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"So much has gone
and little is new"
David Bowie
New here? I'm Roha — want a quick tour?
Or it turns out like this - the simpler it is, the more ingenious it is :)
I'm not disputing this argument, that is, the state of the market and the current trends, but... every era has its own trends, and any product is created taking this into account. In the days of King's Bounty, there was its own market, its own technology (much more limited than now), but the gameplay is still impressive. So, does the development of technology negate the brilliance of strategic thinking? I don't think so. If the technology is now much better than it was then, then the games should, in theory, be better than King's Bounty, not only in terms of graphics, but also in terms of improving the gameplay. Otherwise, it turns out that the simpler it is, the more brilliant it is.
around this time, Age of Wonders was released, a unique game of its kind, with wonderful ideas and much better than Heroes!
I'm glad to see posts like this... First, people screamed and jumped at Nival's gates for two years, demanding "give us the third Heroes game"... and now it turns out they lack imagination... and the fact that new abilities appeared, etc., is just a minor detail. By the way, NWC didn't have much imagination either, cloning four factions with no changes from the first game into the second...
The difference is that the third game is perceived as a complete work of art; it's immediately obvious that the people who made it did so with love. It has a certain spirit. But the fifth game is purely about money.
...The third game, in my opinion, is purely about money. The fourth game too. But the fifth game, to some extent, returns to the traditions of the second... the developers wouldn't have introduced so many minor details or thought through the world (note that in the fifth game, a complete and quite extensive world was created for ONE game; in the third game, the world was used for a whole bunch of games, including the Might and Magic RPG)...
In my opinion, the biggest advantage of Heroes of Might and Magic V over Heroes of Might and Magic III is the diversity. Finally, the first two weeks are somewhat different for all factions. In Heroes of Might and Magic III, the first week is about building the capital, and the second week is about building a level 7 structure. Also, each faction has its own unique features, which is also pleasing.
Based on what you're saying, it seems like NWC and 3DO released the third Heroes game on the cheap?:rolleyes:
Many people say that the fifth Heroes game is a commercial project, and that the creatures in it have become too mainstream. Like, the developers lacked imagination. So what should we say about the first three Heroes games? There are no new ideas, only minor additions or expansions of the game's scope (new races, etc.).
With that logic, you could say that there's nothing new, and all TBS games are just clones of KB:)
Still, there is one point that I personally find it difficult to argue with: Heroes 3 is a logical evolution of Heroes 1 and 2 (unfortunately, not Kings Bounty, whose gameplay is still considered unsurpassed, despite the disastrously outdated graphics). In addition, Heroes 3 became, at the time, the pinnacle of turn-based strategy evolution (even though NWC moved away from the Kings Bounty gameplay). Do Heroes 5 represent at least an approximate similar phenomenon? Hardly (IMHO). Something was taken from Heroes 3, something from Disciples... in general, it's quite modern, but quite predictable and commonplace, although interesting in its own way, undoubtedly :)
Okay... I could start arguing with you again, but I won't. :mad: :mad: ;)
So, I'll write it differently (the meaning doesn't change). MOST (the vast majority!) forum users are happy to see new members... Without new users, the portal wouldn't develop... And you would all be sitting here in a group of ten (hypothetically)!
And you, Andrey, were also a newbie once. If you're not happy about it, well, I feel sorry for you... Being so angry at everyone is a pathology!!!:D :D :D
Anyway, we'll end up arguing again when you want to. Last time, it was your initiative.
Andrey, as far as I know, there are private messages for personal conflicts...
You are right. Let them delete these messages.
Heroes 3 was released just when our country was starting to recover from the 1990s crisis. Industry began to develop, and people could finally buy computers in large quantities. It's quite natural that Heroes 3 is so memorable because it was one of the first turn-based strategy games we had the chance to play! All the games back then were fresh and interesting, but as time went on, interest in new projects waned. This is a result of the impression from the first games and subsequent reflections on the imperfections of new games. For example: half of the games on my favorite shelf with discs are from 2001-2002. That's when I bought my computer! And that's why I believe that if the computer industry in Russia had developed 5 years later, everyone would consider Heroes 5 to be the best turn-based strategy game of the last 10 years! ;) :D :eek: