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Reports of online games and their confirmations (Winter season 2011-12).

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#290
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15.01.2011 Gomunguls (red, Barbarian, Gurnisson, Gurnisson) def Kluka (blue, Inferno, Octavia, Nimbus) 8xm8a 146

We agreed on 1 rest, which we immediately chose.
Then 3 rests by hero level.

The spawn was at the top, roads are slow, gogs are not stationed. Marusya and the traveler with pixies arrived. The road winds around the castle, and there is a significantly closer teleport via cross-country.
On 111 the necro arrives, with a stone and a minimal chest I level his sorcery skill.
On 112 I transfer the army to Marius, and she breaks through the cross-country teleport. On the other side there is also lava, a teapot behind cats lies there. But from the lava there is a passage to sand (broken through), and immediately behind the passage there is a block of a horde of mummies for an artifact or a horde of rags for a beehive. So, there is no other road except for the road.
On 113-115 I accumulate skeletons, on 116 I break into the metro, and there is a block of 20-49 gr. cats for boots of levitation. That's it.
On 117 I barely crashed against the gr. cats in the metro, forgetting about the native terrain bonus. With a scout I finally chop down the sawmill.
At home, efreets in the fort + 1000.

121. Clancy arrives with pathfinding, nice.
122. On the lava respawn, besides the teapot, a sentinel's shield behind 50+ gr. pits is found (together with an external dwelling of griffins and a legion's girdle).
123. No haste in the guild. In the imp pen I wasted all 4 demons and 8 gogs on 40 on the lava.
124. Broke 70 gr. lizards for a warrior's tomb, there is a cart with ore.
125. Took a mini-beehive (-20 skeletons on guard (30 pegasi) and another 20 inside). Mastered air magic.
126. Attacked the beehive guard (gr. rags), and there were 95 of them... they took down all 4 wyverns and 1 efreet. In the beehive itself (with 6 wyverns) I lost only 4 air elementals, 4 single gogs, and a few skeletons. Crashed back home for mana. Built GM2 - nothing striking, only a sharpshooter for 80. (By splitting I reduced the Pandora's box guard using GS - also not bad).
127. Killed Marusya against the teapot guard, -4 for the cats.
At home +citadel.

131. Delivered the efreets, went to reclaim the teapot. Efreets suffered anti-morale 2 turns out of 3, ended up with half (60) skeletons and 4 efreets; lost all 6 wyverns. Crashed back home (why? better to have walked), already at 110+ mana, reduced the number of gorgons for the Pandora's box by another 5.
132. The sharpshooter now hits for 140, broke through 70 mummies, lost 30+ skeletons, raised 21.
134. With the loss of the remaining skeletons and 2 efreets (anti-morale, after all), I took the Pandora's box - 15K gold. Immediately bought 3 heroes, all with +350 :)
135. Oh horror. The next respawn (where the village should be) - a swampy one. I try to level Clancy's pathfinding on a crowd of nomads (6K guard), but he gets resistance instead.
136. Take the rider's gloves from 12 wyverns, break through the second part of the 6000 guard into the swamp and, oh wonder! I see a road! And oh, a second wonder! A scholar gave leadership to the necromancer :)
137. Clancy reached the road, but hasn't found the village yet.
At home +castle, and transferred an artifact for +3 demons to the capital.

141. On the road from one side, where Clancy ran, a lift into the metro behind a horde of shooters. On the other side, after receiving a growth of 4 efreets, Nimbus ran.
144. Finally took the village! Built a guild - there's slow and mass haste!
146. Gurnisson takes the capital. Seeing his skills, I surrender.

Thanks for the game!