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It looks very much like Disciples, not Heroes.
New here? I'm Roha — want a quick tour?
It looks very much like Disciples, not Heroes.
What else besides control zones? This has already been discussed hundreds of pages ago.
Skill and ability distribution. In Heroes, there were two options to choose from; in Heroes 6, you choose from a scheme, just like in Disciples. On the battlefield, in Heroes, there are only obstacles; in Heroes 6, there are various veins and flags, just like in Disciples. The graphics are very similar to Disciples.
But it's still playable, it's still interesting to play, and the storyline is amazing! New and interesting units, new abilities, unique buildings. I wish they would come up with an acceptable way to split the party and clarify, "Do you really want to start the battle again?" And if we're being completely serious, what in Heroes is the connecting thread that unites all the parts, what connects the player to the Heroes series? Are there any ideas? The noble Heroes?
How much experience does a Hero get for the next level? Like 5000 or 10000, or how much?
I've been thinking about it a bit.
Education should really be taken on the first turn, as it gives +20% experience.
Turns out, there are idiots who play duels against Arachne. I met one. He almost killed me before I realized what was going on. :)
Turns out, there are idiots who play duels against the Arachne. I met one. He almost killed me before I realized what was going on. :)
How did you realize you lost?))))
Why did you assume he used "Arachne" and not "Vampire Embrace"?
I'm a little surprised by such an assessment of a person's mental abilities based solely on the use of good dynasty weapons. If you don't want any surprises, don't agree to play with dynasty bonuses; what's the opponent's fault?
Guys!!!! Has anyone collected the complete Rogue set? I can't find the Amulet of Distortion. I mean, I have 5 out of 6. Maybe I missed it in the previous missions for Irina?
I was even more pleased with Heroes 6. :)
I've played through everything (except the campaigns), but I never managed to develop either the Path of Tears or the Path of Blood. :) What a joke.
After victories, a war report is displayed showing who developed which path, and at the end, it says that someone developed the Path of Blood or Tears, but there's no such information for my hero. I remember that when I played an easier level, at least something appeared on the scale, but on a harder difficulty, the scale is completely neutral and doesn't move towards either Blood or Tears. Although I didn't let anyone go, I killed all the neutrals, but the Blood scale didn't even move. What is this? How do you develop these paths? Can you tell me?
I watched the experience bar while recruiting to get a rough idea of how much experience is needed. The bar doesn't have numbers, so it's just an approximate estimate – about half, more, or less. I also checked the hero's profile in the upper right corner, but I couldn't find any information about the amount of experience.
And here's your quote about meditation:
"In my opinion, meditation is useful when playing on a huge map with another player, closer to the end of the game, so to speak, before the final decisive battle. It's also worth remembering that meditation consumes 3 mana units."
How does it consume 3 mana units? Per turn? Or? I read that it actually restores mana. Tell me more about this meditation.