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Posts from Heroes of Might and Magic II: "The Necromancer's Invasion"

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In reply to LaMrak
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19 years ago
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LaMrak;39962

- The development of the skeleton nation will depend on the players. : )

The sunny side (the human continent is detrimental to Necromancers) and vice versa. But, if Ghosts and Undead without protection turn to dust in one turn, then Zombies can stay on light land for a long time. A kind of key to expansion.

If light is so detrimental, what are the chances of survival for non-zombified creatures?
How can they live in such a world?... where can they hide... considering that there is no difference in time (day/night) when they can move? In the pauses between turns?)))
19 years ago
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And ghosts and skeletons shouldn't live on the sunny side; light is destructive to them. However, they will be able to block out the sun by changing the terrain to suit their needs.
They will use the zombified as a key to conquer the light side.
Through negative rumors, the Undead will be able to slow down human development and get closer to victory. But humans will also be able to defend themselves against the Undead on their own territory.
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19 years ago
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LaMrak;40075
...however, they will be able to block out the sun by changing the ground to suit their needs...
What does it mean, to block out the sun by changing the ground :confused:
19 years ago
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This refers to terraforming. *blocking the sun, changing the soil* – this is a literary perspective on the process of changing the land. Using various methods, the Necropolis destroys human lands, depriving them of their life force. The sun is blocked by clouds, and the soil will no longer be able to recover without human intervention. He has the power to dispel the dark clouds and allow sunlight to spread across the land.
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19 years ago
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LaMrak;40667
I mean terraforming. block the sun, changing the soil - a literary point of view on this process of changing the land. Using various methods, the Necropolis destroys human lands, depriving them of their vitality. The sun is blocked by clouds, and the soil will no longer be able to recover without human intervention. He has the power to disperse the dark clouds and allow sunlight to spread across the land.
Something like a mix of Discipline and AoE?
like, we change the terrain under the player and can move normally on it, an opponent runs onto our native land and things get bad for him?
19 years ago
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Something like a mix of Disciples and Age of Empires?
When we came to this feature, we somehow remembered Starcraft with the Zerg (why, why, because we love it : )). In TBS, the closest analogue is probably "followers," also known as Disciples.
like, we change the terrain under the player and can move normally on it, an opponent runs up and stands on our native ground, and he feels bad?
But we are changing it not under the player, but under the faction. People won't repaint the terrain against each other. Why would they? ; )
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19 years ago
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LaMrak;45184
When we came to this feature, we somehow remembered Starcraft with the Zerg (why, why, because we love it : )). In TBS, the closest analogue is probably "followers," also known as disciples.
But if there are soil effects, then it will be closer to AoV.

LaMrak;45184

we are changing it not so much for the player, but for the faction. One person won't recolor the soil against another person. Why would people do that? ; )
People are different, as are the circumstances.
19 years ago
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But if there are soil effects, then it will be closer to AoV.
Possibly. I must admit that I am only superficially familiar with AoV, so I cannot act as an opponent in a debate, unfortunately. :)

People are different, just like the circumstances.
Everything depends only on the person. Everyone is the blacksmith of their own happiness, although not everyone is capable of forging it.
A person is initially protected from evil, but with their actions, they can bring it upon themselves.
Just keep in mind that the evil of the Necropolis is of a different kind. It is always destructive to people.
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19 years ago
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LaMrak;45184
Attention, attention! The November issue of the Navigator of the Gaming World magazine features an announcement of the game "Heroes of Malgrium 2: Necromancer Invasion" as part of the article "Igrograd-2006".
In the article, readers will learn about the sources that inspired the developers to create the game "Heroes of Malgrium" and, in fact, the announcement of the second part. Read it!


Where else can I read this besides the magazine?
19 years ago
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After a certain period, approximately one to two months, the articles will be published on the Navigator's website. That's where you'll be able to find them.
In reply to LaMrak
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19 years ago
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It will take a very long time (... I'll keep looking, maybe someone will convert it, or I'll borrow a magazine from someone to read).
In reply to Моран фон Диз
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19 years ago
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I read the description of the "ghosts" on the website. Why is there no more detailed information? When will it be announced, and will it be announced at all?
19 years ago
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The site is constantly being updated. New descriptions are added in a format that, from our point of view, is both pleasant to read and informative. I think that dry numbers like: attack 16, defense 8, accuracy 25... won't tell you much. But a more stylized presentation of parameters and the purpose of various objects will better convey the atmosphere of "Might and Magic".
We can always tell you more about the specifics in a dialogue.
And let us lay the cards on the table, and then turn them face down ; )
In reply to LaMrak
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19 years ago
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I was browsing the forum and saw an art contest. After looking at it, I realized that there were several artists participating. Don't you think it would be a good idea for them to occasionally create drawings on the same theme, and even have a vote to choose the best one? It doesn't necessarily have to be released exactly as voted on the forum. For example, you could publish something like a fan edition, which would include most of the forum members' work and ideas, as well as the art that they chose. This could be released in a small print run and used as promotional material.
19 years ago
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I'm not sure I fully understand the meaning of your statement. Are you suggesting that all artists should create the same painting? Is that even possible? Each artist has their own style and method, and they can be so different that combining them into a single work is not easy.
Besides, many of the artworks have already been used in promotional materials, which you might have received at exhibitions, for example, by defeating your opponent in the game "The Lord of the Rings." Almost all of them actually exist in the game.
Is that what you meant, or did I misunderstand your question?

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