Skip to content

Posts from Questions about the gameplay of Heroes 6.

4.0 (1 rating)
14 years ago
Auto-translated
Hey everyone, can you tell me how to make a hero purchased in the tavern the main hero, or how to choose a different hero? At the beginning, only the Warrior and Mage are available, and they have the same specializations. Thanks in advance for your help!
User Avatar
14 years ago
Auto-translated
Vempirlord
Hey guys, can you tell me how to make a hero purchased in the tavern the main one, or how to choose a different hero? At the beginning, only a warrior and a mage with the same specializations are available. Thanks in advance for the answer!
There's no way to do that. Create your own hero in the dynasty, and you'll be happy. You can choose his race, class, specialization, gender, and portrait. Then, play with the created hero.
User Avatar
14 years ago
Auto-translated
How can I see how many points a Dynasty weapon has, and how many points are left until the next level?
User Avatar
14 years ago
Auto-translated
Right-click on the weapon of the dynasty.
14 years ago
Auto-translated
To Chingiz: Please clarify the Reinforcement skills 1, 2, and 3. How should the phrase "Reinforcements exceeding the initial size of the unit cannot be withdrawn and will leave the army after the battle" be interpreted? For example, there were 100 Lilims, and another 100 Lilims were summoned. Then, let's say 50 Lilims were killed in each stack during the battle, and at the end of the battle, there are 2 stacks of Lilims, each with 50. After the battle ends, will 100 Lilims remain in the army? Or will only 50 Lilims remain? There is already an error in your text. The Reinforcement skill is used only once. And you can only increase one stack by one battle, from 50 to 75, as Zybr wrote above. Everything that remains after the battle that is less than the initial 50 will be preserved as a remainder; everything that is more than 50 will result in you receiving 50.
User Avatar
14 years ago
Auto-translated
Has anyone experienced the Angel Alliance Blade disappearing from their dynasty's weapons after completing the 4th mission for the Haven faction?
User Avatar
14 years ago
Auto-translated
Yes, I was away. You can find the solution in the FAQ.
User Avatar
14 years ago
Auto-translated
1. A pirated version equals a ton of bugs. Also, there are no dynasties. It's surprising how people could play as Inferno if there are no Inferno heroes in the list of basic heroes, and it's impossible to create them in a pirated version. 2. Indeed, the stat increases for dueling heroes are very slow, not +3, +4, as someone mentioned, but less than a hero could gain by developing on the map. 3. It's likely that the demons had a lot of luck, which is why the enemy hero was able to open the gate twice in one round. I didn't understand the part about restoring 20 Destroyers.
14 years ago
Auto-translated
Please help. I can't understand if this is how it's supposed to work.
I have 3 Castles, but the army is shared.
I bought an army in one Castle, but it's no longer available in the other. (Is this supposed to happen?)
In reply to Littleowl
User Avatar
14 years ago
Auto-translated
Yes, if you purchase an army, it will be assembled by default from all your castles of that type and with the specified unit buildings.
User Avatar
14 years ago
Auto-translated
The question is complex, but important. When I played through the campaigns, I chose different paths for the heroes; for some, the path was fitting, and for others, it wasn't. I chose them out of curiosity. Now, I've completed all the campaigns, and in the Dynasty mode, the heroes have their original classes and paths (mage/warrior, evil/good). Is there a way to change this for duels, like replaying the campaign or editing the files? I'm interested in the opinion of those who definitely know. Quickly replaying the campaign with Arachan didn't help. Also, the hero Anton doesn't appear for duels because when I played through the Griffins campaign, they weren't working, so I created a different hero.
User Avatar
14 years ago
Auto-translated
Too bad, so the heroes don't seem to be saved after all. This is a significant oversight on the developers' part. Try deleting the hero created instead of Anton and play through the Haven campaign again. If Anton is saved, I'll share my theory about saving the other heroes.
14 years ago
Auto-translated
It's only been two days since I started playing Heroes 6, and I haven't quite figured everything out yet. Specifically, if I hire another hero, how do I dismiss them later? And I also can't figure out how to choose skills for a hero. In Heroes 5, as soon as you gain a level, you immediately get to choose skills and abilities. But how does it work here? If possible, could you provide some screenshots?
In reply to Мусульманен
User Avatar
14 years ago
Auto-translated
You can't dismiss him. You can leave him with 1 base unit and kill him with a neutral unit. Then, the hero can be resurrected in the tavern.

Double-click on the hero's portrait, open the third tab (the tabs are located at the bottom of the opened window), select the skills by clicking on them, and then press the green bird icon to confirm. Note that in the skill selection tab, there are also tabs at the top – for switching between the Strength/Magic branches and for viewing the faction's characteristics and the hero's unique features.
14 years ago
Auto-translated
Thank you, you helped me figure it out! The interface is quite confusing, though. Regarding skills... I don't fully understand the skills yet. And I've gathered that you can't learn everything; you have to choose which skills to learn. I think you don't need the Mage Guild to learn magic skills, right? And another question: the first campaign was very short, only two maps. The other campaigns were all unlocked immediately, but I haven't started playing them yet. Does the order of the campaigns matter? And has anyone played as Necromancers? Do they, like in Heroes 5, build an army from corpses?

Statistics

Welcome our newest member: recijeb