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Posts from Tactics for playing as the Dwarves.

5.0 (1 rating)
15 years ago
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:)) of course.
In reply to joe_saint_joe
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15 years ago
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joe_saint_joe
But who forces you to rush Druids and Archers early on?

Improved bears with Inga and a speed rune can deal with Archers and Druids very effectively. This has already been discussed here, I think. If you find a resurrection rune in a castle, you'll have almost no losses at all.
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15 years ago
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or recruit an ogre in the tavern. With 1 learned rune, choose the energy rune. Then upgrade the bears, and you're good to go. Only the blue arrows are annoying; they might go before you.
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14 years ago
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Is it worth buying the ammunition cart early in the game if you're playing on "Veteran" difficulty?
In reply to HoM[M]ie
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14 years ago
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I wouldn't take it, although it depends on the circumstances. Spending money right away for an unclear purpose (it seems to cost 1500 gold for the Dwarves) – just so that on the first week, two dozen bearded guys with minimal damage can shoot endlessly? The Fortress has it right away, but he also has Soldier's Luck, and otherwise, it's not very useful...
However, if a lot of archers appear at once, or if you really need to shoot at the beginning – when there are many slow, melee creeps around – then you can take it, the main thing is to pay it off quickly.
In reply to HoM[M]ie
14 years ago
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HoM&M
Is it worth buying a supply cart early in the game, especially on Veteran difficulty?

750 gold is not such a huge amount to agonize over. As for building a forge, it's useful as an intermediate building on the way to the town hall and magistrate's office.
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14 years ago
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Indeed, and besides, on the veteran difficulty, there isn't such a severe crisis "in the early stages," so why not take advantage of it?
In reply to Amko
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14 years ago
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Gnomes with two cartridges, a cart? Hmm... I don't even know...
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14 years ago
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Yes, that's true. Without a cart, boredom will set in after a couple of turns.
13 years ago
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Hello everyone! Could you please advise when it's best to attack the Dragon Utopia while playing as the Fortress faction? What's the minimum number of troops needed to defeat the dragons without significant losses? Which hero skills and battle tactics will make taking the Utopia easier? Thanks in advance! P.S. I'm very interested in reading your forum; it's great that Heroes of Might and Magic V is still popular!
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13 years ago
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It's unlikely you'll be able to complete it without any losses. You need to recruit Erls, Dragons, and have the Resurrection spell and the Rune of Resurrection, as well as the Rune of Etherealness. You can also use Warriors with Harpooners. It's best to protect the latter. You also need to upgrade Storm Wind. Speed and aggression are key here. I can't offer any more advice; maybe someone else will have something to add.
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13 years ago
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Against drowned creatures, the Wind Wand is the most effective weapon....)
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13 years ago
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The following help against dragon lairs: Erls/Jarls with regeneration and light magic; a high-level Ingvar with a large number of warriors (there will be losses, but they are usually worth it, especially if there is teleport or Surprise Attack, which significantly reduces losses); a high-level Karl with light magic (take Storm, Blessing, and 2 levels of ranged attackers; Battle to the Last is also helpful); any high-level hero with dragons, a few warriors, light magic, and preferably luck (dragons don't deal much damage).
All of these methods can be used starting from week 4. All of these methods have been tested in practice.

