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I really want to see Elven Archers in 6x, remembering the 3s and 5s... those Elven Archers would just stand there guarding some kind of ring, and everyone would avoid them even more than Phoenixes; usually they'd stay like that until the end of the game X))) It would be cool to make Dark Elf archers in a similar style, but with poison too, why not... you attack a gold mine on week 2 and there are about 28-40 main ones there))) TP to base) http://forum.heroesworld.ru/images/smili ... le34.gif
Added after 2 minutes I really want to see Elven Archers in 6x, remembering the 3s and 5s... those Elven Archers would just stand there guarding some kind of ring, and everyone would avoid them even more than Phoenixes; usually they'd stay like that until the end of the game X))) It would be cool to make Dark Elf archers in a similar style, but with poison too, why not... you attack a gold mine on week 2 and there are about 28-40 main ones there))) TP to base)
A friend of mine, who I play League of Legends and Heroes with, told me he read something about some "Faceless" creatures, and that they might appear in the game. I don't know what that is, maybe it's just a rumor, but I somehow think they will be dark elf mages (like in Heroes 5, with their ability to pierce magic defense). The offensive magic in Heroes 6 is just too weak (((they will definitely buff it. By the way, I noticed something: the developers don't know how to name the factions --> 3 heroes - dungeon, 4 heroes - chaos, 5 heroes - dark elves, 6 heroes - probably Faceless, i.e., the same minotaurs + an analog of Black Dragons. And elves and gnomes will most likely be combined (because in Heroes 5, the creation of the gnome race was purely the initiative of the Russian developers).
P.S. This is all just my speculation based on my knowledge of the previous games. I remember when we and our friends were waiting for an add-on to Heroes 5. Our imagination, combined with everything we had learned, gave us amazing ideas, but when the add-on came out... the ability to choose one of 3 upgrades for units (+ additional spells, orcs) completely blew our minds and took away 2 years of our lives)))
Based on the final campaign and the editor's features, it can be inferred that wizards and dark elves will be introduced first. The icons in the Silanni and Arkata images hint at forest elves and dwarves. This aligns with the developers' statements about the number of planned additional factions, which is four. It's unlikely that they will come up with anything completely new, as Sanctuaries are already sufficient. The Conflux of elementals is clearly out of place here, as Luminaries and Stream Spirits already exist. However, many would be happy to see the swamp lizards from the third part return.
4 additional factions would be nice. I'm very happy about that; maybe they'll add new spells, and they should edit the Castle, because it's currently quite awful.
Azure Dragon in development, since you want to speculate about the composition of the factions, keep in mind the axiom that elementals in Ashan are exclusively neutral. Prototypes of Water Elementals (River Spirits) already exist in the Sanctuary faction.
Also, there should be three elite units.
keep in mind the axiom that elementals in Ashan are exclusively neutral
Azure Dragon, if you want to brainstorm about the composition of factions, keep in mind the axiom that elementals in Ashan are exclusively neutral. Prototypes of water elementals (River Spirits) already exist within the Sanctuary faction.
Generally, yes, but it turns out that he is right in some ways. I mean, we really have a chance to see someone with an elemental model in the cities. Although, not water elementals, of course.
On the contrary, I have high hopes for the expansion, in terms of perfecting the game. I hope that the elemental models will be reworked and that there will be fewer similar creatures.
Yeah, there... Unless they replace the creatures, because those same glowing entities are essentially just slightly modified fireflies. Even if they change the model of one of them, the resemblance will still be striking. But we should hope that they don't add new elementals to the cities.
Added 9 minutes ago Krygane (arrived on Ashan from space):
Basic Units:
Imp - Fiend
Gog - Fire Gog
Ifrit - Efreet
Elite Units:
Demon Warrior
Volcano Spirit - Lava Spirit
Infector - Hell Infector (They have an unusual ability - 100 Infectors, or 50 Hell Infectors, will turn every captured city into a Hive)
Champions:
Archdemon - Devil
Added 4 minutes ago Elemental City (2 basic units, but 4 elite units): (but it doesn't combine with other cities - the champion is a Leprechaun. Here, it's a large man in a green suit with a sword in his hand. When he dies, he jumps into a hat. He teleports by jumping into the hat and appearing in another place. +2 Luck - to everyone on the battlefield.)
Basic Units:
The Azure faction has a working color scheme, but in T.E.'s case, it's more darkness than air. Therefore, there will be more Darkness elementals than Air elementals. An elemental city is unlikely to appear in Heroes 6 and subsequent games. P.S.: How can a small leprechaun be a champion?
The working color is azure, but T.E. doesn't have air, but darkness. Therefore, the elementals will be of darkness, not air. An elemental city is unlikely to appear in Heroes 6 and subsequent games. P.S.: How can a small leprechaun be a champion??
Moreover: there will be no elementals. But this guy, apparently, only reads his own messages, and not always.