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14 years ago
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20.12.2011 Juristis (blue, Dungeon, Shakti, Pir) def Dimast (red, Castle, Turis, Turis) Jebus 135
Started without restarts, slow roads, I decided to play, Dima did too. 3 stacks for Shakti, a hive behind the same woods near the castle, a conservatory nearby, and Pir has a ballista.
111 - taking mini-uliks, checked the conservatory, it's a two-stack.
112 - didn't separate the ones and lost 15 troglodytes and a wyvern at the gold mine. Found a couple of troglodyte external dwellings and a manticore external dwelling behind 10-19 nagas. Not taking anything yet.
113 - taking Pandora with 22 dwarves, hoping for full level 1 (Shakti already has the book). They give something even better - 80 troglodytes. I get broken. Found a second manticore external dwelling, Pir is heading towards it. Found a magic cloak, wonderful, since haste is available but spell power is only 1.
114 - Pir takes the external dwelling, I set up a portal, Shakti breaks the conservatory. Scouted ГО - 100+ wizards, and immediately behind them 20+ giants. Unpleasant.
115 - Shakti finds another manticore external dwelling and takes it immediately. Before that, lost a manticore to demons due to morale. Pir breaks 3 crypts, they give air magic. The overview shows part of the center: right behind ГО are 2 Pandoras behind hydras, and a teapot behind an army of woodsmen. Pleasant.
116 - Shakti gets broken and goes for a 3rd manticore external dwelling behind nagas. Near the secondary swamp, 3 hives and boots were discovered.
117 - Shakti hits the nagas, loses the ones, then takes the external dwelling. Home is 1-4.6 in the fort with the portal. The chain takes the secondary swamp; Pir gets broken there and takes 2 hives and an axe +2, they give offense; I take a risk and grab it.
121 - Pir takes the boots, Pandora for full level 2, the third ulik near the swamp, and the medusa nest. Level 9, air extended, off exp. Shakti takes the besatniki, also level 9, with wisdom and log. Speed cloak scouted near the home Dragon Utopia.
122 - preparation. Scorpicorn grade.
123 - Pir breaks the dwarf mine, needs a level; found 5 uliks behind snipers, she moves next to it. Shakti takes the cloak for 70 vampires with gs (they shaved the wyvern), and checks the Dragon Utopia - it's small.
124 - Shakti takes the Dragon Utopia without magic, minimal, they give an orator's hat. Both angels and about 40 troglodytes were eaten. Pir takes the ulik, finishes air on a chest, acceleration before ГО, tracking the opponent with air view. Thought he was already in the center. My Pir is 10-6-5-4, 21 scorps, 31 wyverns, 170 troglodytes.
125 - hitting wizards with mass haste, scorpicorns are beauties, they get morale immediately. Lose 2 wyverns and some troglodytes. Fly over the giants, take the central Rampart and hit hydras immediately, 14 with gs. Pandoras for 15k gold and 5k experience, there is wisdom and armor. Then I hit the woodsmen and take the teapot.
126 - taking maxi hive and center swamp, replenishing mana.
127 - hitting diamond golems for Pandora, they gave 15 bulls. Immediately Dragon Utopia and a shield +4 to all behind nagas, we take them. In the Dragon Utopia are sandals and titan armor. Stats 17-14-20-10 without the teapot. Home is Castle, wyverns in 2 swamps.
131 - bringing up troops, kill about 30 giants with gs, opening the path for the losers. Hit necrodrakes for the prison and Pandora; in the prison is Aenain level 5, he also takes Pandora, and there's all earth magic, so desired for Pir. It was a shame, and I didn't build a Mage Guild, not replenishing mana.
132 - Aenain kills an army of bulls, takes maxi naga bank, they give water and armor, but are stingy with earth. Pir sits in the swamp and grades wyverns.
Then went to the opponent, FB on 135.
Pir 17-15-21-11, exp logistics, artillery, air, attack, wisdom, earth, and armor. 34 scorpicorns, 9 gr minos, 49 gr wyverns, 18 bulls, 52 troglodytes.
Turis - 17-9-3-4, 6 angels, 10 wyverns, 6 horses, 47 crusaders, 100+ marks and halberds, 12 monks.
Mass haste after wait and Dima leaves. With the layout there was no luck, only external dwellings of crossbows and knights, also 1 conservatory, and a couple of uliks. Also, he wasn't given haste anywhere, under air exp. Thanks for the game.
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14 years ago
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Juristis
