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Posts from - Замок (Castle)

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Please excuse my long absence from the forum, friends, I've been busy.
Let's discuss the Human Castle in Heroes of Might and Magic III specifically.
I'd like to hear all the pros and cons of this castle and compile a detailed summary of the information gathered from this discussion.

Best regards, VDV forever
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Castle is the most balanced faction. There are no extremes in attack or defense; everything is balanced.
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There's a significant advantage in maps featuring Griffin Bastions, as clearing them can yield a couple of winged Angels. Consequently, if there are several of these, it forms a decent army, and further upgrading them to Archangels creates a considerable advantage that can lead to victory. p.s. However, this is just one limited advantage, and there are many others.
Мир Джонна Ванна Канегхема будет жить вечно в душе фанов...
Старые добрые земли Аллодов...
In reply to MasterPainKiller
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MasterPainKiller
when cleaning them, you can get a couple of winged Angels.
And what about non-winged ones?
In reply to Magnus
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I used to think it was the strongest castle. Now it's clear that each castle has its own strengths. The Castle has many advantages: from the fact that in the stables on the maps, cavalry units become champions for free, to the presence of a griffin conservatory, where you can acquire angels. The advantages that I particularly like: The presence of Adela (a hero-diplomat), a griffin conservatory (if it's on the map), and relatively fast development of the combat component. Besides, IMHO, the Castle has quite strong units for its level.
Прошу прощения: за знания орфографии русского языка.
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Good afternoon. In my opinion, the Castle's distinguishing features are: -) a powerful starting army due to: a) strong first-level units (even unupgraded ones have 10 hit points); b) under certain circumstances, second-level archers are added to them. -) interesting heroes, both for the start (e.g., Valeska or Christian) and for long-term gameplay (Sir Mullich, etc.); -) a reasonably balanced amount of resources required to build the strongest unit (10 of each, unlike many other Castles where you need a huge amount of just one resource); -) the special ability of Archangels, as well as their good characteristics (according to the computer and many players, the Archangel is the strongest unit available in the Castle); -) if an external stable is available, there is the possibility of a free upgrade for cavalry units; -) when clearing the griffon conservatory, there is the possibility of upgrading angels in the Castle. And even without an upgrade, they won't lower morale; -) a limitation when building magic; -) the relative weakness of fifth-level archers; -) if griffons are built early, along with an increased growth rate, you get a fairly powerful unit with unlimited counterattack. Overall, I can say that personally, when this Castle appears, it evokes positive feelings, especially in connection with the potential of Sir Mullich and/or the "Prayer" spell.
In reply to Magnus
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Magnus
Aren't all angels winged?

Sometimes they are not. But even if an angel's wings are cut off in a battle against the unrighteous, he will still be an angel, just not a winged one. However, if we consider "winged" in a spiritual sense, he will always be winged, because he is an Angel, and only "nothingness" can break his spirit.

As for the castle, I sometimes enjoy playing as the winged faction... They are powerful.
Мир Джонна Ванна Канегхема будет жить вечно в душе фанов...
Старые добрые земли Аллодов...
In reply to MasterPainKiller
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MasterPainKiller
That happens sometimes :) But even if an angel's wings are cut off in a battle with the unrighteous, it won't stop him from being an angel, he'll just be wingless. Although, if we consider "winged" in the sense of (spirit), then he will always be winged, because he is an Angel, and only "non-existence" can break his spirit :):);)

