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Posts from Reports of online games and their confirmations (Winter season 2011-12).

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14 years ago
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17.01.2012 Colorado (blue, Rampart, Ivor, Ivor) def iSeeDeadPpl (red, Stronghold, Gunnisson, Gunnisson) 2sm4d(3), 143

We finished a game started about a week ago, so I don't remember the start well. No caches, Ivor with 12 Centaurs, don't know why I didn't restart. Maybe the stables in front of the castle played a role, plus Kyrre in the tavern (also without Elves) + the money specialist (+350 gold). We play. On the first day I took Barbarian secondary skill, scouted the Griffin Conservatory on day 3-4 and found a Dragon Fly Hive. It was going unusually well: only 7 Elves, but the guards everywhere were tough - for the secondary skill, for example, I broke through 22 ogres. Found three crypts, all were max level ones. It was in the third one that I lost everything, burying 6 Elves, 14 Centaurs, 3 Dendroids, 4 Dwarves, and 2 Roc. As a result, on day 1-1-6 in the castle, Rocs in the secondary town, army of 5 Pegasi and 2 unbought horses. The passage to the treasure zone is guarded by up to 100 Orcs. Breakable, but there's nowhere special to go, and in general I realize that Ivan won't forgive such a start, i.e. gg. However, I decide to suffer a bit more. On day 2, at the barbarian respawn, I find a market )))) and a Griffin Conservatory, again on day 3-4. Ivor is diligently trying to level expertise in earth magic, Slow is available. But here's the problem - spell power is 1 and there are no boosters (((. Miraculously I dig up an artifact for +1 round of spell duration - already easier )). No Dwarf Banks, no Naga Banks, no Medusa Banks, no Imp Caches, crypts are finished - I'm stuck sucking my paw ((( So I decide not to build up the Barbarian secondary town - just moated the Rocs. At the start of day 3, I buy out and take the Conservatory on day 4, break into my castle, run to the second Conservatory on day 3. 7 Angels - not bad already. But Gunnisson is ahead in parameters. I break out again and run to a revealed sword +6 attack to even out the skills. The scout hero breaks the Teleport guard and reveals a respawn adjacent to Vanya's respawn. For some reason I decide it's the treasure zone. A couple of days before this, red movements were spotted there. I write to Vanya "how many Zombie Wights did you break?" he replies: "lost count". Horrible! I prepare to die ((. And then into the open window around the Teleport runs a Barbarian hero, but positions himself so that I can't see who it is or what he's carrying. Almost certain it's Gunnisson, I check the Thieves' Guild - the army belongs to Gunnisson. I didn't break the guard on his end of the Teleport, well, I think, maybe he won't notice that I poked around there. But Gunnisson couldn't pass by the Teleport - he dives into it and sees that he ended up on the other side of the GO, clearly on my respawn. Without thinking long, he runs to my castle, stopping 5-7 moves short. As it turned out later, Vanya successfully revealed half of my respawn and the starting castle with a scouting view again ((( Ivor on watch: no Angels, no Wyverns - I buy up and attack.
FB: Ivor lvl 12. 7-8-1-40 mana, expert Archery, Offense, Earth, Water, basic Wisdom. Army: 45 Elves, 7 Angels, 14 horses, 21 Dendroids, 42 Dwarves, 18 Pegasi.
Gunnisson, lvl 15. 17-9-5-3 (93 mana 0_0), expert Attack, Artillery, Tactics, Earth, Air, basic Pathfinding. Army: 6 bears, 17 birds, 98 wolves, 32 goblins, 6 Orcs.
My turn first, Gunnisson with Tactics blocks the wolves and bears from my Angels. We began. I cover the Elves with Pegasi, but I mess up and auto-wait with the Angels. As a result, Mass Haste and birds with Lightning take out almost all the Elves. But the wolves and bears are blocked by Orcs, goblins, and the Ballista, i.e., they will act through Wait. Then comes Mass Slow, birds are taken down. Second round - Mass Bless and the game is done. A stupid, disgusting game, but that's the way it is. Another comedy of errors and just weak play. Ivan was unlucky with the layout - he didn't find a single Conservatory or even a Dragon Fly Hive. Although, there were options to go to the swamp respawn for up to 50 Air Elementals or into the subway for up to 20 Crushers, but for some reason Ivan didn't go there...
Thanks to my opponent for the game, had a fun practice ))
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14 years ago
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18.01.2012 Kluka (red, swamp, Wystan, Crag Hack) def Toostie Pie (blue, dungeon, Shakti, Shakti) Anarchy (7) 211

Started back in October, then postponed twice.