20.12.2011 Juristis (blue, Dungeon, Shakti, Pire) def Dimast (red, Castle, Turis, Turis) Jebus 135
Started without restarts, slow roads, I decided to play, Dima did too. 3 stacks with Shakti, near the castle a hive behind the wood, not far from the Griffin Conservatory, there is Pire with a ballista.
111 - I take mini pickups, checked the conservatory, level two.
112 - I didn't separate the single units and lost 15 troglodytes and a wyvern on a gold mine. Found a couple of external troglodyte dwellings and an external manticore dwelling for 10-19 gr nagas. Taking nothing yet.
113 - I take a pandora's box for 22 gr dwarves, hoping for all level 1 (book with Shakti already present). They give even better - 80 troglodytes. I get wrecked. Found a second external manticore dwelling, Pire is heading towards it. Found a magic cape, wonderful, since haste is there, but only 1 spell point.
114 - Pire takes the external dwelling, I place a portal, Shakti breaks the conservatory. Scouted the Dragon Utopia - 100+ mages, and right behind them 20+ giants. Unpleasant.
115 - Shakti finds another external manticore dwelling, takes it immediately. Before that, killed a manticora on demons, with morale. Pire breaks 3 crypts, they give air. Scout reveals part of the center, right behind the Dragon Utopia 2 pandora's boxes for hydras, and a chalice for a horde of wood. Nice.
116 - Shakti gets destroyed and goes for the 3rd external manticore dwelling behind nagas. Near the secondary swamp, 3 hives and boots are discovered.
117 - Shakti hits nagas, loses some single units, then takes the external dwelling. Home levels 1-4,6 in fort with portal. Chain takes the secondary swamp, Pire goes there gets killed and takes 2 hives and a battle axe +2, they give offense, I risk it and take it.
121 - Pire takes the boots, a pandora's box for all level 2, the third pickup near the swamp and a medusa dwelling. Level 9, air advanced, offense expert. Shakti takes the berserkers' dwelling, also level 9, with wisdom and logistics. Scouted a speed cape near the home Dragon Utopia.
122 - preparation. Scorpicore upgrade.
123 - Pire breaks the dwarven dwelling, needs a level, discovered 5th pickup behind snipers, places himself next to it. Shakti takes the cape for 70 vampires with a griffin conservatory (buffed wyvern), and checks the Dragon Utopia - small one.
124 - Shakti takes the Dragon Utopia without magic, minimal losses, they give the diplomat's hat. Ate both angels and about 40 troglodytes. Pire takes the pickup, upgrades air on a chest, speed boost before the Dragon Utopia, we monitor the opponent with air scout. Thought he was already in the center. I have Pire 10-6-5-4, 21 scorpicores, 31 wyverns, 170 troglodytes.
125 - I hit mages with mass haste, scorpicores are beauties, they get morale immediately. I lose 2 wyverns and some troglodytes. Fly over the giants, take the central outpost and immediately hit hydras, 14 with a griffin conservatory. Pandora's boxes for 15k gold and 5k experience, have wisdom and armor. Then hit the wood and take the chalice.
126 - I take max hive and center swamp, replenish mana.
127 - I hit diamond golems for a pandora's box, they gave 15 minotaurs. Immediately a Dragon Utopia and a shield +4 to everything behind nagas, we take them. In the Dragon Utopia, sandals and titan's plate armor. Stats 17-14-20-10 without the chalice. Home castle, in 2 swamps wyverns.
131 - Reinforcements transport, I kill about 30 giants with a griffin conservatory, opening a passage for heroes. I hit necro dragons for a prison and a pandora's box, in the prison Aenain level 5, he takes the pandora's box, and there's all earth magic, so desired for Pire. It was a shame, and I didn't build the Mage Guild, not replenishing mana.
132 - Aenain kills a horde of minotaurs, takes max naga bank, they give water and armor, being stingy with earth. Pire sits in the swamp and upgrades wyverns.
Then I went to the opponent, on 135 Force Battle.
Pire 17-15-21-11, expert logistics, artillery, air, attack, wisdom, earth and armor. 34 scorpicores, 9 gr minotaurs, 49 gr wyverns, 18 minotaurs, 52 troglodytes.
Turis - 17-9-3-4, 6 angels, 10 wyverns, 6 cavalry, 47 crusaders, 100+ marksmen and halberdiers, 12 monks.
Mass haste after the wait and Dima comes out. Not lucky with the layout there, only external dwellings of archers and knights, also 1 Griffin Conservatory, and a couple of pickups. Plus he didn't get haste anywhere, with expert air. Thanks for the game.

