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Posts from - Heroes in Heroes 3

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In reply to Darth Saruman
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#321
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I also never take diplomacy; and I never take Eagle Eye either. I try to avoid the treasurer. I prefer not to fill skill slots with leadership, luck, magic resistance, and catapult management. I rarely take tactics or fire magic. I almost never take navigation (unless it's absolutely necessary).
I have a lot of respect for all heroes with the logistics specialty! (Kairi, Pyrrhus, Gunnar, Dessa; if I forgot anyone, please correct me).
I don't understand what makes Sandro so great other than the fact that he was in every Heroes game (except 5; though he is mentioned there). For Necromancers, I prefer Tantalus.
It's always nice to buy a hero who brings in 350 gold per turn:) But only as a secondary one!
But the best is Sir Mullich!
Sometimes I take Aeris (look at the avatar:D it's almost my portrait:D looks terribly like me:D ) and Theodore (he's my namesake:D )
In reply to celt
#322
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celt;51013
There are no bad skills in the game! Everyone just has different preferences! For example, I don't understand people who choose diplomacy... I personally don't take it...
But in my opinion, diplomacy is one of the best skills in the game!!!
1. Units join you not only for money but also just like that.
2. Among those who join, there may be units of your faction.
3. You're playing as Stronghold, as I understand, so this is even more beneficial for you. Another hero follows you and collects the recruited creatures, and upon returning to the castle, exchanges them for resources.
In reply to }\{ЕК
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#323
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\{ЕК;51299
In my opinion, diplomacy is one of the best skills in the game!!!
1. Units join you not only for money but also just like that.
2. Among those who join, there may be units of your faction.
3. You are playing as Stronghold, as I understand it, so this is even more beneficial for you. Another hero follows you and collects the captured creatures, and upon returning to the castle, exchanges them for resources.

Well, exchanging monsters for resources is a rare occurrence...:p
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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#324
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Diplomacy is a powerful tool, especially on smaller maps where having extra pack animals and scouts in the second week can be devastating to the enemy... but on the other hand, without it, the game can drag on and allow you to enjoy it more...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
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#325
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Alan;51364
Diplomacy is a powerful skill in itself; it's very effective on small maps, where having extra pack animals on the second week can be fatal to the enemy... but on the other hand, without it, the game drags on and allows you to enjoy it more...

I don't always take it, and it's not worth taking Diplomacy without Leadership at all...
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Darth Saruman
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#326
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Darth Saruman;51375
I don't always choose it, and it's not worth taking Diplomacy without Leadership at all...
Leadership doesn't affect Diplomacy in any way... These are completely unrelated skills...
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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#327
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Yeah, but if the morale drops into the negative due to the joined monsters, it won't be very pleasant. So, either leadership skills or artifacts that increase morale are needed.
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
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#328
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Take artwork that brings morale down to zero, and that's it. The best solution is the Angel Alliance or a +3 morale and luck amulet. Ignoring this slot is not profitable. For me, the following are terrible: Eagle Eye, Leadership, Dodge, Intelligence, Training (% experience), Catapult, Balustrade, Navigation, Treasurer, Bookworm (spell exchange...). The following are great: 4 magic skills, Logistics and Pathfinding, Diplomacy, Tactics. I started using Diplomacy when, in one week, 4,000 Crystal Dragons and monsters joined me. However, it's hard to upgrade these monsters later, just like Titans. (where do you get so much money and resources?)
Летай иль ползай конец известен, все в землю лягут, всё прахом будет...
In reply to Sage
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#329
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Sage;51402
Yeah, but if the morale drops into the negative due to the joined monsters, it won't be very pleasant. So, either leadership is needed, or artifacts that increase morale.
Or my favorite, Mirth on expert difficulty...:rolleyes: I remember when a bunch of upgraded vampires joined me, and I was playing as Fortress. One slot was empty because I usually leave golems in the castle (so they don't slow down the hero + so there's someone to defend the garrison if anything happens). The temptation was great... but these guys ruined my morale. I had to cast Mirth, and it helped immediately. Well, after that, I still dumped these necromancers into the garrison of the captured castle -
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#330
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In the game settings, there's an option for "anti-diplomacy" for creatures. For example, neutrals can be "peaceful" or "aggressive," and I think there's a checkbox that says "never join." Every map has its own quirks.

Added 2 minutes later
And if we're talking about the game, I'm playing as Deso in the Stronghold, Gunar with the Warlocks, Moner in the Conflux, and Tamika in the Necropolis. Basically, my priority is fast units.
Летай иль ползай конец известен, все в землю лягут, всё прахом будет...
In reply to Малыч
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#331
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Malysh;52166
The best solution is the Angel Alliance.
Malysh, you're awesome!!!!:D:D:D
What kind of magical map did you find where the Angel Alliance is only used for combining creatures from different castles??? Do you even use it often on maps, especially those not made by you and with a size smaller than XL (and even on those too)????

And in general, people!
Stop suffering from gigantomaniac tendencies!:mad: You're only talking about heroes with high levels and awesome armies! But this doesn't happen on small-sized maps unless you edit them yourself! There, even far from always, all the skill slots are filled by the end!
In reply to Silvanis
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#332
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Silvanis;52381

And in general, guys!
Stop obsessing over giants!:mad: You're only talking about high-level heroes with awesome armies! But that doesn't happen on small maps unless you edit them yourself! There aren't even always all the skill slots filled by the end!

I mostly play random medium-sized maps. Sometimes you run with your first hero and kill everyone and capture cities, and sometimes the map turns out so that you won't even reach level >20. In general, I don't like large maps because they take a lot of time to complete. Right now, I'm playing the "Best of the best" tournament on an L-shaped map with water. I'm already tired of playing
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
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#333
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I have the same problem! I also really like small maps.
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#334
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On small maps, heroes with units of levels 1-3 are effective, because the hero initially has a lot of them. Let's remember Galtran in Necropolis, who, even in the worst-case scenario, has 60 skeletons, or the well-known Bron, who sometimes has up to 7 Basilisks. This gives an undeniable advantage on small maps for conquering initial mines, wood, and ore.
Герой в каждом из нас...:rolleyes:

"Истинно могуч тот, кто побеждает самого себя"
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#335
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Nah... Only for the first few turns. I like heroes with the Ballista specialization on small maps.
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"...
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