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Before, Archangels were followed by Phoenixes, and that's a huge plus for elementals (when these monsters cast a mass slow on you on their first turn and start attacking with their entire army... luckily, morale doesn't affect most of them! But if they cast a mass speed boost... hold on tight, knight!)
The thing is, I played the original version of Heroes 3 for a long time, and then after Armageddon's Blade, "Conflux," as some forum users affectionately call it, disappeared again in SoD, so I don't really consider it much due to old habits... Yeah, Phoenixes are quite the devils...
What about the Capitol? :confused: Is it worth disrupting a perfectly reasonable development strategy for the sake of a couple of Ogres?
Well, on an XL map, it might not be worth it, but on an M map, I'd still prefer Ogres, which can be used to quickly get the gold needed for the Capitol, and even to quickly punish the opponent.
Well, that explains a lot... I personally love XL maps the most, especially when there's time to nurture a first-level creature into a monster that becomes a terror to all living things!
Малыч
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Regarding the trench. In the Castle, mines are removed by dispelling them with an expert. It takes away a lot of experience. The worst trench is in the Stronghold. If you stand on a trench near a wall and don't make a move (forward, backward), it seems like health isn't drained.
I played in the Lake of Plagues, and a huge army attacked me in the castle. In the end, I had 1 Knight and 30 magic points left, while the enemy had 35 powerful Gorgons and 2 magic points. Question: how did I win the battle?
Летай иль ползай конец известен, все в землю лягут, всё прахом будет...
Regarding the trench. In the Castle, mines are removed by an expert Dispel Magic. It takes a lot of level.
Sorry, I don't get it at all. How can a spell remove "a lot of level"?!:confused: Do you think the hero loses levels? Dispel Magic removes all blessings and curses (i.e., all the nasty things and bonuses caused by spells) affecting units. It doesn't seem to work on mines:eek: And anyway, which castle are you talking about? Knights don't have mines; only wizards do; but Castle (with a capital C) is the city of knights. The city of wizards is the Tower.Малыч;52953
The trench in the Stronghold is even worse. If you stand on the trench by the wall and don't make a move (forward, backward), then health doesn't seem to be deducted.
Oh, it definitely gets deducted! I've won so many battles thanks to that:rolleyes:
By the way, I'm curious how exactly you won the battle. There are plenty of options...
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"... - Чжуан-цзы Сильванис
Sorry, I didn't understand at all. How can a spell remove "many levels"? :confused: Does the hero lose levels, in your opinion?
Thank goodness, otherwise I thought I was the only hopelessly clueless one, and I was even too embarrassed to ask. :o Silvanis;53098
The "Remove Curse" spell removes all blessings and curses (i.e., all the nasty things and bonuses caused by spells) from units. It doesn't seem to work on mines:eek: And in general, what castle are you talking about? The Knights don't have mines; they only exist for the Wizards; but the Castle (with a capital "C") is the city of the Knights. The city of the Wizards is the Tower.
That's what I don't understand. Maybe I just didn't notice it? But in general, for the Tower's mines (which are essentially its moat) to be removed by a spell... :confused: Silvanis, I'm talking about the Tower, of course... it's just that there was a mistake made by the previous author, and everyone picked it up.
Alan
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The damage of the Tower's mines depends on the level of the castle, the level of the hero, their magic power, and the fire magic skill (I'm not sure about the hero's level, but the rest is definitely true)... and as far as I remember, depending on the magic power, the "dispel" spell removes a certain amount of damage from the mines... if the power is sufficient, it removes them completely.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In my opinion, the strength of mines and the attack power of towers depend on the number of buildings in the castle and the number of battles fought for that castle!
Alan
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http://homm3world.narod.ru/index.html Here's the game's physics... for those who don't want to download and search, I'll provide the text about mines...
"(1) The walls of the Mage Guild city are surrounded by Land Mines. As you know, they pose a threat only to attacking units (unlike the defensive moat, which damages the defender's units if they come within its range). The amount of damage inflicted on an enemy unit by each mine that appears on the battlefield after casting the Land Mine spell is determined by the formula (10 x SP + A), where A is equal to 25 if the Hero does not have the secondary skill Fire Magic or has it at the basic level, 50 - if they have Advanced Fire Magic, and 100 - if the Hero has this skill at the Expert level. The damage from "city" Land Mines is not constant and is determined differently for the game itself and its add-ons. For RoE: 1) If the city has only a garrison, the damage from each mine is equal to 55 HP. 2) If there is a Hero in the city, the amount of damage inflicted by Land Mine is determined by the formula above. In this case, the damage from the mine may be less than 55.
For AB and SoD: 1) If the city has only a garrison, the damage from each mine is equal to 150 HP. 2) If the defending Hero has Spell Power and/or the secondary skill Fire Magic such that the amount of damage calculated using the specified formula exceeds 150 HP, then the damage from the "city" mine will be determined by this value; otherwise, the amount of damage is equal to 150 HP. Interestingly, in this case, the mines that appear on the battlefield after casting the Land Mine spell may inflict significantly less damage than the "city" mines. It should be noted that Land Mines along the walls of the Tower are less reliable than the defensive moats of other cities, as they inflict one-time damage and can be easily destroyed by the Mass Dispel spell. (Source – astralwizard, Dan McGraw)"
I hope this answers all your questions...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
Малыч
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I messed up. I was writing quickly and confused the Castle with the Tower. (When in a hurry, one's own Tower doesn't help). I was also enlightened about the fortified moat; otherwise, it would just be a trench, a trench (it was truly a mental block). Here's another interesting point about the Tower. There are no mines, and there can't be any, on cursed lands. This is very bad. Here's how I won the battle against the Gorgons. The walls were destroyed, the Towers weren't firing, and hoping for champions to attack is pointless – 1 champion against an entire army. The Gorgons don't cross the moat and lose a turn and 1 life. After thinking it over, I cast the Slow spell on the Gorgons, the Haste spell on the champions, and moved them precisely to the opposite side of the walls (i.e., not inside the Castle, but outside). The Gorgon crosses the moat and, hop, loses a life again. We ran around like this for a long time and persistently; the main thing is not to mess up the morale. And here's the trick. It seems simple, but if you just move the champion not exactly opposite the Gorgon, it will cross (go around) through the broken gate without any damage. Here, the unit's speed wins (and my ingenuity, of course). But I got a huge adrenaline rush....
Летай иль ползай конец известен, все в землю лягут, всё прахом будет...
Silvanis
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:) I used to do that quite often too :) The most frustrating thing was when the opponent's morale unexpectedly dropped... :(
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"... - Чжуан-цзы Сильванис
R.3.M.
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Necromancers forever!!!!!!! And then you can play as humans (Castle)...
Малыч
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Gorgons are slow, so I used champions with air expertise and the Haste spell, and I cast Slow on the gorgons, running them on the longest possible distances. If I had one Knight and the opponent had a lot of gorgons, their morale would increase 5-6 times, but they wouldn't reach me.
Летай иль ползай конец известен, все в землю лягут, всё прахом будет...
wlad
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I prefer playing as Necropolis; the warriors are beautifully designed! Black Knights are especially awesome.
Малыч
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In the game (on some maps), I sometimes feel drawn to the human faction... as if it were something familiar and close to my heart.
Летай иль ползай конец известен, все в землю лягут, всё прахом будет...