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Posts from "Новичок-2012. Winter"

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14 years ago
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Black Jedi is my old nickname.
In reply to Vampi_r
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14 years ago
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4.02.2012 group D Demon(blue,dungeon,Shakti,Deemer) def TheBloodyFighter (red,necropolis,Isra,Isra) 2sm4d(3) 116

We restarted quite quickly
1st time both got bad spawns in the underground, I took the restart on my turn because on my micro-respawn there was nothing except an external dwelling of dragons for 50-99 ice elementals, and Shakti with only one stack, didn't even hesitate
2nd time the spawn was so sweet it made my mouth water, besides Shakti with two stacks Galtran also appeared, also with two stacks, and under the castle there was even a Ring of Life... but for some reason the opponent decided to take a restart on 112, then another restart, and the opponent had no restarts left.

111 Shakti with three stacks, naturally upgraded Troglodytes, I head to the crypt, damn minimum spawn, then continue with Shakti along the road.
112 Despite the audience's long persuasion to take a restart, I break through a roadblock consisting of Gogs and a Scholar)), along the way an experience stone, I break through a passage to a swampy secondary area behind the Gnoll Marauders (I sacrifice all the Gnolls to the upgraded stack, they give 2 level ups for Log+Air. Now Shakti not only has magic but also air magic) I grab +1 to spell power from a hut, I see a passage to the opponent's underground behind Zombies and Liches, I turn back.
113 I decide to rush on week 1, to level Deemer (or Diemer in some translations) because his magic stats are 3,2. I run at full speed on a serpent from Shakti back, I enter a stone +1sp, in the magic guild I buy knowledge. Meanwhile, Shakti clears campfires and collects gold) at the last moment I decide to buy another hero, the audience suggested it.
114 Shakti sees a "preserve", but I don't go there, despite an impressive stack of Troglodytes (144 units) I transfer the Troglodytes to Deemer, he hits neutral Evil Eyes +1 level, and behind them a small wheel gives another +1sp, he runs to town to replenish mana. By this time the GM2 and Evil Eyes are built.
115 I build a Mana Vortex, mana is doubled, I run on a Waspworm down to the swamp, where the passage to the opponent is.
116 I break through Zombies, I break through Liches with a Damacon with expert attack, because I'm afraid of an upgraded stack, and mana is exactly enough for 6 lightning bolts.
I transfer the army back to Deemer, I hit the upgraded Gargoyles, though clumsily, about 90 Troglodytes and 7 Evil Eyes remain, and a serpent too... on the opponent's respawn there's also a free +1sp, I attack the castle and only then remember that the opponent disconnected))) I inform the opponent about this, we spend a long time figuring out if it's possible to attack via fast roads on the sixth day, finally we load the save. Everything from scratch: I break through the guards, attack the castle, and seeing that the opponent has placed Liches one by one this time and bought some Liches, I cast a Lightning Bolt on three Liches, I'm about to write that you can't do that, but the opponent writes GG.:smile03: That's basically how the match against the group leader went, although I was very worried until the very end.
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14 years ago
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Hey everyone!
I think you'll understand.
I might be able to play on Saturday (in the evening) or Sunday during the day.
It depends, but I hope to finish the games with my opponents.
Write to me on Skype: solncevkot.
Ideally, please send me a private message with how I can contact you.
Good luck to everyone!
In reply to Fellshut
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14 years ago
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Fellshut
Group F
3.02.2012 Fellshut (blue Tower Solmyr Solmyr, Ivor) def ariputra (red Castle Valeska Valeska) 2SM4d(3) 135

We didn't play in one day, I don't remember the restarts, I see Ivor came, I see money, I see crypts, medusa dens, fast roads — let's play))

Week 1 we scout, collect resources for mages and nagas, I take the Dwarf Cottage at the end of the week and an external dwelling of gremlins (there were also 3 external dwellings of gargoyles — I didn't take any of them)

ГО is very harsh, I don't even think about it, there won't be access to the opponent for a long time, since the adjacent zones are on rough terrain and very far away + there are swamps and crags, I decide to go into the underground, first leveling Solmyr a bit, I clear a pandora's box for 10k over crosses on 121, meanwhile Ivor is leveling and the hero from the prison, Troglodytes were very useful))