P.S. It is highly recommended to give Ingvar and Karl the Battle Fury skill.
In reply to $an4es
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12 years ago
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(For those who still hang out on the forum)
I've been playing as Dwarves for a long time, and to be honest, almost everything depends on which magic you choose and whether you get spells that suit it. There are many tactics, as well as many upgrade options. I would like to draw attention to one long-forgotten school, suggested on pages 3-4, which is Summoning. Many people think that "it's not worth leveling up," "why level up a school for just one Rune Shield," but you are deeply mistaken. I wouldn't say that it doesn't drop at all, with its 4%. I see this as a plus. Over time, you can level up guilds and see what spells you get. If I'm roughly playing as a Warrior-Mage, then in 90% of cases I choose Summoning, because even without Wizardry, it gives a noticeable advantage, and more specifically, up to level 20-22, you can create an impenetrable army that is replenished by runes, and useful summoning spells also help in defense. Specifically, I'm going to talk about the "Cheating Heroine, Inga." Here's what I would advise you to level up:
1. This is her "Education" skill. What do we need specifically? Empathy, which is why she takes the Secret Keeper, and you MUST also take Attraction; without it, it can be very difficult sometimes (instead of Empathy, you can take Cooldown; the upgrade and tactics are different, see later).
2. Leadership – level it up to Empathy; moreover, I always take Diplomacy when playing as this hero, because you really join every 4th stack in 2-3 months, which helps you gather up to 400 pikemen and 46 thanes (I played against a Knight, and it helped).
3. Summoning magic – you should level up Fire Warriors (not necessarily) and Earth Lord. Why? More on this in the tactics section.
4. Defense – level up Defense to Readiness, or instead of Readiness, level up Arrow Defense.
5. You can level up Luck, but again, if you don't have experience, don't level it up.
In essence, the tactic of the game is that, standing in defense, you can repel a rather well-equipped army. Readiness will help us first repel attacks from the strongest, fastest units (in my case, Knights), and Summoning magic will only finish off those who cannot break through. In addition, phoenixes/elementals will deflect attacks, which is very useful for us. As a result, we had: About 6 months of the game, 5 and 3 or so:
He (Vittorio): 800+ Landlords, 346 archers, 480 zealots, 90 griffins, 111 knights, and 21 archangels.
I had (Inga): ~1200 warriors, 946 harpooners, 347 fierce bears, almost as many archer warriors, 90+ flame priests, 89 jarls (as a result of the same Diplomacy), and 28 lava golems.
In essence, his ballista went first and didn't do anything to me; his knights also failed. With Empathy, I moved faster than the knight and even faster than the griffins and archangels. First, I cast mines around my units (level 2 spell). The terrain helped a lot, but by the time the knights reached me, there were -12 of them. After them, I cast a phoenix, which deflected attacks from the stack and removed retaliations; moreover, it then finished them off with jarls in a chain; there was a lot of damage to all of them. He didn't have Inquisitors, so it was easier for me. I put a Wall of Swords in front of the archer, who ended up being trapped and slowed down, and when he started hitting the wall, he lost 100 creatures, while I was being pressured, I tried to create a phantom on the jarls/dragons; there were a lot of misses on him (I was lucky, 3 misses), and I took out a lot (4 angels, knights, and about 80 zealots). In the end, I was almost defeated when he had 4 archangels, 19 knights, 31 griffins, and 240 archers left. I still had 51 jarls, 80 archer warriors, and I hadn't lost a single archer. The dragons were battered, but thanks to the phoenix, I was far ahead. Thanks to the phoenix, I defeated the archers in 3 turns and finished off the rest. In the end, I didn't lose a single stack, and I had enough mana for exactly 1 mine (8 out of 180) without Attraction. That's it. He had 28 attacks, 20 defense... Forgotten Armor, Horseshoe... I was lucky enough to find the Dwarf King's Shield and Greaves and the Sar-Iss Staff and a couple of rings -2 Armor and 20% Initiative. Play, try, I'm sure you wouldn't defeat a Knight just with Chaos and attack, especially since Haven is the strongest race in the game.

