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Posts from Турниры HeroesWorld Cup & World Cup - 2012

3.7 (3 ratings)
In reply to Javdet
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14 years ago
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Javdet
I've already formed my opinion. I hope I won't have to play it again :D

Don't judge based on the first game. First impressions really do heavily influence the choice of what to play or not. Including various VTs, different templates, and other "new things." If someone's first game on something new doesn't click, that's it, they think it's garbage and not for them.

I myself lost my first game on it :D but I couldn't play at all due to blocks, with 3 heroes :D and by the time I realized it, it was too late :D But if you think about it, Heroes isn't just about 1-6 in Citadel/Castle with 500 income :D having to worry about income too is a good thing, imo.

Although if you manage to take down the first hive 2, things would have gone fine afterwards, given their numbers. Anyway, for me it's definitely a better template than sm-ka, I just don't have enough practice on it.

And as for all those champions of space, the universe—they're champions precisely to win, unlike us mere mortals :D

Added after 3 minutes
veruo[z], this is for you. [/B]

/topic/8772/

The doors are open :D

You'll see for yourself whether that "qualification!" actually happened! :D
In reply to Pit for LM
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14 years ago
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Okay, let me explain more clearly. Firstly, I tested it in single-player mode before, and not just once. It's just that my opinion was reinforced in online play. Secondly, on any of the templates that we play, there is a gradual increase in power, building up over time. Even on the aforementioned "poor" small map, this is present. But in 8x8, the game doesn't flow smoothly; it feels jerky. Personally, I find it inconvenient to play without a rhythm and to skip turns. Perhaps it's comfortable for Chinese, black, or Arab players; let them play. I'm not saying it's "bad," it's just that this template doesn't suit our style of play very well. Yes, and the loss is completely irrelevant.
In reply to Pit for LM
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14 years ago
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My opinion about 8xm8 — here a lot depends on the GG.. if you have expert earth magic, half the job is done... I used to play this template on 200%, of course the pace was slower there... played with Javdet on 160% and there was some movement.. I got Castle and Turisa... on the first week I had 4 heroes and cavaliers in the fort... not enough money.. but on the second week I ventured into the cave with 4 gr. cavaliers, 15 archers, and 30+ spearmen (luckily there was a stable) and fought well there... I took down 100 gr. wolves for a sword +5... then around 40 cerberi... then around 40 gold golems for a shield and Vas'ki's grave for an external dwelling of Minotaurs... then I came out, broke through a crowd of eyes and around 30 cows... I leveled up earth magic and at the start of the third week I bought 2 more cavaliers and with 6 champions and mass shield I crushed nearly 90 pegasus with the loss of 1 cavalier... in total I got nearly 19 attack and nearly 14 defense... with mass slow I smashed 3 Griffin Conservatories, yielding 9 angels total, and from there you can break anything... as early as the third week... the key here is to learn earth magic and get slow... without it, it's certainly tough to break strong blocks... but it's playable, I'll probably run it a few more times))
In reply to Pit for LM
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14 years ago
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I apologize, but I have to withdraw from the tournament. I simply can’t find the time to play right now. I’ll need to take a break. Good luck to everyone!
In reply to Pit for LM
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14 years ago
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Regarding the 8x8 template, everyone has offered some valid points, and it's hard to say that anyone is fundamentally wrong. As for how the template came about, there were several online drafts that were quite poor, but roughly 60-70% of them provided a decent gameplay experience. By the way, "Briva" made some adjustments, and it became even better. Personally, I really like the idea behind the template, and if there aren't any harsh blocking situations at the start, it's a pleasure to play. Besides, Facebook-style gameplay gets tiresome by the second week. This template simply offers a different mindset. A fighter with "Oil" is definitely a strong choice. I completely disagree about the Capitol. It's extremely difficult to even build a Municipality, while a Prefecture is definitely needed. Yes, you develop slowly here, and it's true that progress is somewhat uneven, and venturing into the map requires preparation. However, the ubiquitous strong guards add variety to our endless battles against various minor guards. I believe that this template has successfully diversified the existing options. However, I would still prefer to play this template in tournaments after reviewing the judge's assessment to ensure there are no locking situations within the starting zones.
In reply to Pit for LM
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14 years ago
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The Chinese aren't fools to let a third party review the map for bugs and balance. But here, any judge will be badmouthed by the losing side :D, like "where were you looking, how can anyone play normally here," with arguments such as an external dwelling of Troglodytes near Angels and so on... And nobody needs that headache...
In reply to Lider1
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14 years ago
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Lider1
The Chinese are no fools for letting a third party look at the map for bugs and balance. But here, any judge gets badmouthed by the losing side :D, like "where were you looking, how can anyone play normally here," and arguments like "external dwelling of Troglodytes near Angels" and so on... And nobody needs that headache...

It's enough to specify the conditions under which generation restarts. And then the judge is out of harm's way :)
for example like this:
1 at least 2 roads must lead out from the spawn
2 no blocks to the nearest towns
3 no bugged passages directly between opponents
4, 5 etc
In reply to Javdet
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14 years ago
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Javdet
It's enough to define the conditions under which the map generation restarts. Then the judge will have an easy job:)
For example:
1. At least 2 roads should lead from the starting point.
2. There should be no blockages to the nearest villages.
3. There should be no buggy passages directly between opponents.
4, 5, etc.
Maybe it would be better to agree with the Chinese so that one of their judges generates a set of playable maps, passes them to Pete (Stiky or the lead host from each resource), and the pair playing that template doesn't generate it themselves, but asks Pete for one of the created maps (we can think about how it's chosen), puts it in random_map, and starts the game on it? Since there is little experience playing on templates, and the Chinese have been training on them for a long time, why not borrow their developments?
Regarding the "Bритва" edits: who will allow playing with an edited template in the tournament?
In reply to Javdet
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14 years ago
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Javdet
It's enough to define the conditions under which the map generation restarts. Then the judge will have an easy time:)
for example, like this:
1. At least 2 paths should lead from the starting point.
2. There should be no blockages to the nearest villages.
3. There should be no buggy passages directly between opponents.
4, 5, etc.
Something like that.