1.
111. Dacon (+350) and Crag Hack (diplomacy) arrived. Mistakenly sent 2 heroes along roads on harpies instead of swamp creatures.
112. In the chests: helmet+2 and shield+2. Figured out the template - #3. GO - angels on the grass and griffins in the metro. Broke into the metro.
113. Scouting in the metro - I see an Inferno town. Broke through to the sand. From the sand, I see a lift to a respawn, from which there is an off-road passage to the Inferno. This is probably a small treasure zone (respawn №16).
114. I take the underground Inferno with 4 basilisks + low-tier units.
115. Hired 32 lizardmen for gold.
116. I take the Inferno in the sands; with a scout, a crypt with 5 vampires. In the sands behind the mountain (going around on sand ~20 tiles) I see boots (behind griffins) and a Griffin Conservatory.
117. Built hydra dwellings in the fort + 1000, in the underground Inferno 1000.
Crag Hack level 6, due to taking Air Magic, Diplomacy is still advanced.

121. Pandora's Box with level 1 magic.
122. Mistakenly give the scout the helmet+2 and break to replenish mana. The scout takes the boots.
123. Maxed out diplomacy.
124. In a Naga Bank, I stupidly lost 7 basilisks and 2 Wyverns over 3 rounds.
125. I scout the Griffin Conservatory: 2nd level. Take it at the cost of 2 Wyverns and 30 Gnolls, get Intelligence shoved in.
126. Hired 25 water elementals for 7500 gold. At the cost of 2 hydras, I break through 12+2 Behemoths for a Pandora's Box with 15K experience, get Earth Magic and expert it.
127. Hive with 6 Wyverns, artifact +3 attack. Took external dwellings of Ogres and Roc/titans.
At home +Castle. In one of the Infernos, I built Pit Lords (to take the third Conflux/Sorceress town), but there is a block of 10+ Champions for +4 attack.
Crag Hack level 15, with artifacts 3-3-15-10, expert Wisdom, Air, Earth, Diplomacy, Intelligence, and basic Leadership.

131. Hired 13 wood elves/master huntsmen. Took Pathfinding (I don't know, maybe it was in vain).
132. +15K experience (-1 Wyvern and -1 Roc on guard), +8 Wyverns.
133. Split around the capital, a Naga Bank by 4, and back to the capital for mana. Built MGT2, now have Ice Bolt for 330.
134. Broke through GO (angels), lost 1 angel out of 2, both hydras, all the fodder (remaining water elementals, rocs, and something else). Pandora's Box with 45 Orcs.
The opponent, emerging from one treasure zone, passes through my respawn into another.
135. +2 angels, hire 122 Evil Eyes!!! Thinking about whether to take Archery from the hut 1 day's travel from home. Free up Gunnar level 10 - expert Logistics, Offense, Defense, advanced Tactics.
136. +8 Wyverns, Pandora's Box with 30 Ogres. Gunnar takes the central village, buys a spell book. Gunnar gets Air Magic. The opponent destroys my scout, having 104 Grand Elves and 42 wood elves, 14 lions/griffins, 2 Behemoths, 46 Evil Eyes, and 31 Harpies.
137. Gunnar takes the Cape of Speed and +4 Wyverns. I misread the template and go with Crag Hack and the whole army to the opponent's secondary respawn. There, I see a fort on a hill and upgrade the entire army there: 3 Archangels, 28 Wyverns, 116 Evil Eyes, 26 Ogres, 39 Orcs. 64 Lizardmen were already upgraded.

