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#76
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Zybr
There seems to be some dependence on the charge level. To make it last for a long time, you need to reach at least level 2, etc.
I also thought the effect depended on the level, but it doesn't. First, based on the description: "The target friendly unit becomes completely protected from all types of damage for 1 HD." Second, if you cast Guardian on a creature, and then units that haven't acted this turn move, the effect will disappear after the action (defense/attack), whereas in the case I described above, it doesn't.
In this way, I eliminate deadly units – the box around the guards moves with them under Stone Skin, the guards don't take damage, they attack everyone who dared to hit their neighbor, and they deal return damage.

Added 4 minutes ago
Remmor
It's cool, but you also need to accumulate points for this ability. In general, I think it's the best racial ability – it's the Humans' ability.
20-30 morale points are enough when playing with 7 stacks to cast it every round.

Added 17 minutes ago
I_N
If you first click Wait, and then cast Guardian on a unit, it will work when it's that unit's turn to attack – accordingly, the attack will be without a return hit – and in the next turn.
Exactly. I forgot, I'm an idiot, I should have written that. I confirm. But if you cast it on a creature that moves last, you don't need to wait.

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