone, only one peasant remained, so I decided there was nothing to gain...


I killed Kurak in an open field (without waiting for the scripted battles to begin at the castle gates).

I also killed him inside the castle, so I don't understand why the mission isn't being completed?