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Posts from History of Daronar

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14 years ago
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As I mentioned earlier, we plan to create campaigns that tell the story of a new (invented by us) world of ancient Daronar. The campaigns will be created using the Heroes 4 engine and will be in the RPG genre (we will try to make the gameplay as similar as possible to Might and Magic). I will post a brief plot summary later, and even later, a chronology of the world. For now, here is a map of one of the continents (there are only 4 of them) – Kilenhat. In higher quality. Attention! The map is not yet finished!
14 years ago
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Okay, let's say this continent is represented on a single map (in-game), and the cities are the same cities that appear on the in-game map? Sorry for the tautology, but it's unavoidable here, but I think you'll understand what I mean).
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14 years ago
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St.Snake, maps are made on a large scale. And if all the actions take place in one small area, then there will be no point in playing. And on the map, are the states labeled? Otherwise, it will be like in "Conquest of Europe" in Heroes 3.
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14 years ago
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St.Snake
Okay, let's say this continent is represented on a single map (in-game), and the cities are the same cities on the in-game map? Sorry for the tautology, but it's unavoidable here, but I think you'll understand what I mean.
This continent (or rather, its parts) will be represented on different in-game maps, and the cities will consist of numerous houses and buildings because they will be RPG maps (campaigns).
14 years ago
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Okay, so it's just Continent 4, I thought you might have decided to create each continent entirely on huge maps. But will each city also have a fort with the same name as the city?) And by the way, what program did you use to create this continent map?
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14 years ago
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St.Snake
Okay, just Continent 4, I thought you might have decided to create each continent entirely on huge maps. But will each city have a fort of the same name in the form of a city?) And by the way, what program did you use to create this continent map?
Yes, there will be forts.
I drew the map in Paint. Then I edited it (added a canvas element) in Nero Photo Snap.
By the way, St.Snake, would you like to participate in the project?
14 years ago
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I’ll write to you in a private message.
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14 years ago
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Draft chronology: Daronar, a resource-rich planet, was colonized shortly before the Ancients' first contacts with the Krigans. Colonization dragged on for 120 years due to problems with the indigenous population (giant worms).
200 B.G.I. (Before Great Invasion) Colonization of Daronar is complete.
190 B.G.I. An unknown asteroid falls onto the planet; strangely, it lands on a giant mountain (far from civilization) and forms a volcano. Later, the volcano is covered by a thick layer of ice and snow (!!!).
186 B.G.I. The large state of Atersia (not very technologically advanced but aggressively minded) advances massive armies toward Rentar (more civilized, but weaker). Having seized enemy border posts, the Atersians begin burning border towns and villages. Rentarian General Shern, commanding an elite squad of Technos (Rentar's only troops!), repels the Atersian attack and moves toward their border towns. Meanwhile, the Atersians have sent a naval fleet to the port city of Rentaria, the capital of Rentar. Overpowering the city guard, they capture the city and take the king prisoner.
186-187 B.G.I. General Shern, unaware of the capture of Rentaria, attacks the Atersian capital, Deringor. Upon learning of the siege of the capital, the King of Atersia flees into the forest, after which he is killed and robbed by forest bandits.
187-188 B.G.I. Understanding the situation, both generals conduct an exchange; the war ends in a truce.
185-184 B.G.I. General Pentet, who stormed Rentaria, is proclaimed the new king of Atersia.
180-179 B.G.I. Learning of the Krigan invasion of neighboring planets, 6 Great Teachers build a mechanism in Kelenhat (a continent) through which the planet can be cleansed of its population, including the Krigans.
173 B.G.I. A young Agabar troll named Prouesh journeys through Atersia. Seeing the greatness of this state, he decides to found his own. Returning to his native village, he gathers a squad and sets out on an expedition... Later, he finds an uninhabited island populated only by strange insects... There he founds his "State." The trolls find a strange portal on the island from which all the insects emerge; not understanding what is happening, the stupid trolls break the portal and destroy the insects... In doing so, the trolls destroyed an entire planet, which had been trying to plead for help using these insects (which were actually robots), as the Krigans had attacked their planet...
165 B.G.I. A strange cult is founded in Atersia, Rentar, and Jibel, led by a strange horned figure in black robes. This order calls for people to join them and wait until this world falls under the onslaught of gods coming from the heavens...
163 B.G.I. Death of Vern, head of the Necromancer guild.
162 B.G.I. The six Great Teachers ban the Cult of Bee in Atersia and Rentar.
160 B.G.I. In Jibel, the Cult of Bee becomes the state religion.
155 B.G.I. The Cult of Bee calls the 6 Great Teachers servants of Satan; Jibel becomes a closed country.
145 B.G.I. Conflict resumes between Atersia and Rentar, this time because the King of Rentar refused to give his daughter in marriage to the King of Atersia.
144 B.G.I. Atersian vanguard troops destroy the major Rentarian city of Pierru; in response, the Rentarians send a squad of Technos to the Atersian capital.
143-142 B.G.I. The Technos squad is completely routed and General Shern flees to Rentar for reinforcements... Meanwhile, an army of Jibel fanatics sets out on a campaign against the Atersians...
140 B.G.I. The war ends with Atersia's victory over Rentar (Atersians captured more than a quarter of the country), however, the troops of Jibel besiege the Atersian capital.
139 B.G.I. The Atersian capital is captured by the Jibelites.
138 B.G.I. The Atersians retake their capital from the Jibel troops; the fanatics are forced to retreat...
130 B.G.I. Agabar recognizes the Cult of Bee as its state religion.
125 B.G.I. Atersian King Beret III prepares an offensive against Agabar and Jibel, however, these two states unite into the Beerash Empire, and the war flares up in earnest.
123 B.G.I. Despite numerous conflicts with Atersia, Rentar becomes its main ally in the struggle against Beerash.
122-99 B.G.I. The Great War lasts.
99 B.G.I. The 6 Great Teachers help Atersia and Rentar. Beerash is destroyed.
85 B.G.I. The remnants of Beerash and the Cult of Bee flee to the small country of Megala.
85-52 B.G.I. An era of prosperity; during this time, not a single war or conflict occurred.
52 B.G.I. Foundation of the Cult of Light, an order striving to destroy the Necromancer guild and the Cult of Bee. A conflict between the Cult of Bee and the Necromancer guild breaks out, escalating into war...
40 B.G.I. The Cult of Bee defeats the Necromancer guild... The remnants of the guild flee to the elven country of Greenforest.
1 B.G.I. The Cult of Bee unexpectedly attacks Atersia, Rentar, and Greenforest.
0 A.G.I. (After Great Invasion) Krigan attack on Daronar; under the onslaught of countless hordes, Atersia, Rentar, Pyresta, Megala, and Teur Maust are destroyed... The six Great Teachers oppose the Krigans.
3 A.G.I. Through the incredible efforts of militias and the 6 Great Teachers, the Krigans retreat. The Teachers and the remaining lead colonists depart on spacecraft in pursuit of the Krigans and never return...

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