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Posts from Questions about the gameplay of Heroes 6.

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I completely agree! In most cases, that's how it is... but on large maps, having a second, third, or even fourth hero can be very useful. It allows you to quickly capture several Fortresses at once. If the hero isn't leveled up yet, you'll lose valuable time and troops while leveling him, but having a hero dedicated to training can be very helpful, for example, by creating an economy-focused hero in the first week.
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Could you please tell me what advantages a license provides, or how it's called – a "Conflux"? I'm playing through the campaigns offline. If I don't have a license key, will I be unable to play duels?
In reply to Мусульманен
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Yes, if it's not a licensed copy, you won't be able to play with other people and you'll lose access to the dynasties.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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The question is complex, but important. When I played through the campaigns, I chose different paths for the heroes; for some, the paths were fitting, and for others, not. I did it out of curiosity. Now, I've completed all the campaigns, and in the Dynasty mode, the heroes have their initial classes and paths (mage/warrior, evil/good). Is there a way to change this for duels, like replaying the campaign or editing the files to cheat something? I'm interested in the opinion of those who definitely know.
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You can try it in the files. Unfortunately, when replaying a campaign, the hero's data is not overwritten. But there are also problems with editing the files. Firstly, I don't know where the file that needs to be edited is located. Secondly, information about dynasties is stored on the Ubisoft server, so it is not certain that the changes will be saved.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Kayman036
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Kayman036
The question is complex, but important.
When I played through the campaigns, I chose different paths for the heroes; for some, I chose paths that fit, and for others, not. I did it for fun. Now, I've completed all the campaigns, and in the Dynasty, the heroes have their original classes and paths (mage/warrior, evil/good). Is there a way to change this for duels, like replaying the campaign or editing something in the files? I'm interested in the opinion of those who definitely know.
Delete the hero and play through the campaign with him again.
Create a new hero and play through the campaign with him; you'll also improve the Dynasty's weapons.
In reply to I_N
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I_N
delete the hero and play through the campaign again
create a new hero, play through the campaign with them, and at the same time, improve the Dynasty weapon.
Everything would be simple, right? The problem is that the story heroes in the campaign (i.e., Anton, Anastasia, etc.) cannot be deleted. At least, not in the game itself. And this is a serious flaw – for example, one person completed all the campaigns with the heroes of Tears. Then they will not be able to play the bonus mission of Blood. Why the developers did this is unclear.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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Winner
It would all be simple, right? The problem is that the story heroes of the campaign (i.e., Anton, Anastasia, etc.) cannot be deleted. At least, not in the game itself. And this is a serious flaw – for example, one person completed all the campaigns with the heroes of Tears. Then they will not be able to play the bonus mission of Blood. Why the developers did it this way is unclear.


In general, if a campaign is completed with a non-story hero, then that hero can be deleted and the campaign can be replayed; in Dynasty, the story hero will appear as completed. But if you play the story campaign again, it won't change. However, there is one trick that I haven't checked yet. You can either click on the crossed swords on the map or use the "Start Over" button. Maybe then it will change...
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Hello, I just bought the game. So, if my question seems silly, please excuse me.
If I hire a creature in a town, how do I make it leave the town and reach my hero? Or do I have to return to the town every time to hire it?
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Or do you have to return to the town every time to hire units?
Exactly. We use a tactic where heroes with six units transport troops. And you can hire all creatures in any nearby town, which usually doesn't cause any problems.
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FAQ по Heroes VI
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A few more questions have accumulated:
1. What needs to be done so that elementals (of light, of darkness), when attacking a target, remain near that target and do not return back?
2. Do the effects stack when using general resurrection and single resurrection?
3. Does the cost of bought and sold artifacts in the improved market depend on the number of these markets?
In reply to Heleg
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Heleg
I have a few more questions:
1. What needs to be done so that elementals (of light, of darkness), when attacking a target, remain near that target and do not return?
2. Do the effects stack when using general resurrection and single resurrection?
3. Does the cost of bought and sold artifacts in the improved market depend on the number of these markets?
1. You need to move next to the enemy without attacking him, so that your elemental stays in that position; there is no other way.
2. I didn't quite understand the question about this.
3. The cost depends only on the resources, as far as I understand, artifacts are sold and bought regardless of how many markets you have.
In reply to net23-Immortal
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net23-Immortal
2. I didn't quite understand the question regarding this.
I made a mistake; I meant regeneration. If a unit is simultaneously affected by both general and individual regeneration, how many hit points are restored?
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It seems that applying a second restoration spell causes the effect of the first one to disappear.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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1. You need to move next to the enemy without attacking them, so that your elemental stays in that exact spot; there's no other way.
As far as I remember, in Heroes of Might and Magic V, you can hold down Ctrl while clicking to attack, and they won't move.
Melee attacks with ranged units definitely worked for me using this old method.


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"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
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Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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