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Posts from [TESTING] Naithaven Sorceress (s)

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14 years ago
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Name: Naithaven Sorceress
Map name: Naithaven witches
Two-level map: yes
Number of players: 1
Size: Small
Map difficulty: Difficult
Map author: Maahir
Map description: You are a sorceress, combining the power of nature and order within yourself. However, these two elements cannot reconcile with the existence of the other within you. And to appease them, you will need the power of Magda's Eye and the Ice Scales to give them both their strength, and they will finally calm down. However, Kelkh, who lives in the mountains, stands in your way.

So, my fourth major project on the theme of Heroes 6 is ready! I look forward to comments and bug reports.
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14 years ago
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Maahir
Name: Naithaven Witch
Map name: Naithaven witches
Two-level map: yes
Number of players: 1
Size: Small
Map difficulty: Difficult
Map author: Maahir
Map description: You are a witch who combines the power of nature and order. However, these two elements cannot reconcile with the existence of the other within you. And to calm them, you will need the power of Magdaline Aife and the Ice Scales to give them both their power and they will finally calm down. However, Kelkh, who lives in the mountains, stands in your way.

So, my fourth major project on the theme of Heroes of Might and Magic 6 is ready! I look forward to comments and bug reports.
Well... about the map, I can only say one thing for now: it's better than the previous ones, for example, the landscape is much more beautifully made... You know, I advise you to completely redo the map, Alexander, making it more beautiful and of HIGHER QUALITY.
P.S. when you finish all the maps, be sure to put them all in one archive, make it a complete gold collection :)
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14 years ago
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__VeT__
Well... regarding the map, I can say only one thing for now: it's better than the previous ones. For example, the landscape is much more beautifully done... You know, I advise you to radically redo your map, Alexander, making the landscape more beautiful and of HIGHER QUALITY.
P.S. When you finish all the maps, be sure to upload them all in one archive, make it a complete gold collection :)
1) I understand, I was just recording a video for contact, I recorded a lot, it weighed too much and didn't fit, so this map remained)))
2) Gold collection? Okay, before the finale, I'll create an archive of seven maps - about the heroes and, properly, Aldomar.
14 years ago
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Just like your two previous maps, this one is also terrible. There's no plot, or rather, it's at the level of a preschooler.
There are a huge number of spelling mistakes. Moreover, the mistakes themselves are less annoying than the numerous typos, which indicate your inattentiveness and also a lack of respect for potential players, considering that you treat even something you enjoy so carelessly. And I also don't understand why you use commas as quotation marks in dialogues. There's a special key for quotation marks on any keyboard.
Why do all your heroes have names from the original campaigns, but have different skills, portraits, and backstories? Is it really that hard to come up with your own names?
The scripts are also extremely primitive; you could have learned some decent techniques from other, more serious maps a long time ago.
I feel like I wanted to add something else, but for now, I think this is enough. This is definitely not a serious project.

I've been wanting to comment on Alexander and Conan for a while, but I didn't do it because I thought you weren't visiting the forum anymore. I'll comment on them later.
In reply to St.Snake
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14 years ago
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St.Snake
Just like your two previous maps, this one is also terrible. There's no plot, or rather, it's at the level of a preschooler.
A huge number of spelling mistakes. Moreover, the mistakes themselves are less annoying than the numerous typos, which indicate your inattentiveness and also a lack of respect for potential players, considering that you treat even something you enjoy so carelessly. And I also don't understand why you use two commas as quotation marks in dialogues? There's a special key for quotation marks on any keyboard.
Why do all your heroes have names from the original campaigns, but have different skills, portraits, and backstories? Is it really that hard to come up with your own names?
The scripts are also extremely primitive; you could have learned some decent techniques from other, more serious maps a long time ago.
I feel like I wanted to add something else, but for now, I think this is enough. This is definitely not a serious project.

I've been wanting to comment on Alexander and Conan for a while, but I didn't do it because I thought you weren't visiting the forum anymore. I'll comment on them later.
At least the landscape is better here.
And in general, I don't think Maahir should be criticized so harshly; he's a novice in mapmaking (as I see it), and novices should be encouraged
In reply to __VeT__
14 years ago
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__VeT__
At least the landscape is better here.
And honestly, I don't think Maahira deserves such harsh criticism. He's (as I see it) a novice in mapmaking, and novices should be encouraged.
Well, he's been mapmaking for at least a year, and this is his fourth map, but there's no progress to be seen. And the maps are posted in the RPG section, even though they have nothing in common with it; it's just a typical "kill all enemies" scenario. Not a single quest house is filled with anything.
Although, perhaps we can make an allowance for the author's age.
14 years ago
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Does age really justify anything? o_O I don't think so. If a person is 10-14 years old, they should already be given a good talking-to, IMHO. Especially if it's a map for Heroes of Might and Magic III or IV – there's no such complexity as in Heroes of Might and Magic V or VI, where you can't figure out the basics without some help.
I'll take a look at the map and get back to you.
Best regards.
P.S. It's best to find a competent beta tester.
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14 years ago
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St.Snake
Well, he's been into map-making for at least a year now, and this is his fourth map, but there's no progress to be seen. And the maps are posted in the RPG section, even though they have nothing to do with it; it's just a typical "kill all enemies" scenario. Not a single quest house is filled with anything.
Although, we can probably make allowances for the author's age.
Heh, that's true too.)

Added 2 minutes later
djulian13
Is age an excuse? o_O I don't think so. If a person is 10-14 years old, then they should already be getting a good kick in the pants, IMHO. Especially if the map is for the third or fourth game – there's absolutely no such complexity here as in G5-G6, where you can't figure out even the basics without a good understanding.
I'll take a look at the map and get back to you.
Sincerely.
P.S. It's best to find a competent beta tester.
I'm not talking about age, but about experience in map-making, and he doesn't have much of it... By the way, making maps for the fourth game isn't as easy as it seems... It's easier than for the fifth and sixth games, but MUCH harder than for the third game.
P.S. I made my first map for Heroes of Might and Magic 3 when I was 8 years old, and it turned out pretty well
14 years ago
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Yes, the fourth game is quite challenging. I still don't fully understand it. I find Heroes 5 and Heroes 3 easier to grasp. Best regards.
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14 years ago
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djulian13
Yes, the fourth game is quite complicated. I still don't fully understand it. I find Heroes 5 and Heroes 3 easier.
Best regards.
The key point is "easier".
14 years ago
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Yes, exactly. Although, it would be more accurate to say "more familiar" and "more convenient."
Sincerely.
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14 years ago
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Yeah, well, since we're talking about the difficulties of editing, it's because it might be a raw and underdeveloped idea, but in my opinion, creating maps in the third Heroes game isn't much more complicated than in the fourth. The only problematic aspect is the trigger system, and of course, the person creating the map needs to be smart enough to create chains of events and draw conclusions. I can't evaluate the editor in the fifth game because it lags terribly. Or maybe it's because I've been using the editor for 1, 2... 5 years?

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