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In reply to zoog
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Tootsie Pie
That's correct. Necromancy applies separately to each stack. And all rounding in the game always goes down. The fractional part is discarded at the very end.
So, in the example with 72 fairies, if they are in one stack, then there will be 10 skeletons. If they are in 3 stacks, then 9, and if they are in 6 stacks, then only 6 skeletons :) I've always thought that way. I'm too lazy to test it, so if anyone can confirm or deny it, I'd be grateful.
In reply to Dirty_Player
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Dirty_Player
Having 7 stacks of Fairies is such a terrible move :) I don't understand what you were trying to achieve? What effect were you hoping for by dividing the Fairies into equal stacks? :D

But it turned out to be even worse than it seemed)) In reality, I thought that the Fairies would still gather into one stack, so I divided them like that.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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Dirty_Player
I've always thought that way.
I respect that. I only started paying attention to the amount of HP when playing against other people, and even then, I just multiplied it by 0.3.
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In reply to zoog
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Tootsie Pie
I respect that. I only started paying attention to the amount of HP when playing against other people, and even then, I just multiplied it by 0.3.
I'm the opposite. I only pay attention to these things in offline tournaments. In online games, whatever happens, happens :)
By the way, this point should be described in detail in the Physics Guide.
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Dirty_Player
I'm the opposite. I only pay attention to these things in offline tournaments. In online games, whatever happens, happens :)
By the way, this point should be described in detail in the tournament rules.
Well, even when playing offline, you're still competing with people:p
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What do you think about the following rule – “you can attack any guard post from several locations”? What if the chosen location is such that you have to enter the territory of another respawn point to attack it?
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Tootsie Pie
What do you think about the following rule: "You can attack any guard post from multiple locations" - but what if the selected guard post is located in such a way that you have to enter the territory of another respawn point to attack it?
In general, this is considered on a case-by-case basis. If you need to attack a guard post by actually passing through the 3rd respawn point, then you cannot go there. But if, for example, you can simply reach the territory of that respawn point by going around it, then you can. To get to the 3rd respawn point, you also need to defeat the guard. Moreover, if the guards between the 1st and 2nd, and between the 1st and 3rd respawn points have been defeated, then you cannot pass from the 2nd to the 3rd, or vice versa, without defeating the guard, even if it has been moved.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to zoog
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Tootsie Pie
What do you think about the following rule: "You can break through any of several guards protecting a passage" - but what if the selected guard is located in such a way that you have to enter the territory of another respawn point to break through it?


There were game situations, so, for example, I came to the following understanding.

If there are several guards from the same respawn point, you can break through any of them, even if it is located in such a way that you have to enter that respawn point to break through it.

I think you didn't use the phrase "territory of another respawn point" very correctly. Because it can be understood ambiguously, what you meant by this phrase. "Any" applies to the guards of one respawn point. And you asked the question in such a way that it could also imply the existence of a Third respawn point, in addition to your own and the one where the guard is located. Then - the answer is different.
С истиной где-то рядом...





Лето 2010.
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Yeah, sorry, there are only 2 respawn points.
So, does that mean you can enter a few squares into the new respawn area to choose the desired unit?
648050691
In reply to zoog
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Tootsie Pie
Yeah, sorry, you're right, there are only 2 respawn points.
So, does that mean you can move a few tiles into the new respawn area to choose the desired block?
If it's the respawn point where you'll be attacking the guard, you can move a kilometer along the passable respawn area, but the path must follow an "ideal" (straight) trajectory, [because the second guard you need to approach is considered "shifted" because it's on a different part of the respawn area (territory), although ideally the guard should be right on the border of the zones; however, it still remains a guard of the respawn area, and choosing a guard from several is the right of any player, including the ability to choose a "shifted" one], provided that you don't need to collect anything that's forbidden when approaching that guard.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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Thank you, it was worth asking, I was sure I was wrong.
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In reply to zoog
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From the latest game in Favorites. Attacked 50-99 dwellings for Pandora and Obelisk. There were slightly more of them than I expected :D. Nevertheless, the battle is easily won. Maybe someone wants to test themselves one more time :)
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In reply to Dirty_Player
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And can you defeat them on a plain battlefield?
Земля нуля.
Все в ней нулево и кукольно.
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I don't remember seeing such terrain before. Kostya, my question is: are the objects on the terrain randomly placed, or is there a set of pre-made templates?
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.

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