We enter the underground and opening Xilnaga I see 4 tasty Dragon Fly Hives and the Necro secondary, due to the lack of nearby wells Solmyr often gets beaten up, there are no decent artifacts at all.
In short, we build chains, take the hives, naga banks, bring food etc, horde lvl 3 is built, we gather resources for horde lvl 4

The tempo is crap for me, so I take the last Dragon Fly Hive on week 3, build a chain to Ivor, Ivor with logistics runs to scout, I see another hive, the chain is built just in time, but then I see that the hive has already been eaten, first I kill the scout hero with a fake army, and then with the whole army, there were 200+ skeletons, birds, Wyverns and t1-6 from Castle without griffins and monks — morale -3, well, I punished all that almost without losses, then Valeska with 4 angels and necro meat manages to hit me hard too, but Solmyr was sitting at home just in case with a chain on 400, there was money for horde lvl 4 since there was an external market.

Thanks for the game, it was interesting)

I confirm
everything was fine, 2nd level was built, 26 marksmen from the start, Valeska leveled well, cleared the sword and shield +3, Vokial came, 4 prisons, fast barbarian secondary with bird building, on the second Valeska leveled expert air, found an external dwelling of swordsmen, Griffin Conservatories 1+3 with the loss of 46 skeletons, tried to fight on two fronts after Valeska fought, the troops went to Vokial (had a cloak +10%), the only thing was no Dragon Fly Hives (

on the third sword+6, there was a choice either to go to the enemy respawn or to the underground treasure zone next to it, on the 3rd turn in the treasure zone there was an ogre's shield, a pandora's box,

suddenly from the darkness Ivor attacks with 32 Wyverns and a machine first on Janava with a single unit then on the machine (8 Thunderbirds, 9 cavalrymen, 25 Swordsmen, 50 marksmen, 87 pikemen, 226 skeletons, 1 serpent) with a harsh morale penalty without capes, there was no money to buy them off, by that time Valeska had expert air, archery, attack, advanced tactics 16 13 4 3 versus 0 3 11 10 for Solmyr and 2 6 11 for Ivor, 4 angels could do nothing against such a machine,

then I looked at the saves, the opponent played simply perfectly, ГО was through a teleport on the road, the only way out by road to the metro was through shooters, other ways were on rough terrain 3-4 days' travel away, but Fellshut squeezed the maximum out of a draft that I would definitely have restarted

thanks for the interesting game
In reply to ariputra
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14 years ago
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ariputra
Confirmed
everything was going well, level 2 was built with 26 marks from the start, Valessa leveled up nicely, picked up a sword and shield +3, Wokiаl arrived, 4 turms, a fast barbarian secondary with a bird dwelling built, on the second week Valessa mastered expert air, found an external dwelling of swordsmen, conscripts 1+3 with a loss of 46 skeletons, tried to fight on two fronts after Valessa fought the troops left for Wokiаl (had a cloak +10%), the only thing missing was Hives (

on the third week a sword+6, there was a choice to either go for the enemy respawn or into the underground treasure zone next to it, on turn 3 in the treasure zone an ogre shield was visible, a pandora's box,

suddenly from the darkness Ivor attacks with 32 wyverns and a machina first on Янava with a single unit then on the machina (8 thunder birds, 9 cavalry, 25 griffin swordsmen, 50 marksmen, 87 pikemen, 226 skeletons, 1 serpent) with a severe morale penalty without shrines, no gold for a buyout, by that time Valessa had expert air, archery, attack, advanced tactics 16 13 4 3 against 0 3 11 10 for Solmyr and 2 6 11 for Ivor, 4 angels could do nothing against such a machina,

then I watched the saves, the opponent played just perfectly, ГО was through a teleport on the road, the only way out on the road through the metro past the shooters, other paths were off-road taking 3-4 days of travel, but Felshout squeezed the maximum out of a draft I would have definitely restarted

thanks for the interesting game

why restart, no checkers, but there was Ivor and a bunch of objects, well, played so-so: both tempo and lost some gremlins with mages, and Solmyr had stats 0 4 5 11, that's all))
In reply to Demon13
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14 years ago
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Demon13
4.02.2012 group D Demon(blue, Dungeon, Shakti, Deemer) def TheBloodyFighter (red, Necropolis, Isra, Isra) 2sm4d(3) 116

We restarted fairly quickly
1st time both got spawned in the underground, I took a restart on my turn, because on my micro-respawn there was nothing except an external dwelling of dragons for 50-99 ice elementals, and also Shakti with one stack, I didn't even hesitate
2nd time I got such a sweet situation that my mouth was watering, besides Miner with two stacks Galtran also showed up, also with two, and under the castle there was also a ring of life...but for some reason the opponent decided to take a restart on 112, then another restart, and the opponent had no restarts left.

