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The specific difficulty level is determined by the richness of the map.
I think it should be a level between 10 and 20.
Factors include: the number of trees (it's not certain that they should even be there), the number and strength of monsters on the map; the number and strength of opponents; the appearance of monthly reinforcements (units appear on the map); the presence of graveyards, ships, and caves (there shouldn't be any of these on the map at all!).
Since we've already decided on the map size (medium, M), the level should probably be no more than 15 and no less than 10. In this case, I mean a map with either no trees at all or a maximum of 1 or 2 trees. So, everyone knows that trees should be visited last, so there's no point in having