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Posts from Round table

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In reply to Лось
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14 years ago
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Well, I see the process of improving skills as involving online training sessions and consultations via Skype. This includes combat training, practicing standard strategies, developing game plans for various situations and scenarios, and so on. The coach should devise lessons and create test maps. Consultations should also cover the technical aspects of the game. And, of course, there should be a constant analysis of saved games. This is certainly a time-consuming task, and the coach must be significantly more skilled to make it effective.

Overall, the idea of online training sessions is interesting. It's possible in poker, so why not try it in Heroes? :)
In reply to Dirty_Player
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14 years ago
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And call such training sessions "School for Young (and Not-So-Young) Heroes":p
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14 years ago
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Today, I noticed a minor bug. As you know, upgraded units on the map face left, while unupgraded ones face right. But that's not the case. Water Elementals and unupgraded "poop" creatures also face left. Apparently, they want to rise from rags to riches :D
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14 years ago
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Well, it's common knowledge that Earth and Water elementals are exceptions. All neutral creatures face right, as if they were unaligned, except for the Diamond Golems; it seems they were initially intended to be golden-aligned, but they changed their minds.
In reply to Lider1
14 years ago
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Developing the idea of an online training session, one could organize an interesting tournament that pairs a less experienced player with an experienced mentor. During the match, the partners will be connected via Skype and a live stream. This will allow them to discuss strategy and plans. Overall, this method of playing the game could be both interesting and beneficial for both parties.
In reply to Lеks
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14 years ago
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Leks
Developing the idea of an online training session, one could organize an interesting tournament that pairs a weaker player with an experienced mentor. During the match, the partners would be connected via Skype and a live stream. This would allow them to discuss strategy and plans. Overall, this method of playing could be both interesting and beneficial for both sides.
Plus, it would be very distracting from the game. There was already an incident where I tried to explain my game to a friend – I explained one turn, and the chain reactions didn't work out, resulting in a bunch of stupid feints. I'm saying all this because it will be very distracting – even if you're getting good advice in your ear, your thoughts start to get mixed up. It's better to play with your own head and then discuss the moments with a strong player after the game, who can see the replay, or at least point out your mistakes during the opponent's turn. But that's just my opinion:smile42:
14 years ago
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+We really need very knowledgeable/reasonable people – most often, the help comes down to “don’t go there, go here” – what’s the point? Then, let’s just have a detailed discussion of the plot in an online forum.
In reply to zoog
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14 years ago
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It’s probably worth taking some time to sort through your own save files first. Do it in detail, and then you can consult with someone you consider a “mentor,” or at least with a familiar person who does the same thing. Then it will make sense.
In reply to CryptoNight
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14 years ago
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CryptoNight
Plus, it will be very distracting from the game. There was already a case where I explained my game to a friend – I explained one turn, but the chain didn't form, and there were a lot of stupid feints.... I'm saying all this because it will be very distracting – if someone is whispering advice in your ear, even if it's good advice, your thoughts start to get confused:D It's better to play with your own head and then discuss the moments with a strong player after the game, who can see the replay, or at least point out your mistakes during the opponent's turn. But that's just my opinion:smile42:
By the way, in the old days, it was the opposite – when someone stood over you and buzzed in your ear, it really helped you play faster. Like, "cast spell," "cast storm," "place a castle," "use scouting." I once watched a friend play in Stronghold: Crusader, and his APM increased by a factor of 3 with all that guidance and reminders from me. Of course, it won't work in Heroes, but it reminded me of that.
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14 years ago
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so his APM increased threefold
was it 200, now it's 600? lol
In reply to RiMpel2
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14 years ago
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RiMpel2
Went from 200 to 600? lol
Almost! From 20 to 60, maybe. But he did grow!
In reply to CryptoNight
14 years ago
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Of course, if you explain your game and reduce the process to trying to play with someone else's hands, you will encounter a lot of problems. The mentor's task is to guide, not to control.

Providing comments during the game will allow you to receive a much more substantial amount of information than after, by looking at the save files.
14 years ago
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At work I have a lot of free time, but no way to play online – so I'm constantly practicing playing against the computer =)

I've already played about 50 games on Jebus Cross with the goal "exit to the center as early as possible" – exit around 124–125 – as soon as it opens up. If I exit later than 126, it doesn't count – I failed the standard =)

I got tired of Jebus, so I started playing Smuggler's and Mini-Nostalgia – and I can't figure out what "good" means on these templates... Mini-Nostalgia is easier to evaluate – same goal as on Jebus: break into the center as fast as possible, only the big growth is not on the main starting zone but on the secondary towns. But on Smuggler's – I don't fully understand the priorities... Rush to the opponent's respawn as fast as possible? Or rush to the treasure zone and try to grow there? When? Day 131? And so on and so forth.

I also suggest discussing similar "standards" on other playable templates
In reply to JaaPoo
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14 years ago
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Sometimes on 124-125 in the center on Jebus, there's nothing to do anymore)
on SMKA, it depends on the situation
In reply to JaaPoo
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14 years ago
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There are no strict standards; this isn't like the GTO (Ready for Labor and Defense) program. There are "average benchmarks," but they are somewhat arbitrary. Jebus – aiming for the center with a score of 121+ is a good goal. The average score is 123. On a small map (SM), with 8mm6, mini, spider, 8x12, 6lm10 – aiming for 125+ gives you a chance to achieve a utopian victory – good – 131 – normal. But these are just "requirements" for the pace of the game; they don't determine the outcome on their own.

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