Auto-translated
My skill preferences are as follows (in general, without additional factors such as the absence of good spells of this school in the guild of mages or constant attacks when ballistics is needed, etc.):
1. Logistics (definitely the best skill)
2. Wisdom (if the map is large)
2 or 3. Earth Magic (if the map is small - second in priority)
3 or 4. Air Magic and Water Magic
4 or 5. Defense or Wisdom (if the map is small)
5 or 6. Attack or Archery (depending on the number of archers in the army and for this faction)
6 or 7. Archery or Attack (no typo, just the second skill is also needed:))
7 or 8. Intelligence
8. Ballistics (as you can see, I only choose this when playing on a small map, and there ballistics is a powerful asset)
And of course, all this is very situational (for example, if there is a swamp around, I value Pathfinding as much as Logistics), for secondary heroes the skills are completely different, etc.
Guys, explain to this dumb elf why diplomacy is so great. Usually, you end up recruiting useless units, your own army is enough, and it's a pity to waste a skill slot. There are too many "ifs" in this diplomacy, in my opinion; that is, "if" you are playing as Barbarians and "if" it is the month of Ruukh and "if" Ruukh are on the path of your hero and "if" there is a slot in the army for them or there is a unit that you don't mind disbanding and "if" they encounter the hero along the way, and not huddled together at the opposite end of the map, and "if" you have a large enough army so that they don't scatter... then - yes. But there are too many of these "ifs"...
1. Logistics (definitely the best skill)
2. Wisdom (if the map is large)
2 or 3. Earth Magic (if the map is small - second in priority)
3 or 4. Air Magic and Water Magic
4 or 5. Defense or Wisdom (if the map is small)
5 or 6. Attack or Archery (depending on the number of archers in the army and for this faction)
6 or 7. Archery or Attack (no typo, just the second skill is also needed:))
7 or 8. Intelligence
8. Ballistics (as you can see, I only choose this when playing on a small map, and there ballistics is a powerful asset)
And of course, all this is very situational (for example, if there is a swamp around, I value Pathfinding as much as Logistics), for secondary heroes the skills are completely different, etc.
Guys, explain to this dumb elf why diplomacy is so great. Usually, you end up recruiting useless units, your own army is enough, and it's a pity to waste a skill slot. There are too many "ifs" in this diplomacy, in my opinion; that is, "if" you are playing as Barbarians and "if" it is the month of Ruukh and "if" Ruukh are on the path of your hero and "if" there is a slot in the army for them or there is a unit that you don't mind disbanding and "if" they encounter the hero along the way, and not huddled together at the opposite end of the map, and "if" you have a large enough army so that they don't scatter... then - yes. But there are too many of these "ifs"...
