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That is to say, they are representatives of specific cities? And it doesn't matter that heroes from such a city will have representatives of five(!) factions in their army, which will lower the troops' morale by 3 units?
No - creatures of any city can appear.
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I'll fix the same-sounding words now.
by the way - Vasya are divine cats, belonging to Pirannast himself.
They help the Razhivins.
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Stone City, Bolverk
Alignment: Light.
Homeland: Dead Lands – Peaty Tundra.
1. Dwarf - Battle Dwarf.
/upgrade 3. Jumper – Saboteur.
A dwarf using powerful spring mechanisms to overcome obstacles.
2. Spider - Poison Spider
/upgrade lvl 3 Black Spider - Red Spider
alt. 2. Moler - Moler Fighter
Mole-like creatures, allies of the Stone City.
3. Bolt Thrower – Senior Bolt Thrower.
A dwarf firing a bolt thrower.
alt. 3. Novice – Priestess.
A dwarf who raises morale and heals.
4. Stone Eater – Adult Stone Eater.
5. Light Ballista - Heavy Ballista
alt. 5. Ram – Crusher.
A machine resembling a spider, operated by a dwarf pilot. At the front, it has a spring mechanism ending in a large iron glove, which can be used to break through both walls and enemies' skulls.
6. Bat - Flitter
Usually they are used for flights, but they are also trained for combat. This variety feeds on rats, of which there are many in dungeons.
7. Giant – Noble Giant.
These formidable inhabitants of the Harmondale dungeons are allies of the Stone City.
8. Lesser Glowfly – Glowfly – Greater Glowfly.
Mysterious spirits encased in iron shells, they fire beams of light. They are summoned by priests.
Bourn. Anomaly.
Alignment: Darkness.
Homeland: Defiled Lands – Ash Valley.
1. Jester – Harlequin.
Dark Dwarves dressed in jester costumes. They created a strange organization – the Moon Circus. In all cities where this circus tours, children disappear.
alt. 1. Duvan – Duvan Tormentor.
Short humanoids with mouths on their chests. Perhaps they were once halflings or dwarves.
2. Butcher – Ripper.
Dark dwarfs dressed in spiked armor with brass knuckles. Thanks to such a suit, they can impale many enemies upon themselves.
alt. 2. Faceless – Mutant.
A human, goblin, or elf who has lost their face. Mutants have two arms. Each holds a yataghan.
3. Flying Head - Soaring Head
Flying heads. It is unknown how they appeared. Perhaps they are the heads of Jadama giants.
/upgrade lvl 6. Razvuny - Screamers
alt. 3. Predatory Hands – Cannibal Hands.
Clawed levitating hands with toothy mouths and spiked tongues. They say they once belonged to giants.
4. Monster – Abomination.
Dog-like mutants that appeared during the breakthrough of dark currents on Jadam./
/upgrade lvl 6 (faceless+monster) Forgotten Riders – Forgotten Raiders.
Faceless ones who have mounted mutated beasts.
5. Frightener - Infiltrator
alt. 5. Lost Walker – Lost Elemental.
These are mages and elementals of magic affected by a strange energy.
6. Horror – Great Horror.
These creatures began to appear in the Magic Dimension shortly before Escaton's arrival. Whether they are his creations or not remains a mystery.
7. Bone-gnawer – Soul-singer
Flying beasts from MM VI.
7, alternative - Dark Giant - Hell Giant
Giants and Titans of Eofol affected by Krigan's corruption, and later an inhabitant of the Inter-dimensional Dimension.
8. Poison Slime - Poison Spawn - Outcast
Terrible creatures made of poison slime; they were once just Slimes. Now the evil mages of Bourn have enhanced them (crossing them with Horrors) into creatures that are weak for their level, but poisonous.
Upper Nighon. Asylum.
Alignment: Neutral.
Homeland: Swamps – Lousy Black Soil.
Neophyte – Telepathist – Empath – Psionic – Warlock.
Neophyte – Telepathist – Empath – Psionic – Warlock.
Brigand - Thief - Bandit - Mercenary - Assassin
Class abilities:
Wrath of Nature.
Warlocks are masters of striking and weakening elemental (spirit, body, mind, water, air, fire, earth) spells. No one compares to them in this.
Familiar.
Familiars are a kind of avatar for warlocks. They enhance some of their masters' capabilities directed at attack and weakening.
1. . Bandit – Bounty Hunter
After Haart's invasion of Tatalia, the Mercenary Guild moved to Nighon Island. When the warlocks seized the island, the Guild formed an alliance with them. These soldiers are good in both combat and espionage. Armed with a short sword and dagger./
/ upgrade lvl 3 Mercenary - Assassin
These are professionals. In addition to the sword and dagger, they use small crossbows with poisoned bolts.
2. Griffin - Battle Griffin
alt. 2. Meriterium Servant – Meriterium Bodyguard.
Elephant-like creatures that serve as servants and bodyguards in the warlocks' laboratories.
