Posts from Баги "Might and Magic: Heroes VI"
What the heck, why don't goblin traps stop enemies anymore?:mad:
They either stop completely or reduce the movement range.
That was the case before patch 1.2, now neither of those things happens:smile35:
Traps stop and damage units.
That was the case before patch 1.2; now, neither of those things happens:smile35:
What are the developers even doing?!

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
Who exactly does he not stop, and when?
Single goblins no longer pose a challenge to anyone, ever. :(
Okay, if single units are intended to behave this way, then it's not a bug. It's designed so that you can't rely on single units... Also, water elementals won't freeze a much stronger unit with their attacks...
Okay, if it's happening with single units, then it's probably not a bug. It was designed this way, so you can't just use single units... Also, water elementals won't freeze a much stronger unit with their attacks...
Not long ago (but before version 1.2), 100 large demons (I think they were called Destroyers) were killed by 3 water elementals and 30 archers.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
If you cast "Guardian Angel" on the creature with the lowest initiative, its effect will last until the next round, meaning that by renewing the Guardian each round, the armor will be active throughout the entire battle.
P.S.: With this tactic, the guards (they must stand below the priestesses) are completely protected from damage, while simultaneously compensating for 50% of the damage to their neighbors.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
There seems to be some dependence on the charge level. To make it last for a long time, you need to reach at least level 2, etc.
In this way, I eliminate deadly units – the box around the guards moves with them under Stone Skin, the guards don't take damage, they attack everyone who dared to hit their neighbor, and they deal return damage.
Added 4 minutes ago
It's cool, but you also need to accumulate points for this ability. In general, I think it's the best racial ability – it's the Humans' ability.
Added 17 minutes ago
If you first click Wait, and then cast Guardian on a unit, it will work when it's that unit's turn to attack – accordingly, the attack will be without a return hit – and in the next turn.