Posts from What is your opinion about Heroes IV?
Heroes of Might and Magic IV is...
...The AI is indeed as dumb as a cork, but playing against a human player becomes truly interesting.
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The first and second Heroes games have been played through and through. I consider the second one to be a model, a standard for the series and the genre in general (along with Age of Wonders 2 and, perhaps, Third Warlords).
The third Heroes... well, I agree with many previous commenters that the universal love for the third game contains something of a "noob" element, the delight of first acquaintance. The third game was made on the principle of "MORE than the second" in every nook and cranny: more factions, creatures, upgrades, colorful bushes, and little houses... and WOG turns all of this into some kind of farce. No, I'm not denying it, I played the third game, and I played it a lot, but I NEVER finished a single Campaign to the end (excluding the First one from the Chronicles). The third game is boring, like a Persian carpet - ornate, all decorated, with a curl here and a flourish there, but in essence - it's just a rag (the second game was a rag, and it didn't shy away from it). Yes, there are bright moments, but the main feeling is DEADLY BOREDOM from this salad that they are trying to stuff into your mouth... and into your brain.
The fourth game is a completely different matter... It's an attempt to repeat the second game on a different level (not higher, not lower - just on a different one).
1) Development branches instead of a stupid (essentially mandatory) upgrade - brilliant. Having two castles of the same faction, you get all the creatures. Not having them - you take risks and act strategically. Upgrading skeletons... :smile32: what nonsense...
2) The hero (and partially the creatures) is independent - brilliant. Heroes become full-fledged HEROES, and not just a box for storing units.
3) Reducing the number of factions and organizing them - correct. To hell with all these gorgons, pit lords, and other guest workers. Yes, not everything is smooth in the fourth game with creatures and their alignment, but it's still better than the third game's mishmash.
4) Music - brilliant.
5) Global map - a little chaotic, but ALIVE thanks to the sounds and various small visual details.
6) Battle map - excellent, sieges - excellent.
7) Skill system - excellent. Back to the second game, to the hero-template. Development according to your own preferences instead of the prerequisites of the third game - excellent. "Prestige classes" - excellent.
That's it, in short. In summary - for connoisseurs and fans of the series ONLY. Although newbies are not hopeless. As long as they don't play the fifth, sixth, ... twentieth games.
3DO sang its swan song on a high note... And the fact that the schoolchildren didn't appreciate it and didn't buy it, and ruined it - well, they weren't the only ones who suffered in the early 2000s, when game development finally became a "game industry"... Unfortunately.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
Hero development, especially subclasses, is the best part.
Mostly, what was said about the fourth game is correct, but it gets incredibly boring when, on Champion difficulty, you clear the map with a leveled-up hero – right hook, left hook, pick up what's left of the enemy, then repeat all of this with the next enemy – and so on, day after day. Compared to the fourth game, the third game is less complex and more well-thought-out, i.e., everything is neatly organized – I think this explains its popularity. Compared to the third game, the second and especially the first are much less popular – apparently, they also cause deadly boredom. But the lower popularity of the fourth game is really a pity for such a good game.
Yes, in the third game, everything is neatly organized, but all the shelves are the same. All the factions, for example, are very similar – not in terms of the pictures, but in terms of the gameplay itself. There are differences, but they are minimal. Everyone has two types of heroes, everyone has flying units, archers, and tanks, etc. The entire gameplay process for any city becomes routine: build everything you can, upgrade everyone, bash-bash... This is where the deadly boredom comes from.
That's why the fourth game reminds me of the second – complexity and beauty that arise not from QUANTITY, but from QUALITY. In chess, there are only 6 types of pieces, but the possibilities are endless (by the way, in the second game, there are also 6 castles with 6 types of creatures, and in the fourth game, there are 6 castles).
My choice: a revolution in the series.
Added 5 minutes later
:smile39: :smile05: Jartur, you have no idea how right you are...
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The fourth installment is the best after the third.
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