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Are the standard ones, as I understand it, templates provided to us by Nival? Does anyone know their schemes, or am I the only one who is so uninformed, having practically not played them?
As far as I remember, there are no schemes, as there are no templates in the standard map editor...
Будьте осторожны со своими желаниями. Иногда они исполняются.Сервер в Discord
Стрим на twitch.tv
Стрим на GG
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникВступление в клан "Хранители небесных врат"
Added 10 minutes later
It's generating a camp right next to the castle for me for the second time in a row; I'm buying two undead creatures in the first week for the second time in a row.
So, create maps with very strong creatures, and those 2 undead creatures will most likely help you, but only if you're playing as the Necromancer, and even then, maybe only at the very end. I've concluded that I'll only participate if the following is done: 1) the race for the game is chosen first, 2) the map size is chosen, 3) the template is chosen, and 4) the creature strength is set according to the map size (very strong for large, strong for medium, etc.)
I've made a conclusion for myself: I will participate only if 1) the race for the game is chosen first, 2) the map size is chosen, 3) the map itself is chosen, and 4) the strength of the creatures is set according to the map size (large - very strong, medium - strong, etc.).
But since they've decided, they've decided; it will be like in that anecdote: "The mice cried, they pricked themselves, but they continued to eat cacti."
The tournament regulations mentioned well-known templates; now, they've even deviated from that. I would like clarification on how the map will be generated (settings) and on which templates.
P.S. The "originality" of the tournament lies in the absence of any mods that change the game's balance (even if for the better), and not in generating maps with the native generator. If you think like that, it won't be long before you reach standard maps.
What's wrong with choosing a faction after selecting a template? I think it's more logical...
Okay, then: template, size, and faction. The main thing with these templates is to decide on the strength of the guard. For example, it wouldn't be interesting to play on a large map with a medium guard, and it wouldn't be possible to play on a medium map with a strong guard. Accordingly, the game time will also depend on the chosen template. If you want to play on the built-in templates, you need to find a golden mean...
I'm for IRMG+plus templates (spiral, M3, etc.).
A standard GСК will easily generate sand for humans and snow for mages. IRMG doesn't have this drawback (it does have some, but they are minor compared to the native generator).
If you choose a race in advance... But don't we all want randomness?
As for the templates, you can use the built-in ones. But only if they have a scheme and description. I won't say that I'm an expert in Mozov's templates, quite the opposite. But there is some logic in them. And Moz has descriptions for them.
So, I'm for playing on the original. But on the original, with the balance as it was intended at the beginning (i.e., without TE). And IRMG will allow us to generate a map that is equally rich for everyone (using normal templates).
Of course, if the majority votes otherwise, I will play according to the rules that are adopted. But I won't be surprised if in every report we read messages like "damn, I lost because I wandered around like a fly - snow, and I'm a mage" and so on.
Well, in general, if none of the "best of the best" are going to sign up, then I'll play.
A standard GSC will easily generate sand for humans and snow for mages.
In my opinion, the main goal of the tournament is not to ensure balance, but to minimize modifications to the game for the tournament, so that, again, average players are not discouraged by all these TE and IRMG.
And you don't even need to have the generator itself; the map can be generated by either the opponent or the judge (although you can learn to do it yourself with just 3 mouse clicks:smile33:).
If the difficulty lies in understanding the templates, then, in my opinion, it is better to have a template that is not immediately clear, but has a diagram, than a native template without it...
If the main difficulty lies in understanding the templates, then I think it's better to have a template that might be unclear at first but includes a diagram, rather than a native template without it...
It doesn't matter what the standard GSC generates; everyone knows that it's not the ultimate solution. We just wanted to play, without aiming to improve our skills or anything like that. Just to launch the game and play.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!