On day 1, 70 pikemen and under 30 archers, 2 native heroes built level 2, I scout 2 pickups, on day 2 I find a Griffin Conservatory and external swordsmen dwelling and Turis gets air with tactics, the start was not bad, I didn't reset, then I found nothing else, from 3 guilds masses of pillars and scrolls I didn't find haste.
Thanks for the game.
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14 years ago
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20.12.2011 SYLAR- (blue, Dungeon, Shakti, Shakti) def Slyner (red, Orcs, Crag Hack, Crag Hack) 2SM4d(3) 123.

Used all 3 restarts. Twice I got crap, and once I made a stupid mistake and had to give up.
In the end, I regretted even taking the restarts.
From the castle, there are 3 roads to the exits from the respawn – the first to White Dragons, the second to 50-99 upgraded Lizardmen, and the third to 20-49 upgraded Evil Eyes.
Below the roads is a wood mine, and further on there's a long useless corridor (in this corridor there's also a blocked stone mine). To the right of this corridor, there's a small corridor with a very needed external dwelling of Harpies.
As for gold – a couple of piles + a chest with a four-leaf clover.
The only small consolation – an external dwelling of Troglodytes near the castle. Guarded by Zombies.
Well, nothing to do, I ran to clear the Evil Eyes. There turned out to be 29 of them. Lost 24 Troglodytes. I came back up, captured a secondary town – Tower.
Below Tower there is a road, next to the road a Dragon Fly Hive, and at the end of the road the Orc respawn is visible.
On the road – 20-49 Pegasi + 20-49 Witches. The Dragon Fly Hive is guarded by 50-99 upgraded Wolves. Overall, everything is clearable.
The obvious decision for me was to try my luck at the Dragon Fly Hive and attempt a rush.
On day 114, I become Shakti next to the Dragon Fly Hive. In Tower, I build a Market, Evil Eye dwellings + Portal + Market.
On day 115, I bring the meat (I upgraded 16 Caps ) and attack.
Then it began.... There are 100 Wolves, well, I don't care about that, BUT THEY SUDDENLY ALL STARTED GETTING MORALE I sacrificed the Caps and some Troglodytes. I enter the Hive and THEN AGAIN THEY ALL MOVE TWICE
In the end, I left the Hive with 26 Troglodytes and 6 Wyverns. I cleared the passage without losses, but after thinking, I decided to request a load. It was very frustrating to lose everything due to double unluck. (THE FUNNY THING IS, I HAD AN ARTIFACT FOR MORALE AND LUCK AND IT NEVER WORKED )
After the load, the guards had morale, but less. In the end, this time I left with 64 Troglodytes and 6 Wyverns.
At the end of day 115, I see that the road turned away from his respawn and I will have to go through the mountains. Sadness.
Day 116, I'm marching through his territory, AND THEN I COME ACROSS CRAG HACK WITH 1 UNUPGRADED WOLF!!!!!!11111111.
I also have Expert Tactics (I took it instead of Logistics on the previous turn, since I didn't plan to drag out the game), so the Wyvern calmly flies over and kills the wolf.
Well, I attack, I move the Wyvern, it takes its turn BUT THEN I PRESS SOMETHING AND THE TURN IS CANCELED
I HAVE NO IDEA HOW THAT HAPPENED.... that's nonsense. 100% it wasn't Wait or Defend. I was clicking the mouse on the wolf and then suddenly the wolf started moving, and the Wyvern hadn't budged from its spot. Maybe it somehow moved 1 tile and I didn't notice. Although I was clicking the mouse on the wolf, I'm sure of that.
Well, Crag Hack of course ran away. DISASTER.
Well, I continue on, find a Griffin Conservatory, clear the guard – Lizardmen. Griffin Conservatory – 3-4 =(
I start making a chain for growth (half a hundred Troglodytes, yes 7 Evil Eyes, NOW THAT'S SUCCESS )
Well, running home is stupid, I have to go all the way. If I lose, so be it.
I perform the growth, move the GG forward AND FIND A GRIFFIN CONSERVATORY 1
I take it with the loss of 1 Evil Eye and a couple of Harpies right next to his castle (I don't know why he didn't just take it
Well, as soon as he saw that, he surrendered and attacked just for fun to fight at the end of the game.



