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Which Faction’s catapult design do you like best?
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I don't see anything particularly noteworthy. Send the elementals to engage the enemy, blocking the archers, keep them on the defensive, and eliminate them with your own troops. The AI rarely attacks the archers directly with the hero. First, it always casts all of its available spells at the beginning, and second, if it does attack, it usually targets the elementals.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Well, that makes sense. Although, personally, I don't like to prolong things.
 

К А
Стикеры GBF в Telegram
In reply to Zybr
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Zybr
What if you don't need to break through the gates? Often, the AI doesn't leave its fortifications if it doesn't sense a significant advantage, allowing you to safely eliminate it from a distance.
Yes, my enemy's troops never ventured outside the gates if the threat to me was serious or high; they only did so when the threat was deadly.
In reply to I_N
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In battle, I only had the chance to observe the catapults of the Stronghold and Necropolis. The Stronghold catapults have a loud sound and good destructive capabilities. The Necropolis catapults have beautiful and impressive effects; I didn't have time to assess their destructive capabilities because I was destroying the defenders before the walls were breached.
In reply to Chingis
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Inferno's catapults also have good destructive capabilities. IMHO.
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Chingis, catapults from different factions only differ in their appearance. Their destructive power is regulated solely by the "Master of Siege I" skill, which, in turn, depends on the hero's magical power.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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I liked the catapult of the Haven faction. It's the most appealing one...
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I also like the catapult of the Haven faction.
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Even though I read here that catapults of all factions have the same destructive power, no catapult caused as much damage to walls as the catapult of the Haven faction (it breached a wall in just a few turns). Although the hero was only level 9 and didn't have "Master Siege 1, 2, 3."
In reply to Zena.Malina
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Zena.Malina
Although I read here that all catapults have the same destructive power. But no catapult caused as much damage to walls as the catapult of the Haven faction (it breached a wall in just a few turns). Although the hero was only level 9, and he didn't have "Master Siege 1, 2, 3".
It breaches the wall with the third hit in the same spot, if I remember correctly, and isn't it the same for other factions?
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Yes, catapults aren't very effective. They might occasionally help breach gates, but it's inconsistent. They shoot randomly, no matter how hard you try...
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Chingis, I'm just saying, I'm a "Catapult Master 3";) I came in, hit the same spot three times, and made a hole in the wall. Learn from me!:) I just get lucky. I still think the Haven catapult is the best! And it doesn't matter that all catapults are the same. Are they really the same...?
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Identical.
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Chingis
What if the catapult doesn't hit the same spot after 3 attempts?:) Or maybe the city had weak fortifications, or maybe it didn't have any at all;)
Or maybe it was just luck.
For example, how many times have I taken cities, and the catapult never breaks through anything. Either I took the city faster with other methods than with a catapult.:) I prefer ranged attacks more. Although, secretly, I would like to have a catapult that destroys all walls in an instant:)
Just for fun, and to get the corresponding achievement, I once destroyed everything that could be destroyed in a castle with a catapult, I think in 15 turns.

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