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Posts from Project: Revival

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The thing is, Heroes 2 isn't as popular as 3, and no one will seriously make mods for it. And, in my humble opinion, it's much more difficult to do than for 3. But if we let our imaginations run wild, I envision a mod like this: 1. Each faction has 1 new creature. 2. New objects on the map. 3. New artifacts. 4. A hero can lead up to 7 units instead of 5. 5. The hero has a "doll" like in 3. 6. New skills. 7. New spells. 8. Expanded map editor capabilities and the introduction of a campaign editor (which was sorely lacking in the original Heroes 2). 9. And new campaigns in the best traditions
Подмосковный рейнджер, не ведающий стаха
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I don't see any point in improving Heroes 2. At all. I imagine the adaptation of the Heroes 1-2 Campaigns to the third part (or, better yet, to WoG) like this. First, four campaigns from Heroes 1 (for Ironfist, Slayer, Alamar, and Lamanda). After completing Ironfist's campaign, two campaigns from Heroes 2 open up: for Roland and Archibald, respectively. In the event of completing any other campaigns from Heroes 1, campaigns are unlocked that reveal the storyline associated with Alamar, Slayer, or Lamanda, as if one of them had become the ruler of Enroth instead of Ironfist. It would also be possible to create a campaign for "what would happen if Archibald had won the War of the Succession."
The hardest part will be creating the towns from the first and second parts and the intro screens for the missions in the campaigns. There should be no problems with artifacts and scripts if the team works well.
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I liked Mugais' ideas, especially points 1, 6, 8, and 9.

Орден Фениксахаризматический :) лидер
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Remaking a campaign for Heroes 2 or even Heroes 1 wouldn't be difficult, and I could start working on it right now. However, I'm a bit hesitant because the Warlocks of Enroth seem to prefer living on the surface, and Archibald's face is also missing.

That's why I'm saying that a mod is needed! :) I even have some ideas for new units and artifacts written down in an old school notebook.
Подмосковный рейнджер, не ведающий стаха
In reply to Мугайс
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Yeah... The music... It doesn't really fit the theme, and it should be used for the last stage. The original music will remind people of the times when everyone was playing Heroes of Might and Magic II. I recently launched it, but the graphics are so outdated. I think the graphics need to be replaced and improved. But the main thing is to add a new faction. I agree with the idea of a "Restoration" expansion; it would be great! But will there be any problems with copyright infringement due to the hacking?
Играешь за Dungeon. Стань настоящим Тёмным эльфом, стань одним из нас. Dungeon'sRangers на HeroesWorld
DarkGod
Adun Toridas :smile02: :smile02: :smile02:и это не конец....:smile51:
In reply to DungeonLord
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The idea is good. If needed, I can share more ideas.
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We don't need ideas, as they are quite obvious (for example, creating a normal random map generator to start with). What we need is their implementation.

Орден Фениксахаризматический :) лидер
In reply to Qwerty
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Damn it...
Ideas, ideas...
But who will implement them?
There are plenty of ideas.
In reply to Sensej
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I've read through the thread and couldn't resist commenting. Guys, why reinvent the wheel? If you want to make it like the third game, wouldn't it be easier to just buy it? :) Or, if you want to combine everything into one, you'll have to break the game's code, insert new things, and add new images, etc. The problem is that you're not familiar with the code, and it will take a lot of time to figure it out. Adding new things will take even longer because the game consists of more than one file. So, I think it's a utopia. P.S. Maybe I'm exaggerating a bit, but if you really want to, why not? It's just that there are too many "must-haves," and implementing them isn't that simple.
:D
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If anyone is interested, I'm happy to help in any way I can.
In reply to DRILL
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DRILL;140012
If anyone is interested, I can help in any way I can :)
The project died after Alexey Pank left, and it finally ended.
Ради всего святого нажмите на эту надпись
готов биться в Н3,Н4,Н5
без рейтинга
ася(465-893-823)
мой ник на юби fox144144
ник в х-fire fox1442007
сеть и пароль хамачи: sonn3
Скачать Хамачи
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The idea of reviving 2 heroes is simply wonderful! I have searched the entire internet for new mods for (Heroes of Might and Magic II Gold Edition). I am interested in any additions!
I fully support the project! But what can we do besides our discussions?
I could change or work on the DLL. But that's not a revival; something more large-scale is needed. Is it really true that no one else in the whole world has thought about this? There probably already exists something similar. We just aren't looking in the right place.

Yes, feel free to join us, and if you want, help out – everyone with whatever they can.

/topic/4829/
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
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I need a high-quality random map generator – on par with the third installment of the Heroes series.

Орден Фениксахаризматический :) лидер
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For those interested in the topic, I recommend checking out the Free Heroes project (a new engine for Heroes II).
Forum with comments from the developer
In reply to DRILL
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DRILL
If anyone needs help with something, I'm happy to assist.

There's a lot of talk on the forum about ambitious plans. First of all, if you drastically change the gameplay, Heroes 2 will cease to exist.

But what's really needed is
IMPROVED ARTIFICIAL INTELLIGENCE.

I'm not just saying this out of the blue. I created a map, distributed troops, artifacts, and skills to the bots,
and these morons completely messed it all up!!!
Humans don't play like that. The AI needs to be taught to play
like a human: 2-3 strong heroes with the best artifacts, searching for and
capturing enemy castles, without getting distracted by minor things, and not
leaving half of their army in a "minor castle."

For a "high-quality, fast" product, a fundamentally new map editor is needed, which will allow for dynamic editing of shortcomings. That is, editing and playing in a
SINGLE DEVELOPMENT ENVIRONMENT without reloading,
and not like it is now: you change something on the map and have to
REPLAY 5 in-game weeks.

In addition, better control over guardian creatures is needed (in terms of their growth per week, or the ability to prevent growth).

A "reverse calculator" program for creatures is needed, which will answer the question:
How many creatures should there be at the start of the map so that by a CERTAIN WEEK there is a specified number of creatures?

If you can, please help.
:cool:

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