P.S. We played on the Legacy map; try it out, share your experiences. I'm at the bottom, he's at the top.
In reply to MjTh
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12 years ago
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MjTh
(For those who still hang out on the forum)
I've been playing as Dwarves for a very long time, and to be honest, almost everything depends on which magic you choose and whether you get spells that suit it. There are many tactics, as well as many upgrade options. I would like to draw attention to one long-forgotten school, proposed on pages 3-4, namely Summoning. Many people think that "it's not worth leveling up," "why level up the school for just one Rune Shield," but you are deeply mistaken. I wouldn't say that it doesn't appear at all, with its 4%. I see this as a plus. Over time, you can level up the guilds and see what spells you get. If I'm roughly playing as a Warrior-Mage, then in 90% of cases I take Summoning, because even without Wizardry, it gives a noticeable advantage, and more specifically, up to level 20-22, you can create an invincible army that is replenished by runes, and useful summoning spells also help in defense. We will specifically talk about the "Cheating heroine Inga." Here's what I would advise to level up:
1. This is her "Education" skill. What exactly do we need? Empathy, which is why she takes the Secret Keeper, and you MUST also take Attraction; without it, it can be very difficult at times (instead of Empathy, you can take Refresh, but the upgrade and tactics are different, see later).
2. Leadership - level it up to Empathy; moreover, I always take Diplomacy when playing as this hero, because you really join every 4th stack after 2-3 months, which helps you gather up to 400 pikemen and 46 thanes (I played against a Knight and it helped).
3. Summoning magic - you should level up Fire Warriors (not necessarily) and Earth Lord. Why? More on this in the tactics...
4. Defense - level up Defense to Readiness, or instead of Readiness, level up Arrow Defense.
5. You can level up Luck, but again, if you don't have experience, don't level it up.
In essence, the tactic of the game is that, standing in defense, you can repel a rather well-equipped army. Readiness will help us first repel attacks from the strongest, fastest units (in my case, Knights), and Summoning magic will only finish off those who cannot break through. In addition, phoenixes/elementals will counterattack, which is very useful for us. As a result, we had: About 6 months of the game, 5 and 3 what else:
He (Vittorio): 800+ Landlords, 346 archers, 480 zealots, 90 griffins, 111 knights, and 21 archangels.
I had (Inga): ~1200 warriors, 946 harpooners, 347 tough bears, and I also recruited almost as many Arcata warriors, 90+ flame priests, 89 jarls (due to the same Diplomacy), and 28 lava golems.
In essence, his ballista went first and didn't do anything to me; his knights also failed. With Empathy, I moved faster than the knight and even faster than the griffins and archangels. First, I cast mines around my units (level 2 spell). The terrain helped a lot, but by the time the knights reached me, there were -12 of them. After them, I cast a phoenix, which repelled attacks from the stack and removed counterattacks, and then finished them off with jarls in a chain; there was a lot of damage to all of them. He didn't have Inquisitors, so it was easier for me. I put a Wall of Swords in front of the archer, who ended up being trapped and slowed down, and when he started attacking the wall, he lost 100 creatures, while I was being pressured, I tried to create a phantom on the jarls/dragons; there were a lot of misses on him (I was lucky, 3 misses), and I took out a lot of them (4 angels, knights, and about 80 zealots). In the end, I was almost defeated when he had 4 archangels, 19 knights, 31 griffins, and 240 archers left. I still had 51 jarls, 80 arcata, and I didn't lose a single archer. The dragons were battered, but thanks to the phoenix, I was far ahead. Thanks to the phoenix, I defeated the archers in 3 turns and finished off the rest. In the end, I didn't lose a single stack, and I had enough mana for exactly 1 mine (8 out of 180) without Attraction. That's it... He had 28 attacks, 20 defense... Forgotten armor, horseshoe... I was lucky enough to find the Dwarf King's shield and greaves and the Sar Issy's helmet and staff, and a couple of rings -2 defense and 20% initiative. Play, dare, I'm sure you wouldn't defeat a knight just with chaos and attack, especially since Haven is the strongest race in the game.

P.S. We played on the Legacy map, try it out, share your experiences. I'm at the bottom, he's at the top.
A whole 6 months of the game and only 111 knights?? And, pardon me, not even Isabella, but just knights?? If there were no Inquisitors, then they were retrained into knights, but in half a year, there should have been about 200 of them. Please share how many Fire Warriors you summoned and what the stats of the phoenix were. Honestly, no matter how many times I've tried in practice, it turns out that the Dwarf is a bad summoner. And about defeating a knight with chaos: does anyone really try to throw boulders at people with a dwarf, especially at that stage of the game? Light magic is probably more interesting

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