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Posts from All castles in Heroes 3.

4.4 (5 ratings)
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19 years ago
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Well, if we're talking about the speed of building units, I think it's easiest to build monsters. In the Castle and Dungeon, you need to build all the warriors in order, plus the guild of mages. And that costs money and resources. But capturing a Fortress or Stronghold with the Grail is more difficult; their defense and attack increase significantly, plus they have real trenches. And in the Castle, you can either pass through once or use an exp spell to remove the enchantment, and that's it.
In reply to Малыч
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19 years ago
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Malysh;52232
Well, if we're talking about the speed of building, I think it's easiest to build creatures.
How much faster? You don't build them in the first week, do you? My giants start breeding from the 2nd week. I think that's pretty good.
And what difference does it make if you build them on the second or seventh day of the week – the overall increase is the same, and buying them in the first weeks is quite expensive.
Malysh;52232
But Fortress or Citadel with a Grail is harder to capture; their defense and attack increase significantly.
That's good. Conclusion: each Citadel under your command should have a Grail. :cool: It's a pity that you can't move the Grail around.:rolleyes: I imagined a hero jumping from town to town with Town Portal, carrying a Grail in his pocket... :rolleyes:
Malysh;52232
+ real trenches. And in a Castle, you either pass through once or use an dispel spell and that's it.
I don't understand. How are their trenches so different from the trenches of a Dungeon, Castle, Necropolis, or Inferno? :confused: I'm actually most pleased with the mines in the Tower. Especially considering the AI's glorious habit of sending a unit straight through 3-4 mines. :D "You pass through once"? Well, some pass through, and some stay there lying down.
And does dispel destroy mines during the siege of the Tower? :eek:
In reply to Слоныш
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19 years ago
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I never could play as the Tower. The campaign for them is like a death sentence or hellish torment for me:D I started with the Rampart... because of the elves (I played as Ivorn or Elassar)... then there was the Dungeon... at first, I cursed the stupid resource SULFUR, of which there was always too little... Against the Necropolis, I learned to play as the Fortress (by the way, this is a very scary castle in its simplicity). I laughed until I cried when I reduced the skeletons' health to 2 with wyverns and mowed them down like peasants.;)
Now, in the fifth game, I'm following the same path: from elves to dark elves.
And regarding defending the castle? Doctor, have you ever been hit in the head by a hero with ARMAGEDDON in the Dungeon with the Grail? If you are offered this, DO NOT AGREE! I swear, at that moment, I didn't expect such an effect (the dragon doesn't care, it doesn't care);)
And I have never won with the Tower!!!

Added 5 minutes later
by the way, against the Necropolis, the main weapon is SPEED. My brother is obsessed with them, and I only beat him if I quickly find where he is. If I don't find him, I only rely on luck. In the sense that the higher the luck, the more chances to survive.:D
In reply to REgulus
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19 years ago
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REgulus;52258
... I was laughing so hard when I reduced the skeletons' health to 2 with wyverns and then mowed them down like peasants. ;) ...
But does the wyverns' poison affect undead creatures?
In reply to Night
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19 years ago
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That’s the whole point!! HA!! twice in a row!:D :D :D

Added 3 minutes later
true, in that case, the wyverns themselves can only survive by a miracle after surrendering. in other words, mortal heroes are the saviors.:(
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19 years ago
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With Tazar, they won't just hold their ground in the Castle, but they'll also give a good beating to anyone who wants to challenge them 8))... and then teleport the Hydras, and it will be very fun....
In reply to Alan
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19 years ago
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we had a duel, met in an open field, on neutral territory:cool:

Added 2 minutes later
and the matchups between Liches and Vampires were really amusing:D :D
In reply to Слоныш
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19 years ago
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Slohnish;52245
How much faster? Don't you build them in the first week? My giants start breeding from the 2nd week. I think that's pretty good.
Monsters are usually built in the first week.
In reply to Sage
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19 years ago
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Sage;52295
Monsters are usually built on the first one.

That's the secret to quickly leveling up Barbarians in the early levels, if you're playing on a medium difficulty.
TRY PLAYING ON KING LEVEL!!!cool:
In reply to Sage
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19 years ago
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Sage;52295
Monsters are usually built on the first one.
What about the Capitol? :confused: Is it worth disrupting a very reasonable order from a strategic development perspective for the sake of a couple of Monsters?
In reply to Слоныш
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19 years ago
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Slohnish;52344
What about the Capitol? :confused: Is it worth disrupting a perfectly reasonable development strategy for the sake of a couple of Ogres?

If you're playing on a medium difficulty level... Oh yes! It's worth it!:D
Otherwise, you're right.
In reply to REgulus
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19 years ago
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Well, I usually play on Impossible or Expert. Because more often than not, I end up playing against a dumb and predictable AI, rather than against humans, so I try to make things a bit more challenging for myself. :D
He, poor guy, even on easy levels, doesn't know how to use the "wait" button. :(
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19 years ago
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I personally like the Knights the most in the third game because: - they have a ridiculously strong hero, Sir Mullich, who increases the speed of all his units by 2; - heroes, after level 10, develop all four skills very harmoniously, and relying on only one type of magic, especially when playing on large maps, is simply foolish (the army becomes so large that all combat magic becomes useless); - the troops are strong and relatively inexpensive. I really respect the Tower faction, but I can't actually play as it because it requires TOO much money to buy troops. The Tower is the most expensive Castle in the game. On the highest difficulty level, playing as them is simply impossible - by the time you scrape together enough resources for a Naga (since they need different and many resources, and you also need to upgrade the magic tower), the AI will already have unupgraded level 7 units... In hot-seat mode, it's different, but I mainly play against the AI. In general, the faction is very cool. An archer + 2 flying units + Nagas (a level 6 unit with retaliation) - total respect! I also like the Elves, but mostly for aesthetic reasons... And they have really great music in the third game! P.S. - if only they were cheaper... P.P.S. - I only play on Impossible difficulty
In reply to Silvanis
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19 years ago
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Silvanis;52378
- they have a cheesy hero, Sir Mullich, who increases the speed of all his units by 2;
Yeah, he's quite a character... I like him! Although, considering that Archangels already go first... such a specialization would be more useful in another faction!
Silvanis;52378
I also like the Elves, but mostly for aesthetic reasons... And they have really good music in Heroes 3!
P.S. - if only they were cheaper...
P.P.S. - I only play on Impossible difficulty.
Elves?!
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19 years ago
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Cheaper – I mean the mages. Elves are reasonably priced.

And before Archangels, Phoenixes are used, which is a huge plus for elementals (when these creeps cast a mass slow on you on their first turn and start attacking with their entire army... luckily, morale doesn't affect most of them! But if they cast a mass speed boost... hold on tight, knight!).

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