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Posts from Questions about the gameplay of Heroes 6.

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14 years ago
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There will definitely be maps. But will there be any official ones among them? By the way, it was promised that in the sixth installment of the series, the maps would be truly huge. But in reality, it turned out that due to the large amount of unplayable space, they aren't that big after all. They are larger than in the fifth game, but still smaller than in the third. This is disappointing. Apparently, this is the fate of all games that start to prioritize graphics over gameplay.
In reply to a.k
14 years ago
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a.k
Question: What principle determines the quantitative and qualitative composition of Nastya's army at the beginning of this mission? If it's always the same for everyone, that's one thing, but if the creatures from the previous mission remain after Jorgon is freed, although that's unlikely... I would then have a huge army. But, unfortunately, it seems I won't experience this joy either - as I already wrote in a parallel section, I can't play this mission - it kicks me out of the game...
The starting army is the same at the beginning of each mission in all campaigns.
Armies do not carry over from one mission to the next.
In reply to Garnet
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14 years ago
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Garnet
There will definitely be maps. But will there be official ones among them? By the way, it was promised that in the sixth installment, the maps would be truly super-sized. But in reality, it turned out that due to the large amount of unplayable space, they aren't that big. Bigger than in the fifth game, but still smaller than in the third. That's a shame. Apparently, this is the fate of all games that start to give more preference to graphics than to gameplay.
For some reason, I have the impression that the large amount of unplayable space on the maps is not due to the graphics, but due to the laziness / lack of time of the developers. I know from the fifth game that it's easier to fill a map with decorations than to try to create a diverse game zone.

To a.k and I_N: Also, the starting army depends on the difficulty level. The question has been added to the FAQ.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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14 years ago
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For some reason, I have the impression that the large amount of unplayable space on the maps is not due to the graphics, but rather to the developers' laziness or lack of time.
The developers have always had weak maps. Everything good in the third installment was taken from the internet from knowledgeable people. Truly, "do it yourself" is our only way out... Although, yesterday I came across a news item that the developers are now accepting maps from the public, and the best ones will be released as official maps. But that's probably just a rumor.

Here's another thing that puzzled me. Why limit heroes to level 30? I understand that it's about balance and all that, but you could, for example, not give points for upgrading skills, but continue to add to the primary skills. Who would that hurt? Moreover, leveling up to level 30 turned out to be surprisingly easy. The same applies to blood/tears skills. Why not continue to upgrade them, enhancing your spells and other skills? There don't have to be any new racial abilities, but you can strengthen the old ones. I, for example, am tired of attacking another monster and reading that stupid message that I can no longer upgrade my blood skill.
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14 years ago
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I found this artifact in "Broken Alliance," somewhere near the top of the map. It's called "Shackles of Inevitability," and it prevents heroes on both sides from retreating.
Yes, this artifact seems to appear in all the Heroes games. I would classify it as a relic. ^_^
14 years ago
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I've encountered a problem. The computer-controlled opponents in the campaign don't seem to want to play. I've seen many posts from people complaining about how the computer is aggressive and constantly attacks... but in my case, it shows very little activity. When I approach them, they sometimes haven't even gathered resources, let alone try to take territory from me.
The difficulty level is set to maximum. Can anyone help me understand what's going on?
In reply to Kamchedal
14 years ago
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Kamchedal
I'm facing a problem. The AI opponents in the campaign don't want to play. I've seen many posts from people complaining about how the AI attacks from all sides and puts pressure on them... but in my case, it shows minimal activity. When I approach them, they sometimes haven't even gathered resources, let alone try to take territory from me.
The difficulty level is maximum; can anyone help if they know what's going on?
I have a similar situation; the difficulty is also at maximum; maybe it depends on that:smile32:.
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14 years ago
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I can't log in to Ubisoft, is it just me?
In reply to Heleg
14 years ago
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Heleg
I can't log in to Ubisoft, is it just me?
Not just you, it seems the server is acting up.
14 years ago
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Chingis
Is the maximum difficulty level +5 or 7 strong AIs? And do they all just stand there waiting for you to beat them? :) Did you finish this battle? If not, finish it, and they will definitely come to you.
Kamchedal
Computer opponents in the campaign don't want to play.
Try reading the messages more carefully.
14 years ago
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The higher a unit's initiative, the later it will act at the end of the current turn while waiting.
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14 years ago
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Yes. If you set the wait command for the units in the order crossbowman-griffin-healer, then at the end of the turn they will act in the order healer-griffin-crossbowman. That is, as if in reverse. P.S.

Moderated: INAPPROPRIATE LANGUAGE in the message

ppc
, what is the point of playing Heroes if you constantly have autobattle enabled?
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14 years ago
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In the description of each spell, there is usually something like "School: blood (tears/primordial magic/water/death, etc.)". You should use this as a guide.

And I still don't understand what the difference is between "primordial magic" and "hero magic," for example. Does the hero's attack deal damage of a specific type of magic?
In reply to Garnet
14 years ago
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Garnet

I still don't understand the difference between "inherent magic" and "hero magic." For example, what type of magic does a hero use when attacking?
Probably, "inherent magic" is equally "useful" for all factions, and a hero's attack deals damage with the type of magic to which they belong.
14 years ago
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"Primal Magic" is a school of magic, just like Fire, Light, or Earth.

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