111 Shakti with three stacks, naturally Troglodyte upgrade, I go to the crypt, damn minimal damage, then further with Miner along the road.
112 Despite the viewers' long persuasion to take a restart, I break through a block on the road of gogs and a scholar)) along the way an experience stone, I break through a passage to the swampy secondary area behind the gnolls (I sacrifice the entire stack of gnolls to an upgraded stack, they give 2 level-ups for a log+air. Now Miner has not only magic but also air) He picks up +1 sp in a booth, sees a passage into the underground to the opponent behind zombies and wraiths, turns back.
113 I decide to rush in week 1, level Deemer (or Dimer in some translations) because magic stats [are] 3,2. I run at full speed on the serpent from Miner back, grab the +1sp stone, in the magic upgrade building I buy knowledge. Meanwhile Miner clears campfires, collects gold) at the last moment I decide to buy another hero, the people suggested it.
114 Shakti sees a conservatory, but I don't go in there, despite an impressive stack of Troglodytes (144) I transfer the Troglodytes to Deemer, he hits neutral Evil Eyes +level, and behind them a wheel +1sp more, runs to town to refill mana. By this time MG2 and eyes are built
115 I build the whirlpool, mana is doubled, I run down on a dragonfly to the swamp, where the passage to the opponent is.
116 I break through zombies, I break through wraiths with Damacon with expert attack, because I'm afraid of the presence of an upgraded stack, and I have mana exactly enough for 6 lightning bolts.
I transfer the army back to Deemer, I hit, though poorly, the upgraded gargoyles, about 90 Troglodytes and 7 Evil Eyes remain, well, and a serpent I think... on the opponent's respawn there's also a free +1sp, I attack the castle and only then remember that the opponent disconnected))) I inform the opponent about this, we spend a long time figuring out if it's possible to attack via fast roads on the sixth day, finally we load the save. All over again: I break through the guards, attack the castle and, seeing that the opponent placed wraiths one by one this time and also bought liches, I throw a bolt at three Liches, I'm about to write that you can't do that, but the opponent writes GG.:smile03: That's basically how the fight with the group leader went, although I was very worried until the very end.

I confirm, the opponent was very prepared for the game, in the future I'll know that you can't do that. The respawn was so-so and I made a lot of noob mistakes. And regarding 112, I broke through to the respawn but everything there was blocked off.
In reply to Fellshut
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14 years ago
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Fellshut
why restart, there was no checkpoint, but there was Ivor and a bunch of objects, well I played so-so: both tempo and lost some gremlins with mages, and Solmyr had stats of 0 4 5 11 only))

don't be modest, clearing a huge respawn in a week, isn't that tempo ;)
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14 years ago
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Group E
5.02.2012 7z (blue swamp mud, mud) def vampir (red dungeon mine) 2SM4d(3) 131
I confirm.
112 checked the Griffin Conservatory in the underground(3) turned out to be((( so I could have taken it right away
117 gives expert earth and logistics to choose - jerks 2 times already like this(( have to take earth (go into the Griffin Conservatory in a day, slow is already there)
127 - took 2 Griffin Conservatories 3 hives - I planned to take 2 more hives and go into 2 Dragon Utopias. I screwed up really really badly --- after breaking through, instead of building a whirlpool, I upgraded the minotaurs out of love for them) by that time opp had attacked my scout hero - I saw he only had 1 angel and fewer wyverns
131 rushed to attack - although I should have run to the castle after the mistake with mana refill. In the end, the fb mana decided it - well, and my noobness((((
I'll try not to noob out like that anymore) in short, you noob out - you make people laugh)) thanks for the game
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14 years ago
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6.02.2012 Group E 7z(Blue, Swamp, Tazar, Tazar) def Vampi_r(Red, Dungeon, Shakhti, Shakhti) 2sm4d(3) 131

An interesting game turned out. I haven't beaten this many walkers in a long time. At the start: 20 Lizardmen and 30 Gnolls. Against me: 50 Zombies, 25 Iron Golems, another 50 Zombies, 32 Centaurs, a mini Crypt. Everything except the Crypt (where I lost 1 Lizardman) and the Centaurs (where 4 Gnolls fell) was without losses. Gold was tight everywhere, barely enough for 1-2 Serpents.

