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Posts from Tactics for Rampart.

5.0 (1 rating)
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14 years ago
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Yeah, if banks offered interest rates on deposits like that, we'd all be flying around in our own personal jet planes by now! :D
Goodness, if you don't believe us, ask your math teacher! Or haven't you learned about percentages yet? :)
14 years ago
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Well, I don't know, I just hit gnomes with lightning about 50 times, and resistance always occurred, so that's the conclusion I came to.
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14 years ago
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And if, in the next 50 attempts, it is consistently bypassed (which is theoretically possible), should it be considered that it has no resistance at all? Even after several hundred tests, there will still be a deviation from the average value. It's simply that the value is very high (close to 100%, or perhaps even 100%).
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14 years ago
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The castle conveys the fairytale-forest atmosphere well, but when it comes to tactics... I don't like that it's entirely focused on one unit: high elves. They are protected by dendroids, gnomes, and unicorns, supported by pegasi and dragons that block archers, and enhanced by hero magic... All of this is good, and the unit itself is incredibly powerful for its level – but if it's killed, what will the Rampart fight with? They don't have any other serious offensive stacks; unicorns are weak for level six, pegasi are nothing special, except for suppressing magic, dragons are decent but can't compare to underground units, and a few centaurs won't do much. Also, the mage guild is limited to the 4th tier (although there is a treasure room, but it will take a while to pay off...). On the other hand, warrior heroes in the Rampart are strong, especially those specializing in blocking magic and logistics (they are really great^^). Although this is again "compensated" by weak mages – even a specialist in ice arrows is not very useful.
In reply to Sinistar
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14 years ago
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Sinistar

And the guild of mages is also limited to the 4th level.

Aaaaa, I understand.
Sinistar

Dragons are not bad, but they can't compare to the Dungeon faction.

So, if you're going to fight, it should only be against Dungeon dragons, and definitely 1 on 1 or 100 on 100. Got it.
In reply to Sinistar
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14 years ago
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Sinistar
I don't like that it's entirely focused on one unit: high elves. They don't have any other serious, powerful stacks. And the guild of mages is limited to the 4th tier.
Actually, it's the elves and unique units that hold everything together. The unique units are actually a very serious offensive stack, which can also blind enemies – and their health is very good for their level. But the pegasus units are completely useless, except maybe for single units or to make magic spells more expensive – they are the weakest at their level (if you don't count the energy beings). Dragons may be strong, but by the time you gather a decent number of them, an enemy with a powerful stack will already be standing right in front of you...
P.S. and they do have 5th-level magic after all.
In reply to Lider1
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14 years ago
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Lider1, I apologize, I confused the guild of mages with another faction. But regarding the dragons – why would the Fortress have more of them than the Dungeon? And with what other level 7 units can they reliably cope, besides skeletons (which, by the way, can also be considered not weak)?

hunter98, well, pegasus are still useful for blocking archers, which are dangerous for elves (and dragons will appear later). And unicorns are very mediocre in terms of their stats, with only improved HP and a few things to boast about. Well, there's also a non-guaranteed blind effect (aura only for defense), but they still have a long way to go compared to black knights or naga...
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14 years ago
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Are you saying that Rampart is a weak faction?
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14 years ago
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No, I just want to say that it (the city, the racial division in Heroes of Might and Magic V) is too specialized and not among the strongest.
In reply to Sinistar
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14 years ago
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Sinistar
No, I just want to say that it (the city, racial division in the fifth game) is highly specialized and not among the strongest.
Actually, the racial division in the fifth game has nothing to do with the third game (which is why the term is incorrectly applied here). As for the narrow specialization, if you dig deeper, each city essentially has it (which distinguishes it from others). And regarding which city is stronger, I think it depends on which city the player knows how to play (a subjective definition), and it can also depend on random chance.
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14 years ago
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Unicorns are quite mediocre in terms of their stats; only their improved HP is worth mentioning.
But who is stronger than them at their level then? Nagas and Death Knights don't count; they are the strongest at their level. Cyclops may be strong, but if you counter them, their catapults become useless. Scorpians – there's nothing to compare them to! Viv-monarchs – there are many of them, they are a good offensive stack, but only if you gather a huge number of them from the hives. Efreet Sultans – they are strong; for me, Efreet and Unique creatures are equally strong. Magical Elves – in my opinion, they are one of the best at their level due to their abilities (Hydra attack and magic immunity), but in general, Unique creatures are stronger. Champs – this is the culmination; on the one hand, increased damage due to the buff, and on the other hand, blind, so they are equal. I think that's all, if we don't count neutral creatures.
Well, Pegasi can still be useful for blocking archers, who are dangerous to elves.
Well, that's the second function of level 1 units
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14 years ago
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dnaop-wr, of course, a lot depends on the player's skills, but you have to agree that when Conflux or Necropolis clashes with Inferno at equal levels, the latter's chances will be very small... After all, castles are not equal in strength. Some are less versatile, others are more. Rampart does not belong to the latter...

hunter98, Cyclops also need to be countered - otherwise, you could say that even high elves are not that great. Heh, unless a Unicorn manages to defeat them - if there is no paralysis. But Scorpikors are fast and used for other purposes (blocking archers). Monarchs are better because they appear much earlier with comparable stats. What makes Unicorns stronger than Magic Elementals? Champions are definitely better in attack - speed + high bonus damage.
So, they don't surpass anyone (except Scorpikors) =(

Single units are easily defeated with magic, and they take up slots)
In reply to Sinistar
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14 years ago
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Sinistar
Some are less versatile, others are more. Rampart doesn't belong to the latter...

You don't understand! Rampart has the highest "meatiness" of units + it's cheap. Cheap and effective. + Great heroes. And it's not versatile?
Unless you're using a build like Jebus. On others, Rampart rules.

By the way, stop comparing units one-on-one; only noobs do that.
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14 years ago
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Rampart is one of the strongest towns in Heroes of Might and Magic III, and also the most stable and easy to use. In my opinion, it is also the most versatile. Maybe the Swamp is also a good choice.
Rampart has a strong, fast, and high-damage level 1 unit, as well as an incredibly powerful level 3 unit, which allows you to quickly explore the map and defeat neutral creatures from the very beginning. Moreover, the Grand units are also very effective in early encounters with opponents. Unicorns are cheap and strong, plus they have blindness and an aura, so I don't know how they can be considered weak units. Rampart is also very easy to build and performs well even without reaching level 7.
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14 years ago
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What makes unicorns stronger than magical elementals?
For me, mages are one of my favorite units in Heroes 3, but I'm judging objectively, and they will lose in a 1-on-1 battle (as I compared all units). And archers will be on par with uniques because the "climax" lies in the speed of the units: if the uniques attack first, the champions won't have increased damage (except for a maximum of +5 damage if the champions manage to attack first). And don't forget about the blind spell, which can trigger at any moment in battle and has saved me from defeat more than once. And by the way, you can easily defeat a warlock because they have very low HP, and their quantity allows them to compensate for their quality. By the way, don't forget about the aura; I always place it on the grand uniques – they are difficult to defeat and also gain magic resistance.

P.S. Why do you dislike unicorns so much?...

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