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Posts from - Замок (Castle)

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In reply to 65RUS
18 years ago
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65 rus, I'm ready to disappoint you – archers and griffins are good, but the BEST development (if you have enough wood, but in 70-80% of cases you can manage to gather it) is building cavalry in the first week. The starting hero is Touris (tactics, special cavalry). If you have a stable (usually 50/50 chance), it's amazing. The whole strategy revolves around the fact that starting from the 2nd week, 4 cavalry units can destroy almost all level 1-3 units WITHOUT losses. Having healing and finding a first aid kit somewhere (buy a hero with it, find a shop), you can already take on bigger challenges. Ideally, by the 4th week, you can have an army of 3 Archangels and 12 Champions – you can destroy Utopia. Again, you get meat (pikemen) – and go for it. Of course, only weak Utopias are destroyed; after all, the Swamp is specialized in early destruction. It is also important that, having only cavalry and angels in the squad, the hero has a higher movement speed due to the fast units in the squad. Moreover, these 2 squads are enough to destroy neutral creatures. (Cavalry tanks, and at the end of the battle, the Archangels resurrect the killed cavalry). In terms of economy, there should be no problems with emeralds – in the green territory (native to the castle), you can usually find 3-4 dancing sprites, where you can get 10-15 emeralds per week. In terms of buying troops, everything is spent on Archangels and upgrading angels, which are obtained in conservatories. All other troops are bought after destroying a couple of Utopias in full, since all battles took place with the participation of high-level units, which are practically not lost. In general, the entire "resource grabbing" tactic is based on buying high-level units so that battles with neutral creatures occur WITHOUT losses. Moreover, more powerful units often have a higher speed, which gives the hero a bonus of several steps each day. Even the Necromancer usually keeps only vampires with the main hero to avoid wasting skeletons, and a couple of assistants run behind him with these very skeletons, so that at the right moment they can transfer the army to the main hero, and at the end of the turn, take the slow units from the main hero so that he has a speed bonus the next day.
So, for most players, the development tactic is through cavalry, and then through angels; other units are PRACTICALLY not used for leveling up. By the way, this is useful because you can level up a second hero in parallel or clear places that the main hero would take a long time to reach.
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18 years ago
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people, what is a cavalry bonus?
In reply to KRIG
18 years ago
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KRIG;188138
people, what is the cavalry bonus?
It's a special ability of cavalry and champions to deal more significant damage depending on the number of tiles they travel from their starting location to the point of impact. If they move 5 tiles to reach the enemy, they deal one unit of damage. If they move 10 tiles, they deal more damage.
In reply to SerVer
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18 years ago
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If I remember correctly, each cell you pass through adds 5% to the damage. It doesn't seem like a huge bonus, but it's a nice touch.
In reply to kien
18 years ago
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kien;188268
For each cell traversed, 5% is added to the damage, if I remember correctly. It doesn't seem like a very significant increase, but it's nice.
kien,
You're right. :) In regular battles with acceleration, you can increase a champion's movement to 13-14 cells, which is a +65-70% increase to the normal damage. Nice is an understatement!:smile54:
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18 years ago
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Of course, it's especially nice when they apply a slowdown effect to you, but it's even better when you apply a speed boost and, according to the script, initiate flight. Then you become invincible with your champions. Champions are generally awesome.
In reply to AmberSoler
17 years ago
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AmberSoler;22082
Actually, the Castle is not the most expensive in terms of any of the resources...

Town----------Gold--Wood--Mercury--Ore--Sulfur--Crystal--Gems

Castle---------111000---147-----42-----122-----42----47----42
Rampart---------106000---127----30------142-----30----95----45
Tower---------111800---135----48------135-----43----49----89
Necropolis----97400----145----40------135-----50----45----65
Dungeon------112400----142----40------142-----82----32----45
Inferno------115300---120----86------125-----51----28----36
Fortress-------92400---185-----29------105-----49----10---10
Stronghold-------92200---157-----10------152----10----60----15
Conflux--101 800---137-----65------140-----38----33----35

The cost of a fully built town, including the Mage Guild, is shown.
In my opinion, the table needs to be edited.

Town----------Gold--Wood+Ore--Gems

Castle---------111000------269--------173
Rampart---------106000------269--------200
Tower---------111800------270--------229
Necropolis----97400-------280--------200
Dungeon------112400-------284--------199
Inferno------115300-------245--------201
Fortress-------92400------290---------98
Stronghold-------92200------309---------95
Conflux--101 800------277---------171

