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- The development of the skeleton nation will depend on the players. : )
The sunny side (the human continent is detrimental to Necromancers) and vice versa. But, if Ghosts and Undead without protection turn to dust in one turn, then Zombies can stay on light land for a long time. A kind of key to expansion.
If light is so detrimental, what are the chances of survival for non-zombified creatures?
How can they live in such a world?... where can they hide... considering that there is no difference in time (day/night) when they can move? In the pauses between turns?)))