At work I have a lot of free time, but no way to play online – so I'm constantly practicing playing against the computer =)
I've already played about 50 games on Jebus Cross with the goal "exit to the center as early as possible" – exit around 124–125 – as soon as it opens up. If I exit later than 126, it doesn't count – I failed the standard =)
I got tired of Jebus, so I started playing Smuggler's and Mini-Nostalgia – and I can't figure out what "good" means on these templates... Mini-Nostalgia is easier to evaluate – same goal as on Jebus: break into the center as fast as possible, only the big growth is not on the main starting zone but on the secondary towns. But on Smuggler's – I don't fully understand the priorities... Rush to the opponent's respawn as fast as possible? Or rush to the treasure zone and try to grow there? When? Day 131? And so on and so forth.
I also suggest discussing similar "standards" on other playable templates
Auto-translated