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Posts from Tournaments hassles HMM II Auto-translated

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#171
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Guys, it seems we're back to time-limited tournaments, but didn't you want to take a break from that kind of competition? A fixed time limit would be better...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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#172
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The specific difficulty level is determined by the richness of the map. I think it should be a level between 10 and 20. Factors include: the number of trees (it's not certain that they should even be there), the number and strength of monsters on the map; the number and strength of opponents; the appearance of monthly reinforcements (units appear on the map); the presence of graveyards, ships, and caves (there shouldn't be any of these on the map at all!). Since we've already decided on the map size (medium, M), the level should probably be no more than 15 and no less than 10. In this case, I mean a map with either no trees at all or a maximum of 1 or 2 trees. So, everyone knows that trees should be visited last, so there's no point in having

Орден Фениксахаризматический :) лидер
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#173
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Qwerty;53795
The specific difficulty level is determined by the richness of the map.
That's exactly what I'm talking about; the organizer needs to clearly define the map first, and then talk about the level required to win!

P.S. I believe in you, ALAN!

P.P.S. And your participation is still very much needed, both for the quorum and for you personally! It will help you improve your gameplay in the second Heroes game!

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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#174
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There's also an extreme option: level up a hero in just 15 days!!!
It might be interesting:))), especially if you don't use any towns.

Орден Фениксахаризматический :) лидер
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#175
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The map should have both trees and mountains. I think we should try to develop a hero over 4 (7+7+7+7=28 days) in-game weeks.

And also: why consider artifacts, as it's a matter of chance.
Alliance of Lightлидер клана (список кланов на HW) :)

ФЛУДОВСКИЕ ССЫЛКИ! — сообщить о бесполезной теме/сообщении.
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#176
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Regarding additional parameters: as soon as we choose the type of tournament, I will start working on the rules. Then we will discuss them quickly, basically, everything as usual. "Chance," you say? But no! Graveyards, ships, and caves have been removed!!! But artifacts will be the last thing taken into account (and even that is not certain).

Орден Фениксахаризматический :) лидер
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#177
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Well, it’s generally better not to factor in artifacts at all; it’s really a matter of chance – it seems the developers didn’t properly test the game when they started equating some artifacts with others in terms of power (this is especially noticeable in Heroes 3 – dragon bone leggings = some kind of trinket that improves eagle eye skill; the situation is somewhat similar in Heroes 2).

I have a suggestion – as I understand it, most people are leaning towards leveling up to a certain level in the shortest possible time; let’s wait for the map and then, after looking at it, express what level/days ratio everyone considers to be the best.
Or can’t the map be shown to participants before the start of the tournament?...
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"...
- Чжуан-цзы
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#178
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The map cannot be shown before the tournament starts. 8))

But I still vote for the option of leveling up within a specific timeframe... otherwise, you'll be calculating how to level up as quickly as possible again... you yourselves said that this type of tournament is already getting boring... ))) Although, if the majority of participants prefer faster leveling, then it's up to you... I think I'll come up with a map over the weekend, and the level to which you need to level up will only be revealed on the day the tournament starts...)))
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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#180
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I'll share my personal opinion, my IMHO. I think that a certain period, not too long, encourages players to "get the most" out of a map and helps improve their skills. Maybe it's not like that, of course... Ultimately, it's up to the majority to decide!

Орден Фениксахаризматический :) лидер
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#182
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I personally prefer maximizing development within a specific timeframe.
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"...
- Чжуан-цзы
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#183
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Good day to everyone! The Arena is the most exciting type of combat! It combines speed, an army, and a hero! What could be better?! Sincerely, Prorock.

Как много в жизни есть путей
Для добродетелей и мира.


Я вернулся...
In reply to Inquisitor
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#184
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Inquisitor;53841
Let's go ahead and make an official tournament thread. And gather everything that has already been decided there

I think there will still be discussions tomorrow, and we'll create the thread on Friday or even Monday. After all, the thread needs to be created with the rules and taking into account that the save will be posted very soon, but it's too early to talk about that for now... Qwerty's rules need to be drawn up already knowing the tournament scheme, and I would also prefer to select a map for a specific task... For now, most are in favor of leveling up within a certain timeframe...

2 Prorock I agree with you to some extent regarding the Arena (although I don't like leaving the outcome to someone else's will instead of playing the final with my own hands), but still, I think people should gain more experience, and the next tournament might well be Arena 8))... although again, if the majority says YES, then it will be an Arena...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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#185
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I will still argue in favor of rapid leveling up to a certain level (15). Well... or Qwerty's suggested extreme option of leveling up in 15 days :eek:
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44: