Posts from Questions about the gameplay of Heroes 6.
Question: What principle determines the quantitative and qualitative composition of Nastya's army at the beginning of this mission? If it's always the same for everyone, that's one thing, but if the creatures from the previous mission remain after Jorgon is freed, although that's unlikely... I would then have a huge army. But, unfortunately, it seems I won't experience this joy either - as I already wrote in a parallel section, I can't play this mission - it kicks me out of the game...
Armies do not carry over from one mission to the next.
There will definitely be maps. But will there be official ones among them? By the way, it was promised that in the sixth installment, the maps would be truly super-sized. But in reality, it turned out that due to the large amount of unplayable space, they aren't that big. Bigger than in the fifth game, but still smaller than in the third. That's a shame. Apparently, this is the fate of all games that start to give more preference to graphics than to gameplay.
To a.k and I_N: Also, the starting army depends on the difficulty level. The question has been added to the FAQ.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
For some reason, I have the impression that the large amount of unplayable space on the maps is not due to the graphics, but rather to the developers' laziness or lack of time.
Here's another thing that puzzled me. Why limit heroes to level 30? I understand that it's about balance and all that, but you could, for example, not give points for upgrading skills, but continue to add to the primary skills. Who would that hurt? Moreover, leveling up to level 30 turned out to be surprisingly easy. The same applies to blood/tears skills. Why not continue to upgrade them, enhancing your spells and other skills? There don't have to be any new racial abilities, but you can strengthen the old ones. I, for example, am tired of attacking another monster and reading that stupid message that I can no longer upgrade my blood skill.
I found this artifact in "Broken Alliance," somewhere near the top of the map. It's called "Shackles of Inevitability," and it prevents heroes on both sides from retreating.
The difficulty level is set to maximum. Can anyone help me understand what's going on?
I'm facing a problem. The AI opponents in the campaign don't want to play. I've seen many posts from people complaining about how the AI attacks from all sides and puts pressure on them... but in my case, it shows minimal activity. When I approach them, they sometimes haven't even gathered resources, let alone try to take territory from me.
The difficulty level is maximum; can anyone help if they know what's going on?
I can't log in to Ubisoft, is it just me?
Is the maximum difficulty level +5 or 7 strong AIs? And do they all just stand there waiting for you to beat them? :) Did you finish this battle? If not, finish it, and they will definitely come to you.
Computer opponents in the campaign don't want to play.
Moderated: INAPPROPRIATE LANGUAGE in the message
, what is the point of playing Heroes if you constantly have autobattle enabled?And I still don't understand what the difference is between "primordial magic" and "hero magic," for example. Does the hero's attack deal damage of a specific type of magic?
I still don't understand the difference between "inherent magic" and "hero magic." For example, what type of magic does a hero use when attacking?