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Posts from Round table

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In reply to zoog
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Tootsie Pie
PReDS, cool. But how was it done? Did you manage to run the lower stacks over the top? Because the educational value of just one screenshot is limited.
Well, it's not a fact that I'll try to repeat it :)
Setup: giants, logs, dwarves, spears, 1+remaining guys, griffins. All guards, except for the second or third stack, go through the bottom. Then, as someone already wrote, the trick is to fly the griffins behind the lower guards, while keeping the guys on the wait, then the minotaurs, not wanting to take damage from the full stack, go back behind the griffins, and then it depends on the situation.
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Wow, that's interesting! Sometimes the AI really entertains the viewer. But is this effect consciously used in practice often?
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In reply to zoog
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Tootsie, I'll describe the first strategy without any moral considerations. You gather about 20 Lizards for the first turn. You take Lizards, level 1 Gnolls, and a Dragonfly into battle. Place the Lizards at the top, shield them with the level 1 Gnolls. Use the Dragonfly to move the Cows around the bottom row. Also, take two Dwell Hydras on level 111 without any losses.
Земля нуля.
Все в ней нулево и кукольно.
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Elm, it turns out I'm quite the newbie. You can simply level up the Nymph by feeding it with single units – it didn't work for me before for some reason. As for your strategy, I couldn't pull it off. In the 2nd round, creatures with a speed of 6 reach both the Fly and the Gnollish Archers in 2 turns – and naturally, they charge forward. What am I doing wrong?
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Here's the situation that happened:

About 15 faeries, air elementals, and fish, with them I'm defending the Citadel from the computer. I split the faeries into equal stacks, the rest into the garrison. The computer attacks, and the air and water don't participate, only the 7 stacks of faeries. Anyone know if this is a bug or a mistake?
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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No matter what, the fish is to blame for everything!!!
In reply to Javdet
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Javdet
Who knows, is it a bug or just a mistake?
Mistake. Did you forget to leave space for the stacks of fish and air elementals?
In reply to Dirty_Player
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Dirty_Player
Mistake. Didn't you leave space for stacks of fish and air elementals?

Yeah. But those stacks are much larger. Usually, either a large stack pushes out a weak one, or the single units combine into one stack. By the way, is there anywhere to read about this algorithm?
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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I'm not entirely sure, but based on experience, if you have, for example, 7 stacks of fairies, and there are fairies remaining in the garrison, they will combine into a single stack when attacked. If the garrison contains individual units, and you're attacking with, say, an angel, they will also combine into one stack. However, if you leave creatures of the same tier and divide them into several stacks, without leaving space in the army for garrison units, only those 7 stacks will fight. In general, if you're interested, you can test this yourself; it shouldn't take too long.
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Discord Sevensan#3379
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and the save file? Your message is too short. It must be at least 10 characters long.
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In reply to zoog
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External stacks have priority; if there is more than one stack of the same type of troops outside, and there are no troops of that type inside, then these external stacks will not be merged. It seems that priority also applies when determining "excess" stacks. That is, if the total number of stacks inside + outside is greater than 7 (taking into account the merging of internal stacks and the non-merging of external stacks), then all external stacks will be in the battle, and internal stacks will only be included if there are free slots.
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In reply to Medium_HP
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Having 7 stacks of Fairies is such a terrible move :) I don't understand what you were trying to achieve. What effect were you hoping for by splitting the Fairies into equal stacks? :D
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A clear example of how the game allows for intermediate rounding in its calculations: an expert Necromancer kills a Fairy – instead of getting 10 skeletons from 72, he gets 9. The number of Fairies is divided by the number of stacks, divided by 6/3=2, multiplied by 0.3, and then multiplied by the number of stacks. This results in two potentially fractional results with rounding, and since the numbers themselves are small, the error can be significant. If anyone is interested, please check if the fractional part is discarded at each stage? Because my editor is glitching).
It seems the same thing happens with the Armorer).
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You're not quite right about necromancy; it seems you don't understand it very well. Raising skeletons depends not on quantity, but on quality (the unit's health). Besiegers are where the real power lies.


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What, are my calculations wrong? Check it yourself)

Added after 54 seconds
it divides by 6/3=2
- there it is, health!
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