Posts from Questions about the gameplay of Heroes 6.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
The question is complex, but important.
When I played through the campaigns, I chose different paths for the heroes; for some, I chose paths that fit, and for others, not. I did it for fun. Now, I've completed all the campaigns, and in the Dynasty, the heroes have their original classes and paths (mage/warrior, evil/good). Is there a way to change this for duels, like replaying the campaign or editing something in the files? I'm interested in the opinion of those who definitely know.
Create a new hero and play through the campaign with him; you'll also improve the Dynasty's weapons.
delete the hero and play through the campaign again
create a new hero, play through the campaign with them, and at the same time, improve the Dynasty weapon.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
It would all be simple, right? The problem is that the story heroes of the campaign (i.e., Anton, Anastasia, etc.) cannot be deleted. At least, not in the game itself. And this is a serious flaw – for example, one person completed all the campaigns with the heroes of Tears. Then they will not be able to play the bonus mission of Blood. Why the developers did it this way is unclear.
In general, if a campaign is completed with a non-story hero, then that hero can be deleted and the campaign can be replayed; in Dynasty, the story hero will appear as completed. But if you play the story campaign again, it won't change. However, there is one trick that I haven't checked yet. You can either click on the crossed swords on the map or use the "Start Over" button. Maybe then it will change...
If I hire a creature in a town, how do I make it leave the town and reach my hero? Or do I have to return to the town every time to hire it?
Or do you have to return to the town every time to hire units?
1. What needs to be done so that elementals (of light, of darkness), when attacking a target, remain near that target and do not return back?
2. Do the effects stack when using general resurrection and single resurrection?
3. Does the cost of bought and sold artifacts in the improved market depend on the number of these markets?
I have a few more questions:
1. What needs to be done so that elementals (of light, of darkness), when attacking a target, remain near that target and do not return?
2. Do the effects stack when using general resurrection and single resurrection?
3. Does the cost of bought and sold artifacts in the improved market depend on the number of these markets?
2. I didn't quite understand the question about this.
3. The cost depends only on the resources, as far as I understand, artifacts are sold and bought regardless of how many markets you have.
2. I didn't quite understand the question regarding this.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
1. You need to move next to the enemy without attacking them, so that your elemental stays in that exact spot; there's no other way.
Melee attacks with ranged units definitely worked for me using this old method.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!