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I would like to see how they plan to defend against Solmyr, for example, or any other mage hero with a decent set of offensive spells.
Да будет так
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Actually, it's the opposite; the city is very effective at the beginning of the game because the tactic is based on quickly building up snakes and wyverns, after which you go on to conquer mines, and then the army is supplemented with archers and lizards. After that, by the middle of the second week, we get an army that is ready to fight a large army of neutrals, but then everything changes after 2 months. The city weakens in relation to others, so my personal tactic is either to rapidly level up the Hero or to conquer another city, after which a new army is built there, and a magic guild is established.
Snakes are certainly a pain, but it's usually difficult to gather enough of them because their stats are low, making them an easily defeated unit. I agree about Basilisks and Gargoyles (especially Gargoyles). Wyverns are very weak on their own (if I'm not mistaken, they are the weakest level 6 unit). Hydras will be mostly dead by the time they reach the battlefield, and they are easily dealt with by creatures with a double attack (e.g., a Crusader). And that's all there is to the Swamp.
It all depends on the player's experience. If the player has developed a good strategy for playing on the Swamp map, they will win. And it doesn't matter that the monsters seem very weak at first glance. Every faction, from the strongest (Castle) to the weakest (Necropolis) is equal. The strength and weakness of a faction are purely formal and external concepts. The strength of the faction, strangely enough, does not affect the outcome of the battle between players – this indicates that the developers correctly calculated the strength of the factions, therefore, the question of the weakness of the Swamp, as well as the question of the weakness of any other faction, is meaningless and can only be asked with specific conditions.