So, what do we see? The cheapest towns are the Stronghold and the Fortress; yes, they require more stone and wood, but these are the easiest resources to gather.
And the most expensive town in terms of gold is the Inferno, but if you consider gold plus gems, then the Tower is also quite expensive. Well, the Castle is a solid middle-of-the-road option; it's certainly expensive in terms of gold, though....
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17 years ago
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Hmm, in PvP battles between Necropolis and Haven, I often observed this pattern: in the beginning, for 1-3 weeks, Haven dominates (it's best to attack with them during this time), then until the Necropolis builds Archdevils, after which, once the Necropolis has 10+ Archdevils, Haven has no chance, and a large number of skeletons won't save them...
However, against Haven and Barbarians, Berserkers are overpowered. If you haven't found an amulet that provides protection against Berserkers, and the opponent has researched Berserkers, then no matter how you play, you can't win.
In reply to Garri
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17 years ago
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Garri, I suggest we play. I'll play as Necropolis, and you play as Castle, following the rules – no vampire upgrade and no necromancy enhancer. I think with your tactics, you won't have much of a chance.
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17 years ago
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Oelm
1. What kind of rules are you talking about?
2. I'm on a limited data plan, and I play (used to play, now there are few willing participants) online.
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17 years ago
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You can find all of this on the forum. Otherwise, write to me on ICQ so as not to clutter the topic unnecessarily. 373-347-222
In reply to Oelm
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14 years ago
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Greetings to everyone on the Heroesworld.ru portal! This is my first post! :)

I play mostly as the Castle faction, as it has a medium-strength army, excellent heroes (Valeska, Turis, Adel, Sir Mullich, Adel, Loïn), and relatively inexpensive city development (except for the Angelic Gate).

Tactics:
For a good (safe) start, choose either Turis (thanks to the "Tactics" skill) or Valeska (she comes with a decent number of crossbowmen). For very poor maps, choose Caitlin (she brings in 350 gold per day).
• If there is a stable nearby, it makes sense to go for Cavaliers, i.e., build Forge > Barracks > Stable > Hippodrome (a large supply of wood is needed). Hire 2 Cavaliers and, after reaching the Stable, upgrade them to Champions. The best hero for this strategy is Turis.
Cavaliers are large units with medium health (a total of 100 HP), possessing a cavalry bonus (damage increases with each tile moved, DOES NOT WORK! on Pikemen - Halberdiers). In the early game, they can kill almost all neutral creatures of levels 1-4 without losses (you need to learn how to do this).
• Crossbowmen > Heavy Crossbowmen is the most standard troop development option. The optimal hero for the start is Valeska (she has the "Leadership" and "Marksmanship" skills). The building order is: Crossbow Tower > Improved Crossbow Tower > Prefecture.
Heavy Crossbowmen are level 2 units, they have low armor and health, medium speed, and a double shot, which allows them to effectively fight against enemy infantry neutrals. However, in melee combat, Crossbowmen are very weak, so they need to be protected.
Loïn, Adel, and Sir Mullich (usually banned in tournaments) are not very suitable for the start, but are very strong in the late game (Loïn will definitely learn Expert Prayer, Adel will work with Diplomacy, and Sir Mullich will increase the speed of his army).

Army core: Heavy Crossbowmen + Griffins or Cavaliers + Griffins (in the latter version, the hero is more mobile).
Development: it is necessary to develop based on income (the option with Caitlin is possible) and only then build an army. For clearing the territory, Heavy Crossbowmen + Pikemen or 2 Cavaliers > Champions are suitable (more expensive, but also more powerful). Later, you can add Griffins to increase the army's offensive power. When the Capitol is built, build Monks (if you haven't built them earlier) and save up for the Angelic Gate. Or, spend all your money on Griffins and Halberdiers and storm Utopias, or even go to the enemy, visiting Conservatories and the Hive along the way.
14 years ago
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It’s strange that there are so few posts in this thread, which started in 2006, compared to other castle threads. In general, it’s an interesting observation that in all the games I’ve seen, humans or other races are always well-developed. They are never weak; they are either strong or average. It seems like the developers create them first and then balance the other races against them. For completely new players who have just started Heroes 3, this is the easiest and most straightforward castle. For those who have been playing for a long time, it’s an excellent castle with good possibilities, development, and a great, strong army. I’m surprised that there are so few posts here compared to similar threads for other castles. Maybe everyone here just has good taste and likes the exotic.
In reply to VladL
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14 years ago
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VladL
It’s strange that there are so few posts in this thread, which has been around since 2006, compared to other Castles. In general, it’s an interesting observation that in all the games I’ve seen, Humans or other similar factions are always well-developed. They are never weak; they are either strong or average. It seems that the developers create them first, and then they adjust the other factions in comparison.

Humans are the ones who make the game. :D And then, after creating the game, they start coming up with all sorts of things due to an excess of imagination. :D
VladL
For completely inexperienced beginners who have just started playing Heroes 3, it is the easiest and most straightforward Castle. For those who have been playing for a long time, it is an excellent Castle with good possibilities, development, and an excellent, strong army. I am generally surprised that there are so few posts here compared to similar threads for other Castles. Apparently, everyone is just an aesthete and loves the exotic. =)

The Human Castle is extremely balanced, and the tactics are straightforward, so there isn’t much to discuss. :)
14 years ago
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Ethereal, I wouldn't say that Rampart or Tower (centaurs + elves, then unicorns or gremlins + gargoyles, then nagas) really stand out with their tactics. In fact, they are quite similar. And any other faction, for that matter. Yes, it's a well-balanced faction.

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