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Tactics for the Swamp (Fortress).

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#54
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I agree with Knight... (I just want to add that calling a level 3 monster with 22 hit points weak is a bit much...), and it's easy to accumulate them. In the beginning, you always carry two or three with you for initiative/counterattacks; they're a bit expensive to buy, but they accumulate, and by the final battle, you have a very good reserve in the Castle... 8))
As for everyone else... you guys first say "everything is bad, everything is weak," and then you add "but I don't play this Castle much"... maybe you should say the opposite instead...
Unlike Knight, I choose Water. If the map isn't too huge and there's no portal to Death, and based on my experience from hundreds of games with Fortress, they get Bless and Teleport in 80% of cases... and healing with Dispel is also very useful... in general, the Castle, as befits its guild, is a Water-based Castle, and I really like that... So those slow Hydras/Gorgons end up in the enemy's ranks on the first turn, which is fun...
A little more about the Flies... the upgraded ones (by the way, on the Magic land, the debuff from one Fly will apply to all enemy units) have 13 speed, which is higher than only level 7 monsters... and that means that in the beginning, you'll get the first turn, and therefore the cast, will be yours...
Someone mentioned Solmyr... let him come (a friend of mine always plays only as him, and after 5-7 games, he stopped rushing me)... put the units in a group and in the corners, one Gnoll between them, and Chain Lightning is already half or more useless; a normal Chain Lightning will only hit one unit at best... But the picture when ONE upgraded Fly comes out of Wait, debuffs six Djinns, takes a counterattack, and SURVIVES to debuff the Gremlins on the next turn... is just amazing... and they often give Tazar resistance right on levels 2-3... and how any non-Swamp hero comes to visit us in the swamps is a delight to watch... you with your hero just run around in circles, and he keeps crawling straight... 8))

P.S. So, Fortress - forever.... 8))
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.