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And another thank you for the map; it's quite good and engaging, but this time there are a couple of "buts."
The first half of the game, focused on defending your territory and capturing others, was extremely dynamic, thanks to the numerous teleports and the absence of a "town portal," especially the moment when two secondary heroes (mine and the brown one) raced to recruit an army of mercenary nomads, only to immediately lose them in battle (it should be noted that the game featured a single WOG modifier that allowed creatures to accumulate in outer dwellings, meaning each hero had around 500 nomads).
The second half of the game began shortly before the brown player was eliminated after capturing one of the connecting points and obtaining the coveted "Town Portal," after which the tedious search for tents began. Before my patience ran out and I resorted to the map editor, my hero had reached characteristics of 65+ and commanded an impressive army of 1500+ phoenixes and 2000+ sorcerers (a Dragon, who unexpectedly appeared in the tavern, helped). With the help of a force field, the "thousand-strong" garrison was cleared, and after obtaining Sandro, the hero, who had been painstakingly developed for so long, became obsolete – the immense army of liches that was constantly being generated defeated everyone, and fortunately, the enemy armies weren't that scary, resulting in a rather simple and uninteresting ending, with the final battles taking place in automatic mode. In total, 482 points and three evenings spent playing the game – quite good! Thank you!
The first half of the game, focused on defending your territory and capturing others, was extremely dynamic, thanks to the numerous teleports and the absence of a "town portal," especially the moment when two secondary heroes (mine and the brown one) raced to recruit an army of mercenary nomads, only to immediately lose them in battle (it should be noted that the game featured a single WOG modifier that allowed creatures to accumulate in outer dwellings, meaning each hero had around 500 nomads).
The second half of the game began shortly before the brown player was eliminated after capturing one of the connecting points and obtaining the coveted "Town Portal," after which the tedious search for tents began. Before my patience ran out and I resorted to the map editor, my hero had reached characteristics of 65+ and commanded an impressive army of 1500+ phoenixes and 2000+ sorcerers (a Dragon, who unexpectedly appeared in the tavern, helped). With the help of a force field, the "thousand-strong" garrison was cleared, and after obtaining Sandro, the hero, who had been painstakingly developed for so long, became obsolete – the immense army of liches that was constantly being generated defeated everyone, and fortunately, the enemy armies weren't that scary, resulting in a rather simple and uninteresting ending, with the final battles taking place in automatic mode. In total, 482 points and three evenings spent playing the game – quite good! Thank you!