As for the castle, I sometimes enjoy playing as the winged faction... They are powerful guys.
An angel's wings should grow back, and if he's also a Seraphim, you'll have to try to cut off 6 fiery wings ;)
But an angel can be quickly resurrected and shown a picture of the Devil, and that will restore his fighting spirit, ;) but that's only in Heroes, and if you were to meet a real one, then according to Christianity, he cannot be in non-existence ;) And somehow we got carried away ;)
But I think the ability to resurrect is a huge advantage for archangels.
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The most important thing is that all units in the Castle are noticeably stronger than those of the same level in other factions. Halberdiers are the strongest of the first-tier units and have good movement. Archers attack twice. Griffins can respond to any attack. Crusaders attack twice. Monks have no penalties in melee combat. Champions have a cavalry bonus and are initially strong. Angels can resurrect, fly far, and boost morale.
It's a pity that the guild doesn't reach level 5, but at least there's Adela.
In reply to kreg-heg
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kreg-heg
The most important thing is that all units in the castle are noticeably stronger than those of the same level in other castles. Halberdiers are the strongest of the first-level units and still move well. Archers attack twice. Griffins can counterattack anything. Crusaders attack twice. Monks have no penalties in melee. Champions have a cavalry bonus and are initially strong. Angels raise units, fly far, and boost morale.
I disagree.
Halberdiers – Captains, Centaurs (-3 defense, +3 speed), Improved Fairies (much higher speed, they cannot be counterattacked, they fly).
Crossbowmen – Harpies, Witches (high speed, they cannot be counterattacked, they fly).
Griffins – Forest Elves (attack twice), Cerberuses (cannot be counterattacked – counterattack in melee).
Crusaders – Vampire Lords (-2 attack, defense, +5 hit points, -2 damage, +3 speed, they fly. It's worth considering whether a counterattack or a double attack is better).
Fanatics – Gorgons (improved) (-1 attack, +6 defense, +40 hit points, i.e., +130%, +2-4 damage, -1 speed, and they also have a deadly gaze).
Champions – Naga Queens (-3 defense, +10 hit points, +5-10 damage, -2 speed, but they cannot be counterattacked), Death Knights (+2 attack, defense, +20 hit points, from -10 to +10 hit points, sometimes a curse, sometimes double damage).
I won't talk about Archangels because I consider them the best of the units produced in cities. But someone might disagree, even with the Angels.
In general, it is clear that at almost every level, there are units that are at least as good as those from other cities.
It's a different matter that a complete set of units from one castle is stronger than a complete set from another city (although this still needs to be proven), but then you need to take into account the resources required to build the units, the resources required to build the buildings that produce the units, the speed of building these buildings, and so on.
Прошу прощения: за знания орфографии русского языка.
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Yes, there are strong units at many levels.
However, first of all, not at all levels, and secondly, regarding "head and shoulders above" - that's an exaggeration.
Halberdiers are certainly "beefy," a good unit, but their speed is not very good.
Archers are good, but only upgraded ones.
Griffins are also good, no argument there, as are Crusaders, but saying these three units are unequivocally the strongest at their respective levels is an exaggeration.
Monks are frankly weak, let's be honest.
The power of Cavalry heavily depends on the "cavalry bonus," and in any case, Naga Queens and Death Knights are at least no worse.
Angels are strong, no questions there. Although the computer considers Devils to be stronger. No Retaliation is no joke.
Well, as for Archangels - yes, they are the strongest. Though even here it should be noted that there are units which can successfully resist them.
Overall, Castle is good, but not so much that the others have no chance.
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Here I am. Hello everyone. I'll be going on vacation soon and will have some free time to provide a complete description of the Castle. In the meantime, I ask you to continue sharing your thoughts about the Castle. Perhaps someone will share strategies, tactics, and descriptions of the buildings (what they cost, etc.), which would greatly help your humble servant in writing a detailed FAQ about the "Angels" Castle. Perhaps your comments will be included in this FAQ, as all information is being analyzed!
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I have some rather interesting information: according to my sources, the cavalry bonus of champions does NOT affect halberdiers. I request that you verify and either confirm or refute this statement.
In reply to Qwerty
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Qwerty
I have some rather interesting information: according to my sources, the cavalry bonus of champions does NOT apply to halberdiers. Please verify and confirm or refute this statement.

In my opinion, this is nonsense – where did you get this information from???
Плоды размышлений были съедены червями сомнения...
In reply to Qwerty
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Qwerty
I have some rather interesting information: according to my information, the cavalry bonus of champions does NOT apply to halberdiers. I ask you to verify and confirm or refute this statement.
Uh... Imagine, it's true!:eek: I checked - everything is correct!
10 champions inflicted 364 damage on halberdiers from a distance of seven cells, while the same number of champions inflict 363 damage on them in close combat.
That's it:)

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