3. Wasp – Wasp Sentry.
Subjugated wasp hives not only provide honey to the warlocks but also protection.
alt. 3. Stone Gargoyle - Obsidian Gargoyle
4. Minotaur – Minotaur Crusher
Brown and black minotaurs. Armed with flails. Some of Agar's most dangerous creations./
/upgrade 7. Senior Minotaur – Minotaur Boss.
Grey and white minotaurs usually become bosses. It is unknown if fur color affects their growth and strength, or if their growth and strength affect fur color. They are capable of delivering heavy blows that are very likely to be fatal. Furthermore, these minotaurs possess an unbreakable morale, which extends to the fighters under their command.
5. Telepath – Empath.
Dressed in a purple hooded robe. Enchanted ribbons and ladle-bracelets are wrapped around their wrists. Armed with rapiers, they specialize in weakening spells. Thanks to their magical abilities, they can predict a strike and block it.
alt. 5. Psionic – Warlockess.
Dressed in a thin tight-fitting purple robe, armed with magic wands. They specialize in striking spells.
6. Chimera – Dragonid
7. Evil Eye - Beholder
These creations of Agar fire cursed beams.
7, alternative - Gargantua – Dense Gargantua.
These creatures were bred using thorns and earth elementals.
8. Silver Dragon - Fire Dragon - Grey Dragon
Lower Nighon. Dungeon.
Alignment: Darkness.
Homeland: Damp Lands - Clay.
Dark Disciple – Ninja – Shinobi – Immortal – Dark Master.
Dark Disciple – Ninja – Shinobi – Immortal – Dark Master.
Class abilities:
Dirty Fighting.
Body magic spells that weaken and deal damage are more effective when used by this class.
Accuracy.
Increased probability of hitting an enemy.
1. Kobold – Senior Kobold.
Slaves of the Lords of Nighon, working in the mines./
/upgrade 3. Drakeling – Drakeling Knight.
Improved with magic, these kobolds are well-armored and even capable of flight.
alt. 1. Troglodyte – Troglodyte Jailer.
Earth-diggers, also slaves of the Nighonites. Armed with primitive spears.
2. Harpy – Harpy Witch.
The Lords use them for reconnaissance operations.
3. Underdweller – Squat.
Stocky and pale people of the dungeons. Armed with quaddars./
4. Moon Crusader – Twilight Crusader.
Slender warriors in spiked armor with double-edged swords; the blades have a rhombic cross-section.
alt. 4. Werewolf – Tormentor.
Subjugated by moon clerics, these beasts are now loyal allies of Nighon. Although they have two forms - human and wolf-like - both have their advantages.
5. Basilisk - Ancient Basilisk
These creatures were stolen from Tatalia during King Kilgor's attack on it. They also took a liking to the dungeons and are now often used in battles with warlocks and their allies./
/upgrade 7. (underdweller+basilisk) Warrior – Chosen.
Underdwellers who have mounted basilisks.
6. Moon Cleric – Necrolite.
King Alamar formed an alliance with the Church of the Moon. Now the clerics, having pushed the warlocks out of the country, are the most dangerous and powerful mages of Lower Nighon.
7. Manticore – Scorpicore.
These spawns of Agar terrify many surface dwellers. Their venom can paralyze living beings.
alt. 7. Medusa – Royal Medusa.
Dangerous creatures of the dungeons. Their gaze can turn one to stone.
8. Green Dragon - Brown Dragon - Black Dragon
These dragons are considered some of the most dangerous in the world. After all, there is no dragon more resistant to magic than this one. The oldest among them have a slight knowledge of darkness magic.
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Kyo-Rei Island, Hedze-ke:
1. Bake-zori - Bake-zori-en
Giant boot. Always high morale.
2 - Samurai - Shogun
True protectors of Kyo-Rei island.
2, alternative - Kappa - Kappa-soya
Although they are sometimes jokingly called a cross between a toad and a turtle, kappas are lower water spirits associated with rivers and lakes, enclosed in a material shell as part of an alliance with the priests of naga and Kyo-Rei. Visitors often laugh at the appearance and behavior of kappas, but the naga know that their combat qualities should not be underestimated.
3 - Stream Spirits - Mizu-kami
The highest water spirits - stream spirits - are associated with the purest waters. They often dwell in streams and waterfalls near portals to the Water Plane.
3, alternative - Vanizame - Vanizame Warrior
Half-shark half-naga.
4 - Coral Priestesses - Pearl Priestesses
Casters of this city. They shoot
4, alternative - Ao-bozo - Ao-niobo
Vampire cyclopes. Attack across 2 cells.
5 - Snow Maidens - Yuki-onna
6 - Raiju - Storm Spirit
7 - Kirin - Sacred Kirin
7, alternative - Inu-gami - Kamainu
If you tie up a hungry dog, place a bowl of food before it so that it cannot reach it, and when the animal reaches the peak of frenzy, cut off its head, you get an inu-gami — a cruel spirit that can be set upon your enemies. Inu-gami is very dangerous and may attack its own master.
8 - Ao-sagi-bi - Ayakasi - Itsumaden
Water bird-turtle. Aqualander experimented - mixed Water Elementals, Turtles, and Firebirds.