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Posts from Tactics for Necropolis.

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14 years ago
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A terrifying Castle, in every sense of the word. If on small maps, Necropolis can still be overwhelmed while it's small, then what do you do with it on large maps? Skeletons with a Necromancy amplifier will roam in small groups of three million – and the undead also have other troops (levels 4-6) that pose a huge threat, especially vampire lords (and with the Shroud of the Dead King, opponents have virtually no chance; meanwhile, in terms of acquisition, this artifact is one of the most accessible among crafted items). And magic is also good (especially the guaranteed raising of the dead is pleasing – the living will learn to resurrect much later). Among the heroes, I would like to highlight specialists in skeletons, necromancy, spellcasting, and meteor shower. Overall, in my opinion, this Castle is the strongest (along with the frankly overpowered Conflux), and with a simple tactic of "breeding skeletons, accumulating vampires." The only drawbacks are the weakness of low levels (skeletons are also weak until there are many of them), an unimpressive dragon, and problems with recruiting neutrals.
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14 years ago
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Sinistar, I mostly agree with you. You also forgot to mention one more important factor, especially noticeable when highly leveled heroes clash in the late stages of long games: undead are immune to many spells (primarily mind control spells), and they also always have neutral morale. And the general tactic against necromancers is this: don't let them gather too many skeletons.
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14 years ago
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Marmot, and vampires (although, unfortunately, it's easier to gather them than to prevent them from gathering). As for the undead, their immunities are both a plus and a minus (mostly a plus) - as far as I remember, not all enhancements work on them. And the neutral morale... There are no skipped turns, but there are also no extra turns (although lowering the morale of living opponents with dragons is quite pleasant).
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14 years ago
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I was forced to leave abruptly and sent the previous post unfinished. And then, suddenly, something happened that I've encountered about 3 times on this forum: if you spend a long time writing a message, when you send it, you're told that you're not authorized, and the post might just disappear! :( And I was just starting to write about vampires. Also, Necromancers are cool when they have a lot of liches: if you don't block or shoot them down early, they can attack 3 of your stacks (or 2 and a war machine). And the Necromancers' immunity to enemy magic is often a disadvantage. You can believe me, I've been convinced of this more than once.
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14 years ago
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Without rules, everything is extremely simple: 1. Starting hero - Galtran (probably the strongest hero in the game). 2. On the first day, we build a skeleton converter and convert all the meat from the 3rd hero into skeletons. As a result, at the start, we get ~120 skeletons with a speed of 6 for Galtran on the surface. 3. As quickly as possible, we build a necromancy amplifier and max out the necromancy skill. 4. We build and upgrade vampires, preferably in a castle; after that, we can stop building. In the second week, 12 grand vampires under a shield can take any conservatory, except for the maximum level one, without losses. 5. As quickly as possible, we look for utopias and take them. 6. We win.
In reply to Ihtiandr
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14 years ago
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Ihtiandr
Galtran is probably the strongest hero in the game.

No rules? Don't make me laugh.
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14 years ago
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And who do you think is stronger in the macro game?
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14 years ago
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Tamika or Moandor are the best, in my opinion. At the beginning of the game, you won't find anyone better than Tanta.
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14 years ago
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Lord_Mortulus
Tamika or Moandor are the best, in my opinion. At the beginning, you won't find anyone better than Tanta.

Tamika?... Moandor?!... How are they better than Galtran??? Tanta is good, of course, but he's a mage, and at the start, there's no one better than Galtran in Necropolis, because he brings a bunch of skeletons with him and also gives them a speed bonus.
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14 years ago
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Ihtiandr
Who do you think is stronger in macro gameplay?

Considering this,
Ihtiandr

Galtran (probably the strongest hero in the game)

then, of course, the strongest heroes in the game are diplomats.
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14 years ago
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Ihtiandr
and right at the start, there's no one better than Galtran in Necropolis, because he brings a bunch of skeletons with him and also gives them a speed bonus.
If there are no rules, then Isra/Vidomina look more interesting in the long run than Galtran. IMHO. Diplomats are strong, no doubt. But Necromancers can also get diplomacy :) Conflux mages with upgraded fairies are also very strong.
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14 years ago
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Of course, the strongest heroes in the game are diplomats.

Diplomats have a harder start because not many creatures join them at the beginning. But with a Necromancer and enhanced and upgraded vampires, you can do anything you want by the second week. Plus, they can also get diplomacy. In my opinion, the most ideal setup without rules is to play as a Necromancer, where Goshana immediately gets diplomacy, and there's an Inferno nearby to demonize the diplomatically acquired creatures.)

Added 1 minute ago
Dirty_Player
If there are no rules, Isra/Vidomina look more interesting in the long run than Galtran.

With a necromancy enhancer, the bonus from their special ability doesn't look very good (and there can be more than one enhancer). Galtran and skeletons have more from the start, and +1 to speed, which helps a lot at the beginning.
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14 years ago
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It looks good. You just haven't played against them without any restrictions.
In reply to Dirty_Player
14 years ago
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Dirty_Player
If there are no restrictions, then Isra/Widomina look more interesting in the long run than Galtran.
Has anyone tried playing as Straker? Upgrade on the first day, and zombies are no longer a hindrance. If Galtran/Isra/Widomina/Vampire Lords are banned, instead of a stupid, slow-moving army of meat, you'll have another decent attack stack + single units, if there aren't dragons for that purpose (Demons as single units seem weak to me).
In reply to mrshch
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14 years ago
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mrshch
Has anyone tried playing as Straker? Level him up on the first day, and zombies will no longer be a hindrance. If you ban Galthran, Iskra, Vidomina, and Vamp Lords, instead of a slow, cumbersome army of meat, you'll have another decent strike force + single units, if you don't have dragons for that (I think Demiliches look weak as single units).
I've seen cases where Straker was released from prison at level 10 or higher. It wasn't too impressive. With a brilliant selection of heroes in Necropolis, Straker looks mediocre, to be honest. Zombies are objectively a weak unit; of course, I can imagine a situation with many of their ambushes and a brilliantly leveled-up Straker, but that's still more of an exception...

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