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Posts from WG. New Great War 33.

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Map details

Category
Map
Map type
Multiplayer
Map size
XL
In reply to Злая gerl
#20
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Evil girl; post #15.
1.Amazons - in ancient Greek mythology, these were warrior women (and girls) who lived on the shores of the Black Sea and made raids into neighboring countries.
2.Amazon - a female rider.
In a broader sense: Amazon - Warrior.
The most appropriate form of address for a girl who bravely dares to participate in harsh male games like Strategies might be: Lady Amazon or Lady Amazon.
Some Mapmaker in the future will undoubtedly be able to capture the warlike nature of the Amazons in an exciting scenario with a completely new plot.
Sincerely, Old Mage.
"В действительности всё совершенно иначе, чем на самом деле."
"Скрижали Мудрости Драконов", сибилла 1.
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#21
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I also have an idea for a map about Amazons (not an RPG, but purely strategic), but unfortunately, it hasn't developed beyond a brief verbal description...
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#23
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iskatel78
completed the first version, which was later replaced with the second version
I don't understand: the second version of which map? No one mentioned different versions here...
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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#24
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Marmot
I don't understand: the second version of which map? No one mentioned different versions here...
Speaking of this. My opinion hasn't changed, and to avoid such confusion (which will definitely happen in the future), maps should be uploaded separately from each other, creating a separate thread.
In reply to samatron
#25
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Regarding the versions, commander Old Mage explained the reason for changing the version in his 4th post. I managed to download and play the first, unmodified version.
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#26
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искатель78, thank you, now it's clear!
samatron, exactly!
Old Mage, please note! To avoid similar misunderstandings in the future:
1) each map should be in a separate thread!
2) if you have made changes to the map, you must definitely report this in a new post in the map's thread, and update the link in the first post so that all players can see it and download the latest version!
Ah, now I see: there are explanations in the message with the map "Prince of the Grove". My advice has been taken into account; I'm glad they were helpful!
(I haven't started "Prince of the Grove" yet, I stopped after completely "clearing" the surface world in "New Great War 33". I need to find a way to the enemy castles in the dungeon...)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
#29
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Marmot

...To avoid misunderstandings:
1) each map should be in a separate thread...!
Everything has been done, sir Marmot.
And don't hesitate: didactic intonations in the recommendations of one noble Don to another are perfectly acceptable, if the second unconditionally recognizes the first as his highly learned curator.
With ever-increasing respect, Commander Old Mage.
"В действительности всё совершенно иначе, чем на самом деле."
"Скрижали Мудрости Драконов", сибилла 1.
#30
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I downloaded both maps, but I only had time to play WW33. It's a great map, with a good level of difficulty. I have a problem. I got stuck at one point (I captured all the cities at the top and defeated all the enemies, and I captured 3 cities in the dungeon. But I can't do anything further, no matter where I go - there's a portal that leads to a light blue border guard, and on the other side, there's a pink and purple one. None of the castles I captured have spells like flight or a temporary portal. I even tried placing the Grail in the Conflux to make all magic available, but it didn't help). I can't think of anything else to do. Can you tell me where I went wrong?
#31
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No need for flying or dimensional doors there; it's all just fluff for a serious map. Look for secret paths and camouflaged portals. By the way, I couldn't find a portal to the very last castle myself, as I mentioned above.
#32
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Please, those who have completed this map, let me know. I really hope that I didn't miss something.
The entire map is already visible from above, and below, everything that can be seen up to the white or light blue border guard has no passage anywhere =( I tried all the teleporters, including the hidden ones. =[U]