Added 1 minute ago
PReDS
Maybe it would be better to agree with the Chinese so that one of their judges generates a set of playable maps, passes them to Pete (Stiky or the host from each resource), and the pair playing this template doesn't generate it themselves, but asks Pete for one of the created maps (we can think about how it's chosen), puts it in random_map, and creates the game on it? Since there is little experience playing on the template, and the Chinese have been practicing it for a long time, why not borrow their work?
Regarding the map edits: who will allow playing with an edited template in the tournament?

He fixed it and named it 8x8a; this is a new template, but with the same ideology
In reply to R55Max
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14 years ago
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Creating pre-made game setups for specific factions is a thankless and enormous task. If a group of people not involved in the tournament, but who are well-versed in Heroes of Might and Magic map templates, were to work on it, then it might be possible...
In reply to Pit for LM
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14 years ago
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Stiki is planning to create a website or a thread closer to the World Championship where all templates—files and diagrams—will be posted.
The modification of the 8x8 template that needs to be used will also be there.

I made a mistake, thanks to Britvochka for noticing.
I drew the diagram based on the template I played with a year ago, sent from my home computer in Moscow. That is precisely the modified version. The template that was supposed to be played against the Chinese in the inter-portal tournament a month ago is exactly like that.
But on the forum in Useful Info, I attached a file extracted from the standard SoD set. Its diagram is Andrey's first diagram, with isolated zone 8.
Basically, I messed up, my apologies :smile41:

Actually, it's no big deal; the ideas of these templates are the same.
I will edit the Useful Info and everything will be correct.

As soon as Stiki decides exactly on the file and diagrams, we will be the first to know.

I discussed the possibility of replacing Sevensun with other judges. We decided not to make a replacement; the tournament is already underway, the guys have played two rounds, and the deadlines are tight. Moreover, putting a replacement in a seeded spot while three pairs played additional elimination games would be unfair. Therefore, we are moving the ariputra vs Fidesxfx pair into the main bracket.
In reply to Pit for LM
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14 years ago
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put RBW together with Sevensan
he's not inferior in skill and since he registered, he constantly plays on HW for rating.
besides, he was already suggested here
In reply to Pit for LM
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14 years ago
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13.01.2012 Lider1 (blue, conflux, random, Fiur) def bRitvo4kA (red, necropolis, Klavius, Dracon) Jebus 137

What a piece of crap this Jebus is without DD and fly...

In the first week I did NOTHING except scout my huge respawn and on day 117 with all growth + buying earth, water, and fire elementals I took an external dwelling of birds with the loss of everything. 10 fire elementals survived. The birds became a Citadel, lots of money.

On the second week I take another 2 batches of birds, break 4 beehives (30 Wyverns), level Brissa to advanced air and discover that the opponent is already in the treasure zone on 123! I think, it's all over before it began. I was very upset and lost heart.
I thought a bit. If I go out now with a scout hero, I'll get wiped out, so I decided to crash into my home and take a Dragon Utopia, and then whatever will be will be.
And I couldn't even do that properly; there were gremlins near the beehive to crash into, and I attacked them with my army...
Anyway, I got home, took the Dragon Utopia, got a helmet of knowledge, boots of resistance, and most importantly the cloak of rejection.

Day 126, I'm still on respawn, what a horror.
Day 127, I go out, kill a scout hero, breaking a chain. The army has 12 birds and 30 Wyverns.
Day 131, I bring up another 13 birds, they boosted morale. I go along the path and see the opponent's GG, not much meat, I don't have Pathfinding, I'm exactly 1 diagonal square short, even though his stats are higher. I take the central town, kill the scout heroes.
Day 132, next turn it turns out he has almost no mana, the opponent takes a Dragon Utopia from under my nose, and makes such a juicy trajectory on sand that even on grass I wouldn't have caught him. I decided not to chase, since it's pointless, and to go to the Dragon Utopia above.
Day 133, I thought it was a rule violation with DD when I was attacked, turned out no, they caught me on foot))) but there was only 5 mana, (+2 speed) against 110. My first turn, anti-morale from dragons, I cast slow - it doesn't work on 4 stacks - funny! but the fight was won, all my units were killed except birds, and I lost 2 of those.
Day 134, I take the Dragon Utopia with the loss of a bird. Cool one, helmet +6 attack, sandals +2 attack, shackles. I go to the book of fire.
Day 135, I took everything but was one square short of crashing into the central town.
Day 136, the town gets intercepted, the opponent takes a shield +12, just what I needed, thank god he didn't go up, I forgot to take off the cloak. I attack with Armageddon, a few spell power short of finishing it all at once, from the other side summon fire elementals round 2 I finish off the living creatures and retreat.
Day 137, we make a save, half past two in the morning, a wagonload of mistakes...

I really lacked speed; in the artifact merchants the only useful thing was a shield +6. Not a hint of boots or gloves. Though on respawn there were wings from the horde of Vasas and DD in a scroll. (and in the Mage Guild, by the way, instead of explosion there was mirror).

The irony was that I mistook the opponent's native respawn for a treasure zone, since the GO generated it straight ahead and he only came out on 125, while I panicked on 123 and started running around the respawn.

Today the capitulation came.

Thanks to the generator for external dwellings, Conflux for crazy growth (without them I wouldn't have done anything), and to the opponent for the game!

but without DD and fly this Jebus is nonsense, obviously why the westerners play S-M-L maps
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