I absolutely don't want to write these reports, I don't care about the stats, I just need to be accepted into the beginners' tournament.
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14 years ago
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21.12.2011 SolncevKoT (red, random, Rampart, Gem, Dessa) def Soroka (blue, random, Castle, Cuthbert, Orin) 2SM4d(3) 132
Nice, but not enough, as this is only the third victory.
Победы постигаются на ошибках и поражениях так, что ребят участвуем и выигрываем !!!
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14 years ago
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SolncevKoT
12/21/2011 SolncevKoT (red, random, Rampart, Gem, Dessa) def Soroka (blue, random, Castle, Cuthbert, Orin) 2SM4d(3) 132
Nice, but not enough, as this is only the third victory.

Lost in the treasure game.

Thanks for the game!
Drink up, then I'll refill your glass...

Ты будешь жрать мир, или мир будет жрать тебя — в любом случае все о'кей, все идет по плану.
14 years ago
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20.12.2011 SYLAR- (blue, Dungeon, Shakti, Shakti) def Slyner (red, Orcs, Kreg, Kreg) 2SM4d(3) 123. Confirmed. Thank you for the game!
14 years ago
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21.12.2011 dom2 (blue, random, Castle, Sorceress, Tazar) def SolncevKoT (red, random, Dungeon, Shakti, Shakti) 2SM4d(3) 137

A familiar secondary map, with swordsmen in the Castle and swordsmen in the Fortress; Swordsman Week was in effect. I saw everything was good in the first two replays, and after 30 turns, I made contact and captured the red player's castles by the end of the third week. Thanks for the game.
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14 years ago
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dom2
12/21/2011 dom2 (blue, random, Castle, Sorceress, Tazar) def SolncevKoT (red, random, Dungeon, Shakti, Shakti) 2SM4d(3) 137
Confirmed!
Победы постигаются на ошибках и поражениях так, что ребят участвуем и выигрываем !!!
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14 years ago
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Juristis
19.12.2011 Juristis (red, Inferno, Marius, Luna/Tazar) def Hitch (blue, Stronghold, Gretchin, Dessa) 2sm4d(3) 131
I finally decided to play Inferno for the first time. The first roll made me happy: 2 native heroes, an external dwelling of imps, lots of gold, but I lost to the "dregs on grass" while trying to get to the adjacent zone. Inferno army showed its fragility; afterwards, I was more cautious. Then there were 2 more, again decent rolls: the first with a double-build, Crag Hack, Clavius, an external dwelling of imps; the second with external dwellings of demons and devils. But my opponent restarted.
The game. I spawned at the top (just like the 3 previous times). Two native heroes come in: Tazar, then Luna, some gold is found, artifacts are scattered around. And then a crisis with ore hits; mines are cut off by mountains; as a result, I had to build a market, and the efreet cost as much as 116. Took an external dwelling of gogs, Luna on 116 finally advances Fire Magic, I break through 2 adjacent zones, Tazar on a pegasus jumps into an empty Conflux (was quite lucky this game, all things considered). At the corner of the spawn, a Griffin Conservatory is scouted. End of the first week: efreet in the Citadel, gold ran out, resources are scarce, and it's not very clear where to get more. Tazar is level 4 with Offense and Air, Luna is level 5.
121 — Luna gets expert Fire Magic, finds a Shield +4 in a skeleton and rushes home for mana. Tazar recovers some gold, a scout hero checks the Griffin Conservatory, it's a tier 2.
122 — Luna picks up Cloak 2-2, heads to the Griffin Conservatory. Tazar stays put; not a single (!) income structure has been found; what to do is completely unclear; there is an idea to break through the GO at the end of the week, but it's quite an adventurous one.
124 — Pit Fiend upgrade, Luna takes the Griffin Conservatory, still no gold.
125 — Found a Griffin Conservatory not far from the Conflux; Luna kills a horde of ogre magi and rushes there, dropping by upgrade shrines as well.
127 — The Griffin Conservatory, unfortunately, is a tier 1. Tazar takes on a max Medusa stack, but I let the Medusas block the imp corpse pile; result: lost imps and some gogs, and got 0 demons. Well, at least I built a Castle. Marius finds a Griffin Conservatory on the barbarian spawn, again in a corner, with a beehive nearby, but no chain to the Stronghold. Same turn, Dessa arrives with 40 goblins, 8 birds, and 3 bears, kills my scout hero, takes Shield +3 and Kneepads 1-1.
131 — Luna fights into the Conflux, builds a Town Gate (GM2), have both Lightning Bolt and Blind; Tazar recovers a couple of treasure chests, gets Tactics. In Inferno, I buy 7 efreet with all my gold, hoping to defend with a Castle if Dessa charges in.
Here, the opponent probably should have split back home and sent the army back along the chain. But he did the opposite: brought reinforcements, killed Champions for Sword 2-2, and attacked Luna.
Final battle — Dessa: 8-7-4-4 (no mana), 4 bears, 13 birds; the rest apparently lost on the Champions. Luna: 1-6-10-9 (60 mana), 3 Angels, 2 Efreet, 3 Pit Fiends, 14 Demons, 10 Gogs. In the final battle, only 2 fairies were lost to remove retaliation; there was no ransom, as I understand; Blind + Lightning Bolt did their job. Thanks for the game.
P.S. By the way, thanks for the 2 auto-wins due to a miss-click.
It happened! Thanks for the game!
14 years ago
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20.12.2011 dom2 (red, Barbarian, Kreg, Kreg) def Hitch (blue, Fortress, Waleska, Waleska) jebus 132