141. Well, I sit down to replenish mana in the opponent's secondary. On his turn, Shakti also visits the fort on the hill.
142. No stat artifacts, no damage magic, no control. I have no choice but to flee into a treasure zone, which the opponent could easily have already cleared.
143. Shakti takes the starting town.
144. Took the opponent's village.
145. I take the minimum Griffin Conservatory in the sand. Didn't expect such a gift - the opponent left a defeated but untaken Dragon Utopia near the village. With a scout using swamp growth, I take the dungeon on my home respawn.
146. I take the Dragon Utopia (shield +4all and КЗ). With Gunnar, a 3rd level Griffin Conservatory (out of habit, I refuse diplomacy :-D), I run to the opponent's starting Castle.
147. 35 hydras joined me for free, and for gold - 31 Wyverns.

211. Decided to make a bold move - through the off-road passage from the GO, take the external tavern, and from there reach the dungeon. However, I messed up the chain and had to spend a prepared hero, who was leveled up before the split, on transferring the army.
After attacking the opponent's scout near the external tavern, the opponent surrenders.
14 years ago
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Kluka
01/18/2012 Kluka (red, swamp, Vistan, Kira) def Toostie Pie (blue, Dungeon, Shakti, Shakti) Anarchy (7) 211
On turn 126, diplomacy appeared (he initially refused - thanks for the auto-negotiation))) and I thought I had the victory in the bag, but for some reason, I built a Wonder on turn 2, and an Angel on turn 3... As a result, only archers kept joining me. I skipped Utopia - on turn 13, with 11 manticores and 70 troglodytes joining, I didn't dare attack, there was a supply of 3 manticores and 82 troglodytes - and if I had decided to take Utopia with 36 liches, I would have. But I got confused with the possibilities, I even forgot to check it, it took a whole day to go back (mental block), and most importantly - even with the parameters of 13 and 15, dragons could start feasting on manticores.
Thanks for the game!)
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14 years ago
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18.01.12 Psyche_7(blue,random,Necropolis,Septienna,Galthran) def Satyr(red,random,Inferno,Fiona,Charna), 8mm6a, 141

Started in the underground, but it's not that bad for a random map, so I'm playing. There's enough gold and resources for a steady build-up; I'm trying to "necromance" with Vokial and Septienna. In the middle of the week, I find a whole lot of peasant dwellings and a couple of hobbit dwellings – there's no question of conquering the map, the main task is to collect as many dwellings as possible and bring them home. At the end of the week, Galthran arrives, I buy him, and I wait for the "skeletons" to arrive so I can break through the guard post and finally leave the starting area. The result of the week is horses in the fort (apparently).

At the beginning of the second week, Galthran takes a level 2 guard post (400+ skeletons), then I break through to one of the central towns (it turned out to be a Necropolis + a dwelling with horses nearby). While Galthran is busy with nagas and other nonsense, Vidomina breaks free from the shackles (it will be useful). Towards the end of the second week, contact is established in another central zone (as it turned out later – a Necropolis + 2 dwellings with horses). Galthran already has the shackles, there's haste, but I didn't have time to explore the air, and there's Charna – she's demonizing and necromancing. The opponent scouted me (of course – Deemer + Fiona), but ran away to the treasury.

In the third week, I was doing something unclear – I took a secondary Necropolis from the opponent, but Galthran went into a dead-end treasury, where, not finding anything particularly interesting, he hung around for a couple of turns. I'm steadily moving towards the opponent (many secondary towns have the "wave of death" spell + Septienna and Vidomina have advanced earth magic), one of the scouts finds a utopia in the zone from which the red faction came, and nearby there's also a guard post visible from my starting area. Galthran immediately runs there, and rather riskily speeds up (I'm relying on scouting the air). 14 horses and under 700 skeletons send the dragons to the afterlife, and Galthran gets a +4 all shield and a 5th level hat. Perfect. I break through with Galthran for mana, and with Moner I take another level 2 guard post. The opponent tries to kill my scout, but in an epic battle, luck decides the outcome in favor of the flag ). I scout part of the troops (a couple of ifrits, a golem, and pits) on Marius, who is blocking access to the overview. I bring up Septienna – I need to capture the overview, and I assume the main forces of the red faction are fighting with the computer-controlled factions. Marius buys off my scout with his troops, I open the overview and see a long road to Inferno.

A couple of turns later, the opponent makes a very ill-considered move (Charna speeds up on angels + a treasure nearby). I send a death dealer to him. Galthran 11-11 (4 angels, 18 archers, 700+ skeletons, 20+ horses, miscellaneous), I think he would have killed Charna and all her troops (although the stats are higher there), the main thing is the shackles.

