Posts from Inferno faction discussion.
Regarding duels, I wanted to say that, at least arithmetically, the armies are roughly equal.
I can't even imagine how you can calculate that:rolleyes:
In any case, for a duel, each player develops their hero in their own way.
We came to a compromise: you don't like to argue, and I don't like to duel:D
Dear Chingis, please explain to me how you can attack your opponent... no, wait... why attack the main hero against the opponent's Castle without Elite units (level 7 units)? It always seemed to me that the main hero's task is to collect artifacts, clear arenas, capture Forts/Castles, and farm (level up). If you rush headlong, especially with Inferno (even on the 3rd week with Imps and Destroyers), to my main Castle, I would like to ask a few questions;
1-What level do you plan to have when you arrive? (The main hero, since you will be attacking with him?)
2-How are you going to capture the Castle if at least 5 days pass before you arrive? (i.e., a week will pass, and seeing you, I will simply buy everything up)
3-How will you protect yourself in case of failure?
And if, for example, you don't use Elite units at all, then you can't attack the Castle anymore?))
We're kind of discussing the game, on small/medium maps, on which you play for a maximum of 1-2 weeks. Even Imps and Destroyers might not be needed here...
1. While you're running to the opponent, you'll level up. You'll be 2 levels higher than the opponent.
2. Your weekly shopping spree won't play a significant role either. Magic is what decides.
3. You can resurrect the hero and try again)
P.S. Playing on large maps, lasting 3 weeks or more, with 3 or more players is a separate topic.
NpB. (Not Problem Bro) I thought you were talking about big maps (I was surprised by such a fun suicide tactic).
Then share strategies, techniques, and development principles for big Inferno maps, bro!:)
You don't even need to count. You can load two mirror-image heroes into a duel. Zend against Zend, Lamia against Lamia, etc.:) Where the armies will be ABSOLUTELY equal, only the spells will differ slightly. It's clear that a HUMAN is not equal to a COMPUTER. But it's still a little interesting.
"spells differ slightly"? There, the heroes can be diametrically opposed, one-blood, the other-tears. Or should the heroes also be leveled up equally?:rolleyes: But what's the point of playing then? Identical heroes, identical spells, identical strategy.:smile32:
I recently played as Necropolis, and they are still much stronger than Demons at the start.:( Demons practically have nothing to counter...
I recently played as Necropolis, and they are still incomparably stronger than Inferno at the start. :( Inferno practically has nothing to counter them with...
Honestly, it's not that bad, especially compared to the Dungeon faction. Maybe the lack of draining and fewer neutral Necropolis creatures nearby is a drawback. But that was also the case in the fifth game, although in skilled hands, even dogs could turn the tide.
Yes, but about 10 Dungeon creatures will only appear on the second week:smile42:
And until then, you just have to SURVIVE, unlike other factions.
yes, but about 10 sadists will only appear in the second week:smile42:
and before that, you just have to SURVIVE, unlike other factions)
I built Succubi, upgraded them to Lilims, thinking I could stop everyone, but "Charm" didn't work on Lilims, even on neutral creatures. What's the deal with this charm? I do remember that there were undead and madmen around the fortress (maybe I was just unlucky?).
Against the Haven? Warrior or Mage? Why focus on dogs? And what about Lilims, they shoot and stop enemies, right?
I read somewhere that Tears develop much faster than Blood. Is that true?