Skip to content

Posts from Баги "Might and Magic: Heroes VI"

1.0 (1 rating)
#61
Auto-translated
What the heck, why don't goblin traps stop enemies anymore?:mad:
In reply to Skull
#62
Auto-translated
Skull
What the heck, why don't goblin traps stop enemies anymore?:mad:
They either stop them completely or reduce their movement range.
In reply to I_N
#63
Auto-translated
I_N
They either stop completely or reduce the movement range.
That was the case before patch 1.2; now, neither of those things happens:smile35:
In reply to Skull
#65
Auto-translated
Skull
That was the case before patch 1.2, now neither of those things happens:smile35:
I just played a battle with the Orcs – the map is Fortress of Honor.
Traps stop and damage units.
In reply to Skull
#66
Auto-translated
Skull
That was the case before patch 1.2; now, neither of those things happens:smile35:
Who exactly does it not stop, and when?
..изведать то, чего не ведал сроду! глазами, ртом и кожей пить простор! кто в океане видит только воду, тот на земле не замечат ГОР
User Avatar
#67
Auto-translated
OMG! In the first mission of the final campaign against Misha, the bug appeared again, where after minimizing the game, the entire map was revealed...

What are the developers even doing?!


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Реммор
#68
Auto-translated
Remmor
Who exactly does he not stop, and when?
Single goblins now stop no one, ever. :(
In reply to Skull
#69
Auto-translated
Skull
Single goblins no longer pose a challenge to anyone, ever. :(

Okay, if single units are intended to behave this way, then it's not a bug. It's designed so that you can't rely on single units... Also, water elementals won't freeze a much stronger unit with their attacks...
..изведать то, чего не ведал сроду! глазами, ртом и кожей пить простор! кто в океане видит только воду, тот на земле не замечат ГОР
#70
Auto-translated
I'm having an issue with the video after installing the latest patches. Specifically, there are some dots appearing around the edges of the image, and the tiles on the battlefield (where the units move) seem to be distorted and shifted. I've attached screenshots. If anyone has experienced similar problems, please share a solution to these glitches.
Attachments 2
2 files attached • Total size: 481.7 KB
User Avatar
#71
Auto-translated
Okay, if it's happening with single units, then it's probably not a bug. It was designed this way, so you can't just use single units... Also, water elementals won't freeze a much stronger unit with their attacks...
That's sad:( They found something to fix...
Not long ago (but before version 1.2), 100 large demons (I think they were called Destroyers) were killed by 3 water elementals and 30 archers.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



#72
Auto-translated
If you place "Guardian Angel" on the creature with the lowest initiative, its effect will last until the next round, meaning that by refreshing the Guardian each round, the armor will be active throughout the entire battle. P.S.: With this tactic, the guards (they must stand below the priestesses) are completely protected from damage, while simultaneously compensating for 50% of the damage to their neighbors.
#73
Auto-translated
That's cool, but you also need to accumulate points for this skill. Overall, I think it's the best racial skill – specifically, the skill of the Humans).
..изведать то, чего не ведал сроду! глазами, ртом и кожей пить простор! кто в океане видит только воду, тот на земле не замечат ГОР
User Avatar
#74
Auto-translated
If you cast "Guardian Angel" on the creature with the lowest initiative, its effect will last until the next round, meaning that by renewing the Guardian each round, the armor will be active throughout the entire battle.
P.S.: With this tactic, the guards (they must stand below the priestesses) are completely protected from damage, while simultaneously compensating for 50% of the damage to their neighbors.
There seems to be some dependence on the charge level. For it to last a long time, it needs to be at least level 2, and so on.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



#75
Auto-translated
If you first click Wait and then apply the Guardian Angel to the unit, it will work both when it's the unit's turn to attack in the current turn (resulting in an attack without retaliation) and in the next turn.
In reply to Zybr
#76
Auto-translated
Zybr
There seems to be some dependence on the charge level. To make it last for a long time, you need to reach at least level 2, etc.
I also thought the effect depended on the level, but it doesn't. First, based on the description: "The target friendly unit becomes completely protected from all types of damage for 1 HD." Second, if you cast Guardian on a creature, and then units that haven't acted this turn move, the effect will disappear after the action (defense/attack), whereas in the case I described above, it doesn't.
In this way, I eliminate deadly units – the box around the guards moves with them under Stone Skin, the guards don't take damage, they attack everyone who dared to hit their neighbor, and they deal return damage.

Added 4 minutes ago
Remmor
It's cool, but you also need to accumulate points for this ability. In general, I think it's the best racial ability – it's the Humans' ability.
20-30 morale points are enough when playing with 7 stacks to cast it every round.

Added 17 minutes ago
I_N
If you first click Wait, and then cast Guardian on a unit, it will work when it's that unit's turn to attack – accordingly, the attack will be without a return hit – and in the next turn.
Exactly. I forgot, I'm an idiot, I should have written that. I confirm. But if you cast it on a creature that moves last, you don't need to wait.

Statistics

Welcome our newest member: Emil

Users Online 3 users 1347 guests