Posts from impossible gameplay tactics on XL.
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in general, I always get beaten :smile13:
Just learn how to play
You can start, for example, here: http://ru.justin.tv/psyche_7/videos
Watch all the videos; they take a while to load, but it's worth it. And you'll gradually start to understand.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
1. Don't get fixated on anything: try different castles, heroes, development strategies...
2. Mastery comes with experience; the more "flight hours" you have, the better you will become! Try practicing "on easy maps" (i.e., playing on single-player maps against the computer): it's not shameful to lose to it, and no one will find out! ;) Although, experienced players will say that losing to the computer is still shameful: after all, it is much dumber than a human. So, first learn to confidently beat the computer - and then you can start dealing with live opponents!
(Василь Симоненко. Люди – прекрасні)
It is important to have FAST-MOVING heroes – whether it's due to logistics, artifacts, or spells; otherwise, by the time your hero reaches the enemy's borders, his heroes will have already ravaged your country from one end to the other.
Added 2 minutes later
But, as Marmot rightly pointed out above, the main thing is practice. And, of course, analyzing games. Watch streams if you're not lazy, and play more often yourself. You'll get the hang of it, and everything will come naturally, if you want to
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Important - you need to have FAST-moving heroes - whether from logistics, artifacts, or spells; otherwise, by the time your hero reaches the enemy's borders, their heroes will have already ravaged your country from one end to the other.
Theoretically, I know all this - an Earth expert + a city portal (4th level of magic is quickly leveled up), plus gloves, sneakers + logistics, etc.
The problem is that playing on a LARGE map is so addictive that sometimes, only after a week of making mistakes, you ask yourself, "What the heck was I doing there?"
But this is a good idea - a main hero with high stats + two fast mages who explore the map.
P.S. I almost always win against the AI; I play against 3-4 AI opponents at once on impossible difficulty; there's no point in playing against more, as they start killing each other in the first month.
However, if there are many teleports, the AI always beats me - please tell me the tactic for dealing with teleports - simply standing in doorways can be risky.
Added 6 minutes later
By the way, I forgot to mention. Forget about Jelar. Take Grindan; it's the same 350 per day, but more importantly, you can get expert-level slow very quickly.
I buy Grindan as my second hero when he's available - precisely because of the slow ability + money.
I always try to play with the red faction - maybe I'm wrong, but they always go first, and on the first day of the week, I get the free reward first (or maybe it's because I'm the host).
I don't buy heroes from other factions - I've been told that if a hero is a foreigner, it negatively affects morale and luck, even if the army consists of only one race (maybe I'm wrong).
P.S. I level up the Fairy hero and look for Fairy dwellings. I don't know about diplomacy - I've observed that a huge, uniform army captures roaming monsters of the same type much more often than an expert in diplomacy
...I was told that if the hero is a foreigner, it negatively affects morale and luck, even if the army consists of only Aryans...
Read up on the subject, and you'll understand that in Heroes of Might and Magic III, morale (and sometimes luck) is reduced by monsters, not heroes - heroes can only increase it.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
Because digging with all heroes for half a month is not very efficient.
And another question - for XL, for the Elemental race, besides the Book of Fire and the Grail, what other ways are there to get Armageddon's Rain? Capturing enemy castles is obvious, but it requires money for upgrading churches, and there are no guarantees.
There is a hat that casts a level 5 spell, and in Armageddon's Blade, there is the Armageddon's Blade.
But if the opponent has a Sphere of Inhibition, then Armageddon won't work, and the strongest mage is weaker than the weakest warrior...
...how is the location of the Grail's burial site determined when the center is occupied? Does it form in a spiral? From left to right or vice versa? For example, sometimes I find it 4 steps to the left when the 3rd cell on the right is free...
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
You're feeding the troll.
I didn't quite understand the question. Is someone or something standing on the Grail, making it impossible to take? Ideally, it should be under the cross, which you need to stand on. If you want to find it in an invisible area, theoretically it should be in the center of the puzzle, but practically it might be slightly off-center, in which direction is likely random. To avoid searching for a month, try to reveal as much of the puzzle as possible to see at least the edge of the cross.
I reveal as much as I can and try to align it with the map so that the image matches.
When a tree or a rock is in the center of the zone, I dig around it (as close as possible).
So, the cross might not be in the center of the image?
Then it's clear...
Added 1 minute ago
+1, it's quite chubby.
You are wrong, Sir!
P.S. And what does "if you play completely without rules..." mean? Does it mean that the "diplomacy" skill is usually forbidden when people play?
We are really playing without any restrictions (except for those described in the first post - at the beginning of the game).
We sometimes introduce 1-2 computer opponents into the game to add some randomness - otherwise, I am always killed first :-)
And what additional restrictions should be imposed on XL games to make them fairer (at least to newcomers like me)?