The respawn was superb. 2 external dwellings of Serpents, an external dwelling of Gnolls, and 2 external dwellings of Lizardmen (not on the road, blocked, saw them on week 2 — didn't take them).

On the first week, I fight through the walkers, get Tazar's Log, pick up secondary skills, and break into the main. On day 116, I break the block (50 Lizardmen) and take both external Serpent dwellings. I descend into the underground and run as fast as I can to the second secondary town. I manage to take the Dungeon on the penultimate move and build a Portal there (from 4 Serpents, had enough gold for 2).
At home: 1-4,5 in the Castle. 6 Windmills taken (2 not taken, 1 unexplored).

I notice a Griffin Conservatory next to the Dungeon, get Earth Magic with Tazar, and realize that 28 Serpents would kill anything (there was plenty of meat). I upgrade the Serpents in the main, build a Mage Guild in the Dungeon, break the Conservatory, and get a level 1 spell ((

Too bad it was level 1, but nothing to be done about it. On day 122, I have Tazar with Mass Slow, 28 Serpents, 10 Wyverns, and some chaff. I realize I need to kill the opponent while I have the chance and run toward him (the bugged GO was standing in the mountains, meaning I'd probably reach him via the road). On the way, I take a Cape of Speed (+2 to speed), boost my Spell Power (there was a level 1 spell in the Conservatory, after leaving the underground — level 4), and take a Dragon Fly Hive. The opponent turned out not to be as close as I thought. I don't reach his main by ~600 ms and camp on days 127-131. The opponent attacks.

He has somehow already gotten 5 Angels and 16 Wyverns and a lot of native meat. But he's in trouble with mana. I have ~24, he has ~12. I immediately cast Slow. I get a Slow in return. I cast Shield, move in with the Serpents, and wait. I cast Haste and start charging with Wait. Through these maneuvers, I lure him closer to me and trade blows. The result: he fled with 0 mana, me with 4 and an Angel, 20 Serpents, 30 Lizardmen, 10 Wyverns.

On day 131, I see him in his main with 5 Minotaurs and single Harpies. I convert resources to ~13k gold (Plan B) and attack. I cast Shield and charge in. The Lizardmen are doomed under the Castle's arrows; the Angel and Wyverns fly in and annihilate the opponent.

Mana in the endgame can very often decide the outcome of a game, which was confirmed once again. Thanks for the game.

Added after 10 minutes
29.01.2012 Group E 7z(Blue, Citadel, Tyraxor, Tyraxor) def Kalababa(Red, Inferno, Pyre, Pyre) 2sm4d(3) 112

The opponent was unlucky with respawns. He chose all of his 111. He was offered a rematch if he wished, but he didn't use it. On day 112, the opponent surrendered. Luck was on my side, but it feels strange to call such a match a victory.
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14 years ago
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So, so, so, we only have 12 days left, and there are still so many games unplayed:eek: Something's not right here!!!:smile10:
It's time to fix the situation urgently:smile30:
GUYS, I need games from YOU!!!:smile13:
In reply to Scorpiona
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14 years ago
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Scorpiona
So, so, so, we only have 12 days left, and there are still so many games unplayed:eek: Something's not right here!!!:smile10:
It's time to fix the situation urgently:smile30:
GUYS, I need games from YOU!!!:smile13:
And what will happen to the unplayed games? Will they all be postponed?
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14 years ago
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Please post on the forum and let us know what the situation is within your group.
Who has completely disappeared? Who isn't responding? Who has games planned, and when?
14 years ago
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Group C.
Amisterio seems to have disappeared.
Cassian was contacted twice with an offer to play, but there was no response either time. Recently, he wrote in the Skype conference that he has some computer problems. It would be good if he wrote here about what's going on.
In reply to SeniorPomidor
14 years ago
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Amisterio has completely disappeared. Cassian is playing with Sanin, but he can't stand playing for more than a week...
14 years ago
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Amisterio seems to have disappeared completely))))
And everything else has already been played.

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