P.S. The map generator was certainly strange.
Thanks for the game!
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14 years ago
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Psyche_7
01/18/12 Psyche_7 (blue, random, Necropolis, Septienna, Galthran) def Satyr (red, random, Inferno, Fiona, Charna), 8mm6a, 141

Thanks for the game!
You're welcome.
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14 years ago
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19.01.12 Browser(red, Swamp, Tazar, Tazar) def Fidesxfx(blue, Dungeon, Shakhti, Shakhti), Jebus Cross, 134

Picked 2 restarts - started - hydras hiding under the castle - didn't bother resting, not much gold but enough to cap a gyde) 111-117 hydras with hiding under the castle, also found a hiding Viper along the path and grabbed 1 small clue - Tazik lvl 8 - defense tactics expert earth. Found 3 Griffin Conservatories, none of them small - ran away with worthless units - far in the distance under secondary heroes 2 clues and a shield +5 - leveled Alkin to 5 and sent him there on the second - Tazik dug up Hives and Griffins' Conservatories, all the rest of the crew dragged worthless units and angels along a roadless path (what a pain).

On day 125 built a Mage Guild - Shield, Haste, and Slow - what more could you want) There were 2 "ГО"s - one triple (black dragons, cats, and hydras - all piled up, impossible to bypass) the second single 80 Vivi - broke through on day 127 by scouting earth and air, then ran along the roadless path to the castle in the center of the treasure zone (added Air, Pathfinding, Logistics, and Wisdom).
131 - took the castle, above it a Dragon Utopia (minimum)
132 got junk and a КЗ ^^)
Tazik lvl 18 6/15/6/6 8 angels 40 Vivi 10 hydras - and single dragonflies - see Kalyang came out into the treasure zone - didn't bother collecting anything, rushed to meet my friend - where I gave him a no-chance kiss on 134 ))))
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14 years ago
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19.01.12 Browser(red,Bog,Tezar,Tezar) def Fidesxfx(blue,Dungeon,Seers,Seers), Jebus Cross, 134
The respawn covered half the map, with 4 Dragon Fly Hives that were unreachable, 2 nymph kits, 1 dragon kit, naturally with such a large respawn everything was open by 115 and beyond. If everything were more clustered, ГО could have been cleared by 2 easily in principle, but as it was, unfortunately luck was on Stiopa's side. Thanks for the game.
14 years ago
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20.01.2011 Tootsie Pie (blue, Dungeon, Shakti, Shakti) draw dom2 (red, Castle, Valeska, Mephala) 2см4д3 134
Start underground, small respawn +ГО blocks the passage to the secondary, but Shakti with 4 stacks, necro art +10 under the Castle and Charna as 4th hero - I play happily until 117 with a stable, air magic, offense and logistics from a hut, 210 skeletons. There's absolutely nothing to do on the secondary - 2 Hives on the horizon (I took 1), only 270 skeletons, I run to the Dragon Utopia, on the way at 133 I take a pandora's box for 60 griffins for experience - I get earth magic, immediately to expert. In the Dragon Utopia, for some reason, it wasn't the usual 580 skeletons that started fighting, but combat stacks of Wyverns and kittens - all of them((, they gave a sword +12-3, a vest +4A+4D and КО, simultaneously the opponent offers a draw ) - fighting 10 angels felt less appealing than leaving things as they were, and the chainsaw wins.
As it turned out, the offer came because of an unbearable pro - 4 Griffin Conservatories close to the road, with the 1st one - a 2-stack with ГС - taken on day 122 with 5 horses, 40 griffins and archers as a fat feast %), and the 2nd one - a 3-stack - already with oil.
Thanks for the game ;/
14 years ago
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20.01.2011 Tootsie Pie (blue, Dungeon, Shakti, Shakti) draw dom2 (red, Castle, Valeska, Mephala) 2см4д3 134
Two dwells of griffins, horses with griffins in the Citadel at 117, the hardest part was taking the second Griffon Conservatory -maxi at 123, it spawned with 1 angel and a few griffins. Nevertheless, blue had a counter-strategy, didn't want a late-game, a quick contact didn't work out according to the layout, a battle draw. Thanks for the game.
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14 years ago
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20.01.12 Fidesxfx(blue, Dungeon, Shakti, Shakti) def Browser(red, Rampart, Kyrre, Kyrre), Jebus Cross, 134
The spawn was quite playable, Shakti with 3 stacks, an external dwelling of Minotaurs under the castle.
111. Upgrade Troglodytes, take the external dwelling of Medusas. Scouting reveals several Pandora's Boxes, and Sandals of the Saint +2 to all stats for 10-19 Castle horses.
112. Build a portal, from there another 3 Minotaurs, transfer to the miner, he breaks the Nomads, behind them a Pandora's Box with 10k exp.
113. Run to the found Dragon Fly Hive (the only one on the respawn), there's an external dwelling of Lions.
114. Take the Hive with 6 Wyverns, buy a Mage Guild nearby in the village, go to clear the Pandora's Boxes.
115. Clear the Pandora's Box for all 4th level spells with 40 upgraded Pegasi.
116. Clear the Pandora's Box for 10k exp using Griffins.
117. Clear the Pandora's Box for 10 Castle horses, they give 25 Medusas, clear another Pandora's Box for 48 Evil Eyes, don't have time to take them).
121. Another Pandora's Box for 10k exp. Kill the horses, take the Sandals.
122. Clear a chest +4 spell power, and a University.
123. Refill mana in the Dungeon, and go towards the treasure zone.
124. Take a near-max Dragon Utopia, it gives junk, Helm of the Alabaster +10/-2, Collar of Intuition +3 to knowledge and spell power. Stand at the ГО.
125. 80 upgraded Lions fell without issue. Start clearing the treasure zone.
In the treasure zone, many Pandora's Boxes were cleared, mostly exp and gold. In one, 10 Castle horses were given. There weren't many Dragon Fly Hives in the treasure zone either, only about 5. A shield +12/-3 was found. On 134, portaled to the treasure zone castle, and from there attacked Stepan who was a few turns away from the castle; unfortunately, he broke his ГО too late, and as usual, a massive respawn consumed him.
There was some advantage in stats, a huge advantage in mana (700 points), and there was no small advantage in the army.
Thanks for the game.
14 years ago
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20.01.12 dom2(red, Barbarian, Kreg, Kreg) def Psyche_7(blue, Dungeon, Shahti, Shahti), Jeb, 133

