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Posts from Skyrim – walkthrough and progression.Auto-translated
This is useful. If you want, I can mark the locations of the Standing Stones of Skyrim on the general map :).
Another idea has emerged: to create a leaderboard for Skyrim on HeroesWorld. I suggest creating a formula to calculate the score, as comparing all parameters would be somewhat inaccurate. Here's my version:
(e + k*100 + l*1000)/(10*d), where e is the number of enemies killed (draugr, bandits, etc.), k is the number of dragon souls absorbed, l is the level, and d is the number of days spent completing the game.
I think the daily rewards will be disappointing, at least for me. And I don't even know where to look for the rest; I haven't really been interested in them. I just know that I'm at level 41, and I only have one or two skill points left: I'm saving them so I can upgrade everything all at once, preferably during a battle, to restore health.
I suggest deducting 100500*b points, where b is the number of rabbits killed!
Okay, we'll remove the letter "s" from the formula :).
The time limit is obviously to ensure that the focus is on efficient gameplay rather than a long game. By the way, we should also add some quests somewhere.
Do you like the idea? Will you participate in a competition like this?
Maybe, but it’s necessary to add a dependency on the completed quests. Moreover, the benefit from them should be significantly greater than the losses incurred from killing peaceful citizens; otherwise, the “good” playthrough will be at a disadvantage, and that is also a viable option.
I'll check the game and see how the statistics differentiate between quests; I'll add it to the formula. As for killing peaceful creatures, that was actually a drawback for the Fortress faction, as it provides rapid development if you go to them at the beginning of the game. But compared to the number of undead or bandits killed, it's just a drop in the ocean. In fact, I think it might result in too many points.
We still need to figure out how to count the days. I hope that besides the names of the months, the calendar in Tamriel doesn't differ in any other way?
And isn't there a built-in formula in the game, like in Heroes? That would be simpler. But of course, you can always share.
We still need to figure out how to count the days. I hope that, besides the names of the months, the calendar in Tamriel doesn't differ in any other way?
Yes, it seems everything is fine there; the year is indicated, and what it is divided into is clear from the name.
Isn't there a specific formula in the game, like in Heroes? That would be simpler. But of course, you can always share.
I don't think so, and I can't even imagine how an endless game could keep track of its own records.
So, the formula might still be unbalanced, as I set the coefficients based on my own playthrough, but here it is:
100*(14*e + 12*q + 6*s + 120*n + 25*k + 25*l)/d, where e is the number of cleared dungeons, q is the number of completed quests, s is the number of completed minor quests, n is the number of completed storylines, l is the level, d is the number of days since the start of the game.
All these values can be found in the game's statistics (the second tab in the menu that opens when you press the 'Esc' button). The coefficients were mainly used to ensure that each variable has roughly the same weight (level still dominates). The "100" coefficient is used to avoid dragging decimal points into the table – with a normal playthrough, you should get more than 1000 points. The number of completed storylines increases by 1 when you complete: The Companions, The Thieves Guild, The Dark Brotherhood, The College of Winterhold, the main storyline, and the Civil War. To reflect all these parameters, the message with the request to add to the table must include four screenshots: the "GENERAL" tab, the "QUESTS" tab, the "MAGIC" tab, and a screenshot of the skill distribution window (level).
I'm happy with it. Although, it could be expanded to include capital, taking into account money, weapons, and real estate.
It will overlap somewhat with Dungeons and Quests, but overall, it will work. Let's set the coefficient to 0.05. I'll create a thread in the evening, right after I finish my current playthrough.
You can change the difficulty as many times as you want during the game. You can complete the entire game on easy mode and then change it before taking a screenshot. This wouldn't be an objective indicator.