Auto-translated
But it's quite possible to do rough balancing, so that there are no situations where one player has several consoles and the other has none.
New here? I'm Roha — want a quick tour?
But it's quite possible to do rough balancing, so that there are no situations where one player has several consoles and the other has none.
The experience gained from battles with AI opponents is a reasonable compensation for the lack of morale in neutral creatures and the lack of experience gained by our troops in battles against unchallenging neutral creatures. Removing experience from AI opponents would make the game too easy. It's not that difficult to get used to the fact that attacking an AI opponent after turn 114 carries the risk of taking damage.
The experience gained in battles is a perfectly adequate compensation for the lack of morale in neutral creatures and the lack of experience gained by our troops in battles against un-upgraded neutral creatures. Removing experience from bots would make the game too easy. It's not that difficult to get used to the fact that attacking a bot after level 114 carries the risk of taking damage.
Who says to "remove" it?
Super-boosting the computer opponents in Warlords (and I mean "super," as there was also boosting in Trials, but not as fast) sometimes leads to unfortunate situations, for example, when there's only one path from the spawn point, and right after the exit, the computer opponent's respawn point begins, and you can't pass by without triggering it. You enter, and on turn 112, you're killed in the field without any chance of escape by a combined army with 3-4 stars. Yes, this doesn't happen often; in most cases, issues with the computer opponent are resolved more or less normally, but encountering such a situation in a tournament is not a pleasant experience. That's why I'm in favor of reverting the computer opponents' experience to the Trials level.
There’s no point in rushing blindly along the paths; send scouts ahead.
For some reason, the computer has never defeated me to the point of surrender.
asm
In Warlords, I left the computer’s experience settings as they were, without changing anything. I simply removed the settings that allowed me to control the experience.
I launched the TE, loaded the RP settings, and the computer experience is set to default, linked to the game's difficulty level. Since we were playing on 160% difficulty, the computer experience is set to Expert accordingly. In the VT settings, this was removed, and now, it seems, the experience is always set to Impossible.
Expert (computer gains experience faster) Experience gain rate for computer heroes' soldiers and garrisons: EXPERT GAME DIFFICULTY (COMPUTER EXPERIENCE GAIN RATE) - EXPERT
Option 229-4 [author: Timothy Pulver] (script00)
Experience gain rate for computer heroes' soldiers and garrisons:
EXPERT
Coefficient for computer heroes: 400%
Coefficient for garrisons: x75
Additional computer experience: +300
Difficult (computer gains experience quickly) Experience gain rate for computer heroes' soldiers and garrisons: DIFFICULT GAME DIFFICULTY (COMPUTER EXPERIENCE GAIN RATE) - DIFFICULT
Option 229-3 [author: Timothy Pulver] (script00)
Experience gain rate for computer heroes' soldiers and garrisons:
DIFFICULT
Coefficient for computer heroes: 300%
Coefficient for garrisons: x50
Additional computer experience: +200 0
Opened the script, checked it, and the level is always set to 160%
....
Due to numerous requests, I'm changing it to a lower level, corresponding to 130%.
...