In the treasure game, Waleska captured the town near me – a Tower – but didn’t get far before I caught up, mass haste, and won. I got lucky here; there were double units and a lot of troops. Thanks for the game.
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14 years ago
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dom2
20.12.2011 dom2 (red, Barbarian, Kreg, Kreg) def Hitch (blue, Fortress, Waleska, Waleska) jebus 132

In the treasure game, Waleska captured the town near me – a Tower. She didn't manage to get far before I caught up, mass haste, and win. I got lucky here; there were double units and a lot of troops. Thanks for the game.
It was! Thanks for the game!
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14 years ago
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19.12.11
avstriolopitek (red, Castle, Edric, Salmir) def MoM(blue, Fortress, Broghild, Dragon), 311, 2SM4d(3).
first game inspired by HeroesWorld.
December 18-19, 2011.
played via gameranger. the game was finished the next day.
my start was quite sad. resources and gold around seemed plentiful, but I got none) scraped together bits and pieces, on day 7 of week 2 I built cavaliers, no griffins or monks.
development was very weak, by the end of the game angels weren't even built, opp managed to make a dozen hydras.
in the middle of the map between us, level 7-6 creeps held the border for a long time.
secondary town taken quite late, dungeon. double mana.
from secondary town along the road scouted opp's main.
monitoring movement, with Salmir dove into the underground, near my secondary town.
opp went to my main through the center. having a Pandora's portal, couldn't return home due to lack of mana. which is exactly what saved me the game, at that moment he was stronger.
with my cockroach (thief) successfully bought (couldn't afford to buy all game prior), led all living units out into the open and ran through the woods around to the secondary town.
opp takes my main.
in the underground got incredibly lucky, shook down 2-3 utopias. stats went from 10 to 20.
heading to my secondary town to refill mana. stay inside.
on turn 311 opp arrives and besieges the castle. among other things he has 50 wyverns (collected and bought). I have about 20 cavaliers among other things.
double mana and with Pandora's blast I destroy opp's outnumbering army.

thanks for the game


Please write your opponent's nickname correctly....
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14 years ago
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avstriolopitek (red, Castle, Edrik, Salmir) def Mom (blue, Fortress, Brokhild, Dragon), 311, 2SM4d(3). Yes, that's exactly what happened. I relaxed, confident in my superiority, because I had seen his skills and didn't expect him to literally double them in a week by building utopias and using diplomacy to take 100+ ruins. I didn't build a single utopia during the game; I saw them on the map beyond the mountains, forests, and swamps to the west, but I didn't reach them. The turning point was when I lingered too far from my starting point, wasting time there when I should have been going for the opponent's secondary town a week before the final, and then everything would have been different. avstrolopitek, thank you for the game! Please confirm the game by clicking the "Quote" button in the winner's message.
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14 years ago
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MoM
Yes, that's exactly what happened. I relaxed, confident in my superiority, because I had seen his skills and didn't expect him to literally double them within a week, using Utopia and diplomacy to take over 100+ ruins.

But you're playing by the seasonal rules, right? If so, what diplomacy are you talking about? :eek: You're not playing anarchy... Before posting games, at least familiarize yourself with the seasonal rules – everything is described in detail there.
P.S. 311 on a Small Map – guys, what were you doing for 2 months? :D
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14 years ago
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CryptoNight I didn't even hit them once with those moves. They were just standing behind a wall. A series of explosions decided everything, which the Orcs didn't have.
And the map was L+u, I think.

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