In the beginning, there were many dwellings, including 1 monster dwelling, which was also in the castle. Some pieces of the Well of Magic were revealed, no mermaids, and 1 Hive. On turn 126, I had to use double Grand Order, Efreet, and Viv without mass magic, with 7 Angels, 6 monsters, 15 birds, and 30 Ogres from Pandora – it was manageable. Shahti, before the Grand Order, retreated to his own castle, and Kreg went for a walk (with a portable Well of Magic). Then, Shahti stood on a rush with 2 simple Harpies, teleported, and I used Grand Order to hit him and kill Shahti along with the scout. Thanks for the game.
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14 years ago
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dom2
20.01.12 dom2(red,Barbarian,Kreg,Kreg) def Psyche_7(blue,Dungeon,Shakhti,Shakhti), Jeb, 133

On the first map there's a bunch of dwellings, including 1 Behemoth, they are also in the Castle; parts of the Mages' Guild are revealed, no Dragon Utopia, hive1. At 126 I had to fight double ГО, efreits and same-type creatures without mass magic, with 7 angels, 6 behemoths, 15 birds and 30 ogres from Pandora—acceptable. Shakhti, while speeding up before the ГО, went back to his own territory; Kreg went wandering (with a portable well), then Shakhti stops during speed-up on 2 simple harpies, TP, broke through his ГО and killed Shakhti with a scout. Thanks for the game.