Added 1 minute ago
[/U]2iskatel78
Did you find a passage to the white or light blue guard?)
#33
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As I mentioned earlier, I found all the passages and approaches, and I explored about 90% of the dungeon map. I haven't found the portal (because I was too lazy) to just one! the pink castle. Look for the blue and white keymaster tents; it's all real.
#34
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Everything was found!
Thanks for the advice!
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#35
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So, finally, I have completed the walkthrough of this map!
I will try to cover the key stages and events of the playthrough in detail, provided I haven't forgotten anything.
First, thanks to the author for the Wizard and the Dragon sitting in the tavern at the very beginning (I think this isn't accidental, but according to the author's design). This helped a lot in the initial stage. Snipers were also useful, but at first, there weren't enough resources to buy them out, though by the second stage, their contribution to the war became tangible. The fort on the hill and the stables also helped a lot at the start. External dwellings allowed for a serious army to be gathered more quickly. From the neighboring Tower, I initially took only mages, upgrading them to Wizards, and when money became plentiful, I included titans in the army, while the nagas were given to the second warrior hero. Another big plus: the Dragon soon learned literacy and helped the heroes share useful spells all the time.
In general, the beginning is quite smooth and traditional, without any major surprises.
After opening the passage to the south, the game sharply transitioned into the middlegame: enemies crawled out like cockroaches from a cleverly hidden monolith, which I would never have seen myself; for some time, all I did was fend them off. And then I paid a visit to the neighbors and started clearing their lands. But first, I rescued a hero standing behind a guardian on an islet in the middle of the sea. By the way, this is another point I really liked in terms of the originality of the design (if I understood it correctly): we visit the tent, build a boat at the shipyard, the hero on the island calls it and sails to us; however, it is impossible to sail anywhere from the shipyard!
Later, I landed on the central island and captured the Rampart, and then freed Elfiel from prison, who so greatly upgraded my marksmen to snipers! Then I peeked into the Dungeon, but didn't immediately spot the cleverly hidden path in the jungle leading to the nearest Turquoise and Orange castles; I only realized it when the enemies themselves emerged from there. Then one hero set off north toward the Inferno, and another captured those castles. Guided by the author's hint, I found the path and visited the black and white tents. After that, only the Purple and Pink enemies remained, with 2 cities each.
I wonder if it was the same for others as it was for me: I only learned the much-needed Town Portal in the Inferno (later it turned out to be in one more enemy city in the Dungeon). Until then, the pace of the walkthrough was significantly hindered by warrior heroes moving "under their own power," and gathering troops was quite a tedious affair (luckily, there were enough boots and gloves for everyone). Now everything accelerated and simplified: assistants gather troops and leave them in the required city, and warrior heroes pick them up and ride on.
Who has actually completed the map completely, destroying all enemies and capturing all their cities? And was anyone able to find the purple tent by themselves, honestly? Well: I couldn't, even though I scoured most of the Dungeon, and shamelessly peeked at its position in the editor. But when I saw where it stands and how it is hidden, I realized: I would never have found it myself, the camouflage is that good and the location chosen for it is so unexpected! It was a shame: I could have visited it long ago! And this brings up a question: was it intended that you don't need to visit all the others first to visit the purple tent? And one more thing: there is a very strong squad of fairy dragons standing near the tent; I passed by it (since I sent a weak hero without an army), but maybe it was supposed to guard the tent?
Generally, it's strange: all tents except the purple one are clearly visible and are found naturally during the process of the walkthrough.
After visiting the purple tent, I went through the purple gates and took the rewards that were waiting for me; however, the Earth and Water magic books hardly pleased me: practically all these spells were already learned, but angel wings were just what the doctor ordered: I was confused, approaching the northern city of the Pink and hitting a guardian demanding Tamika — I had nowhere to get her; I had already defeated her in battle! For some reason, she wasn't there and didn't open this passage. But now — it's bliss: I fly wherever I want!
When the last cities of the Purple and Pink remained unfound, knowing that I wouldn't find the path to them myself, I again opened the map in the editor and found that you can only get there through 1-way monoliths, and their entrances are also perfectly disguised. True, I discovered one entrance myself to the north of the former Purple castle, behind the mountains, but only now did it turn out that this was exactly the one I needed.
Everything else was easy. I just had to repeat the jumps into monoliths a few times, as there are several corresponding exit monoliths. After capturing all the cities, a few more days were spent pursuing and finishing off the surviving enemies.
Summing up, I'll say: a huge thank you for such a map! True, I already said that "hide-and-seek" (masking objects) is not to my liking, but some people might like it.
Now, perhaps, I'll take on "Prince of the Groves." It's a bit of a pity that there are "only" 3 maps from Gree: at first, I "got my hopes up" for the 34th, 35th, and all further great wars! :)

Yes, here, perhaps, I'll attach a screenshot: the results of the battle with Olema - seemingly the strongest enemy.
And one more interesting battle: my strong hero, but with a relatively small army, landed on an island to take the Hands of the Legion. The guard was very strong, but slow, blindness, summoning elementals, and resurrection helped defeat it without losses (268 dead elementals - specifically the summoned ones)!
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Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#36
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I found the purple tent quite by chance, honestly. I was hiring creatures and noticed that I could take one more step. Otherwise, I would never have found it.
In reply to искатель78
#37
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Following up on messages #28 from Sir Marmot and #29 from Sir Iskatel78.
Arrogantly assuming that the work on restoring Gree's creations has made us Experts in areas previously unknown to us, and that we are now capable of confidently following the secret paths of the winding road of dragon thinking, we believe that the reaction of this Magical Creation might look something like this: "Dragons, Noble Lords, do not say 'thank you' for 'thank you'. A Knightly Salute to your Courage and Wit!"
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Well, we will allow ourselves some technical remarks – a kind of report.
1. Unfortunately, Sir Marmot, the selection of Heroes invited to the main hall of the Tavern is outside the competence of God – the Creator of the next World: this is the whim of another Goddess – Lady Fortune.
2. Your, Sir Marmot, "...it is impossible to sail away from the shipyard...", obviously implies: before visiting the corresponding Tent?
3. The study of the "City Portal" is intentionally not available until the Infernal level. This Spell is one of the key ones for this map, and IMHO, its "easy" acquisition is probably not advisable.
In addition, it is not ruled out that a Hero who has mastered this Spell while serving the enemy can be hired in the Tavern; then – Literacy resolves the issue in your favor.
4. The same applies to the Artifact "Wings of the Angel," which so greatly changes the balance of power and capabilities in the game that it was removed from HMM4 (and perhaps from all subsequent Heroes – we admit, we don't know). Such an Artifact, IMHO, should be a reward for some special achievements or abilities of the Player. A Keen Mind and a Sharp Eye, again, IMHO, can quite rightly be considered as such. That is why the Purple Tent is located without any guards, but in a secret place. And to distract attention, there are also "serious guys" nearby "hanging out" – a trick familiar to any novice Mage.
A born Tracker cannot be misled by such tricks: an example of this is the success of Sir Iskatel78, who is confident (ha!) in the randomness of his discovery of the Purple Tent. We authoritatively declare: His Majesty Chance is not involved here; the reason for this is the hidden talents and inclinations of this gentleman!
5. We can only express our regret that Tamika turned out to be lazy this time.
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We would also like to complain a little about the lack of details about some moments of the game, which are not the least important – by design, but, obviously, turned out to be secondary for the Lords, due to the fact that everyone has their own style of play and their own priorities.
These include questions: did you recruit Monsters on the central Island? How was it with money – was there too much? The enemies that crawled like cockroaches – shouldn't they have been made stronger? The game time? There are many questions, in general, but, perhaps, we shouldn't push our luck: we've been "on air" for too long.
Sincerely, Old Mage.
"В действительности всё совершенно иначе, чем на самом деле."
"Скрижали Мудрости Драконов", сибилла 1.

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