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Posts from - A reference guide and manual in Russian for Heroes 3.

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#1
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Greetings to all fans of the Heroes of Might & Magic III universe!

I would like to invite you to participate in a project dedicated to creating a reference guide for HoMM III.

The topic itself is not new. There are many individual resources dedicated to describing the physics of the Heroes world, but despite all efforts, it is extremely difficult to find an information source that can be unequivocally classified as a reference guide.

This work does not claim to be original and is the result of compiling various official (Player's Manual) and unofficial (forums and websites) sources dedicated to describing the internal world of the game.

The file in Excel and PDF formats can be found at the following link:
http://vk.com/fizmig

At the moment, the work on the project is not yet fully completed, if it is even possible to complete it... :) Therefore, I would be grateful if anyone would like to participate in it and share their opinions, knowledge, and advice. An updated version of the document will be posted at the specified address for all those who wish. A link to the author will definitely be included. :)

Not all the information provided in this reference guide can be considered official, because it contains observations and assessments of players who wished to share their opinions about the features of the game. But, nevertheless, in general, it достаточно realistically reflects the physics of the Heroes world and will undoubtedly be useful to any beginner.

Given the above, any comments, clarifications, and explanations are welcome. Any suggestions regarding a more optimal form of presenting the information provided will also be valuable.

Sincerely,
AmberSoler
In reply to dnaop-wr
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#582
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For example, when playing with a Pawn or Knight, the AI doesn't even wait; it immediately charges forward. I haven't delved into other nuances and differences, but it seems that with a Pawn, it doesn't build a level 7 structure or buy items (I might be wrong), and possibly (again, I tested this a very long time ago) it has fewer resources.
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#583
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The Chinese provided a link to their equivalent of the Heroes of Might and Magic fan site.

http://www.heroworld.net/h3/index.php

Maybe AmberSoler will learn Chinese someday, and this will become useful information :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#584
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Lider1, well, you should give the Chinese the link to PhysMig! ;) It might be useful for them too! :)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#585
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Lider1, so what?
What will this do for the Jews?
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#586
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Marmot, of course, suggested it. This is what they offered in response. It's a shame it's not in English...
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#587
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Yeah, at least in English, you can find some familiar letters, but here, there isn't a single recognizable character:D
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to dnaop-wr
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#588
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A small detail. In the description of the unit's characteristics, it says:
Bone Dragon
The presence of this unit in your army reduces the enemy's morale by 1 point. In melee combat, upon attack, it has a 20% chance to cast the Aging spell on the enemy, which will reduce the HP of all units in that enemy stack by half for 3 rounds. Immune to magic that affects the mind (Blind, Curse, Berserk, Hypnotize, etc.)
Frenzi is also missing. It doesn't affect the undead without a magic orb.
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#589
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Could you please clarify the following point? On the page about artifacts, both the English and Russian names are provided for each artifact. Where does this Russian name come from? Is it from another version of the game?
#590
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The description of the vulnerability sphere contains many ambiguities, inaccuracies, and even errors. And simply put, 2 tables are difficult to grasp. So, I made it even more complicated) to make it easier to understand, here. Now there are no inaccuracies (are there any? - show them) and everything seems logical and holistic. In general, I'm waiting for comments.
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#591
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I think having more Russian terms wouldn't hurt. Perhaps not everywhere, but at least in cells like "blessing, curse, mind-affecting spells, spirit-affecting spells, life-affecting spells".
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
#592
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I didn't quite understand... the original had a lot of English names, and it was all a bit inconsistent – I tried to standardize it, but "mind-affecting spells" seems much clearer than "spells... affecting... the mind," and it takes up less space. Didn't you study English? Are the words mind, spirit, and life not immediately understandable? That's why I'm asking – if it sounds off, we'll have to think about it, but I don't want to sacrifice conciseness.
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#593
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I agree with some points, but not with others. Instead of "spells... affecting... the mind," you could write "mind spells," "spirit spells," or "life spells" – especially since they have descriptions. The problem is that mixing Russian and English words in one sentence doesn't flow well. It might work if it were something like: "... mind-affecting spells (mind spells)...", but that's too cumbersome.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
#594
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"mind spells", "spirit spells", "life spells" - the meaning is lost, the accuracy is lacking. Perhaps a color-coded system with a key at the beginning would work. Maybe someone else who doesn't speak English would appreciate it? Let's wait and see.
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#595
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Lider1
The Chinese provided a link to their version of the Hero Editor.
http://www.heroworld.net/h3/index.php
Maybe AmberSoler will learn Chinese someday, and this will become useful information :D
I'll make a cautious assumption that it simply quotes excerpts from the reference guide... :D
Dirty_Player
A small nuance. In the description of the unit's characteristics, it says:
Bone Dragon
Frenzy is also missing. It doesn't work on the Undead without a Magic Wand.
It says "etc.", which implies all other possible terms.
Kluka
Please clarify the following point.

On the page about artifacts, both the English and Russian names are given for the artifacts. Where does this Russian name come from? Is it from some other version of the game?
There are at least three or four different translations of the terms (starting with the early versions of AB), it was compiled from various sources, I don't know exactly how to translate it correctly - I mostly play the English version, and the editor is also in English, so I prefer the original names... "Imps, devils, familiar?..." :D

This also applies to the article about the Sphere/Medallion of Vulnerability. Of course, it should simply be translated into Russian, but I just can't bring myself to do it. ))
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

#596
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I've made an updated version of the reference guide with some improvements and clarifications: - The effects of the Sphere of Suppression and Exclusion are now accurate. - The same applies to the Unit Classification: Dead, Undead, Alive. - "Objects on the map that allow you to obtain resources" - a table has been added for all resource nodes, and a more functional diagram of their placement. - Immunities in "Magical and Tactical Abilities of Units During Battle" have been clarified. - "Monsters in the game and their characteristics" - the 'value' field has been added. - "Algorithm for unit movement on the battlefield" - everything has been explained, with illustrative images and examples. Also included: Turn order in combat (with translation), and some notes on AI behavior from Anton (through Leader1). I've checked it, but there are probably still errors and typos, so I apologize in advance. In the Sphere of Suppression, I've introduced something like spell classes: mind-affecting spells: blindness, berserk, hypnosis, amnesia, joy, sadness, rage spirit-affecting spells: joy, sadness, fear life-affecting spells: sacrifice (resurrected/victim), resurrection Is it better to use this classification, as it's easier to understand and remember, or should I just leave a simple list of spells? Or should I replace it with short terms like "mind," "spirit," and "life"? In general, I need your feedback, including on the appropriateness of making such changes to the PhysMig. Added 4 minutes later - I've already found a typo in the word "жертвоприноШение" (sacrifice)
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