I got kind of depressed after a defeat to Mizrael, decided to distract myself. It didn't work. I got some clunky layout, and the tilt only intensified. The same-type peak was speeding up on harpies before the ГО while the secondary hero with 7 blacks and company was taking the Dragon Utopia.
Thanks for the game, sorry if I disappointed you :).
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14 years ago
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21.01.2012 Gomunguls(Red,Stronghold,Gurnison,Gurnison)def Kluka(Blue,Inferno,Octavia,Nimbus)8XM8,1.4.6
On the first week I placed birds in the citadel... there is a stable, in the hovel witches near the logs... the roads are slow... on the second week I broke through a lot of money-related things and eventually put down a capitol and bears in the castle... at the start of the third week I upgraded them... at the start of the fourth week I broke a max-level utopia where I lost a lot of the army... but the parameters became wow and there is КВ... I scouted the air and ran to the opponent... captured the capital and then surrender follows.
Thanks for the game!!!
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14 years ago
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15.01.2011 Gomunguls (red, Barbarian, Gurnisson, Gurnisson) def Kluka (blue, Inferno, Octavia, Nimbus) 8xm8a 146

We agreed on 1 rest, which we immediately chose.
Then 3 rests by hero level.

The spawn was at the top, roads are slow, gogs are not stationed. Marusya and the traveler with pixies arrived. The road winds around the castle, and there is a significantly closer teleport via cross-country.
On 111 the necro arrives, with a stone and a minimal chest I level his sorcery skill.
On 112 I transfer the army to Marius, and she breaks through the cross-country teleport. On the other side there is also lava, a teapot behind cats lies there. But from the lava there is a passage to sand (broken through), and immediately behind the passage there is a block of a horde of mummies for an artifact or a horde of rags for a beehive. So, there is no other road except for the road.
On 113-115 I accumulate skeletons, on 116 I break into the metro, and there is a block of 20-49 gr. cats for boots of levitation. That's it.
On 117 I barely crashed against the gr. cats in the metro, forgetting about the native terrain bonus. With a scout I finally chop down the sawmill.
At home, efreets in the fort + 1000.

121. Clancy arrives with pathfinding, nice.
122. On the lava respawn, besides the teapot, a sentinel's shield behind 50+ gr. pits is found (together with an external dwelling of griffins and a legion's girdle).
123. No haste in the guild. In the imp pen I wasted all 4 demons and 8 gogs on 40 on the lava.
124. Broke 70 gr. lizards for a warrior's tomb, there is a cart with ore.
125. Took a mini-beehive (-20 skeletons on guard (30 pegasi) and another 20 inside). Mastered air magic.
126. Attacked the beehive guard (gr. rags), and there were 95 of them... they took down all 4 wyverns and 1 efreet. In the beehive itself (with 6 wyverns) I lost only 4 air elementals, 4 single gogs, and a few skeletons. Crashed back home for mana. Built GM2 - nothing striking, only a sharpshooter for 80. (By splitting I reduced the Pandora's box guard using GS - also not bad).
127. Killed Marusya against the teapot guard, -4 for the cats.
At home +citadel.

131. Delivered the efreets, went to reclaim the teapot. Efreets suffered anti-morale 2 turns out of 3, ended up with half (60) skeletons and 4 efreets; lost all 6 wyverns. Crashed back home (why? better to have walked), already at 110+ mana, reduced the number of gorgons for the Pandora's box by another 5.
132. The sharpshooter now hits for 140, broke through 70 mummies, lost 30+ skeletons, raised 21.
134. With the loss of the remaining skeletons and 2 efreets (anti-morale, after all), I took the Pandora's box - 15K gold. Immediately bought 3 heroes, all with +350 :)
135. Oh horror. The next respawn (where the village should be) - a swampy one. I try to level Clancy's pathfinding on a crowd of nomads (6K guard), but he gets resistance instead.
136. Take the rider's gloves from 12 wyverns, break through the second part of the 6000 guard into the swamp and, oh wonder! I see a road! And oh, a second wonder! A scholar gave leadership to the necromancer :)
137. Clancy reached the road, but hasn't found the village yet.
At home +castle, and transferred an artifact for +3 demons to the capital.

141. On the road from one side, where Clancy ran, a lift into the metro behind a horde of shooters. On the other side, after receiving a growth of 4 efreets, Nimbus ran.
144. Finally took the village! Built a guild - there's slow and mass haste!
146. Gurnisson takes the capital. Seeing his skills, I surrender.

Thanks for the game!
14 years ago
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21.01.2012 theShevanesian (blue, Dungeon, random, Crag Hack) def marajan (red, Dungeon, random, Kalt) 8mm6a 135
The game featured a Mantichore and long roads. The center was empty, but I managed to catch my opponent off guard. Thanks for the game!

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